Hi @ all.
Below you can see a collection of small previews of some features in my current project. So far there are >4<(listed from new to old):
Hero stats:
-Equipment effects the herostats
-Hit/critchange, evadechange, movementspeed, armour, spellhit/critchange, magicresistance(5 schools)
-Attackpower effects dmg of melee/range attacks, spellpower effects dmg/heal of spells
-HP/MP-regeneration (HP only when not in combat)
-You can train you weapon/armourskills (visual effect in charwindow + message)
Inventory:
-Carry up to 95 items + 13 equipmentslots
-Itemstacking/itemsplitting
-Interactiv tooltips for inventory/equipmentitems
-Equip items via drag'n drop, double leftclick or use with hero
-Equipmentrules: 1 2h weapon + ranged, or dual 1h weapons + ranged, or 1h + shield + ranged
-If you use different types of armour(cloth, leather, plate) or weapons(f.e. 1h sword + 1h axe)you'll train all skills
Tradewindow
-Complete inventoryoverview
-You can sell/buy/change multiple items per deal
-Buy/sell from stacks
Charwindow:
-Complete summary of hero stats
-Complete overview of weapon/armourskills(with progressbars)
Interface:
-Buttons to switch between the submenus
So please ask questions or give feedback. Im going to post some more previews in the furture.
If you are curious about my project, don't be shy and PM me
greetings
Thy
EDIT: Added a new preview of the charinfowindow(open fullscreen)
3rd preview: updated inventorymenu, tradewindow, charinfowindow
YouTube - Item und Backpacksystem 3
2nd preview: autostack and different kinds of itemusage
YouTube - Item und Backpacksystem 2
1st preview: Backpacksystem at its beginning
YouTube - Item und Backpacksystem
Below you can see a collection of small previews of some features in my current project. So far there are >4<(listed from new to old):
Mai 7th: The charinfowindow
Mai 4th: Updated inventorylook, tradewindow and charinfowindow
April 12th: Autostackingfunction and differnt kind of itemusage
April 9th: Inventory- and backpacksystem
Mai 4th: Updated inventorylook, tradewindow and charinfowindow
April 12th: Autostackingfunction and differnt kind of itemusage
April 9th: Inventory- and backpacksystem
Some features allready working:
Hero stats:
-Equipment effects the herostats
-Hit/critchange, evadechange, movementspeed, armour, spellhit/critchange, magicresistance(5 schools)
-Attackpower effects dmg of melee/range attacks, spellpower effects dmg/heal of spells
-HP/MP-regeneration (HP only when not in combat)
-You can train you weapon/armourskills (visual effect in charwindow + message)
Inventory:
-Carry up to 95 items + 13 equipmentslots
-Itemstacking/itemsplitting
-Interactiv tooltips for inventory/equipmentitems
-Equip items via drag'n drop, double leftclick or use with hero
-Equipmentrules: 1 2h weapon + ranged, or dual 1h weapons + ranged, or 1h + shield + ranged
-If you use different types of armour(cloth, leather, plate) or weapons(f.e. 1h sword + 1h axe)you'll train all skills
Tradewindow
-Complete inventoryoverview
-You can sell/buy/change multiple items per deal
-Buy/sell from stacks
Charwindow:
-Complete summary of hero stats
-Complete overview of weapon/armourskills(with progressbars)
Interface:
-Buttons to switch between the submenus
So please ask questions or give feedback. Im going to post some more previews in the furture.
If you are curious about my project, don't be shy and PM me
greetings
Thy
EDIT: Added a new preview of the charinfowindow(open fullscreen)
3rd preview: updated inventorymenu, tradewindow, charinfowindow
YouTube - Item und Backpacksystem 3
2nd preview: autostack and different kinds of itemusage
YouTube - Item und Backpacksystem 2
1st preview: Backpacksystem at its beginning
YouTube - Item und Backpacksystem
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