Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
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As we are patiently waiting for Blizz to update Warcraft, here is something I will be working on for the time being.
Note that all these are WIP and might still be subject to changes if I feel like the design or gameplay of these abilities doesn't fit the level of quality of Gaias Retaliation.
Ability changes:
- Taunt: 4 second threat redirect to caster (= mass "light" GA) in addition to the regular effect
- Revenge: CD reduced by 40%; damage reduced by 40%
New abilities:
Crusader:
- Cleave (Short cd cone-shaped AoE for 1H and 2H; AP-based) -> Paired with Crucify
- Furious Zeal (Increases AP modifier on STR to x 1.25; increases armor by 10%) -> Paired with Celestial Zeal
Berserker:
- Sunder Armor (Short cooldown melee attack that applies a stacking armor debuff and creates extra threat) -> Paired with Heaven's Edge
- Divide and Conquer (Slows attackspeed and movement speed of the selected target and makes all other enemies around the caster run in fear for 3 seconds) -> Paired with Demoralizing Shout
Bishop:
- Divine Lance (instant cast single target interrupt; deals magic damage) -> Paired with Mend
- Quicken (Grants the whole group +50% movement speed for 5 seconds) -> Paired with Plane Shift
Monk:
- Overcharge (charges melee attacks to add stacking dot damage on hit) -> Paired with Steel Body
- Intercept (Quickly travels towards the target, dealing physical damage and creating a high amount of threat) -> Paired with Divine Fist
Sorcerer:
- Gravity Pull (Pulls enemy units towards it's center and deals massive physical damage upon expiration) -> Paired with Incinerate
- Energy Blades (Throws Energy Blades at the target, dealing magic damage in a line) -> Paired with Lightning Charge
Necromancer:
- Ghost Shield (Surrounds an allied target with vengeful ghosts that will throw shadow needles on nearby enemies every 2 seconds) -> Paired with Summon Skeleton
- Vile Infection (Curses a target with an infection dealing poison damage over time; every physical attack done against the target will add another stack, increasing the amount of damage dealt and refreshing the duration) -> Paired with Skeleton Mage
Hunter:
- Poisonous Arrow (Deals physical and poison damage and applies a stacking poison DOT with every application) -> Paired with Multishot
- Grease Arrow (Reduces enemy attackspeed, movement speed and spell haste; any fire damage dealt to the target will ignite the target, dealing extra stacking DOT damage) -> Paired with Magic Arrow
Druid:
- Force of Nature (Toggle. Charges your bow with the wrath of nature, dealing attack damage plus random lightning or water damage based on your SP; each attack subtracts some mana) -> Paired with Summon Nymph
- Barkskin (Buffs the target with barkskin, healing it by 25% of all incoming damage over 5 seconds) -> Paired with Summon Efreet
Assassin:
- Fan of Knives (Deals physical damage in a large aoe; does not pierce through enemies; creates no threat) -> Paired with Bladefury
- Shadow Step (Instantly moves behind the selected target and deals physical damage to the selected target and all enemies in the way) -> Paired with Coup de Grace
Bard:
- Hymn of Heroes (Increases HP of all allies in range and heals the group by the same amount) -> Paired with Song of Vigor
- Hymn of Flames (Grants all allies in range a fire proc attack for 10 seconds) -> Paired with Song of Elements
Psion:
- Psionic Staff (Summons a psionic staff that gains charges and stats just like the Psionic Blade, but can be charged with any spell targeting a foe. Whenever the caster attacks an enemy with normal attacks, there is a chance to unleash the charged spell based on the cooldown of the spell just like a proc attack - such proc effects do not consume mana) -> Paired with Psionic Blade
- Psionic Charm (Summons a universal item that can be given to other players and is usable by every class. When used, this item can be charged with any 1st level ability (if it qualifies for spell steal). Only one charm can be summoned at the same time. Mana cost and cooldown of the spell apply normally) -> Paired with Levitate
Hexblade:
- Iron Maiden (Toggle - Every time the caster takes damage will apply a stacking debuff to the attacker that will increase threat generated by the Hexblade by 1%. Threat modifier is capped at +100%.) -> Paired with Blades and Witchcraft
- Earth Strike (Throws metal and rubble against the target, stunning it for 0.5 seconds aswell as dealing physical damage) -> Paired with Bladestorm
Note that all these are WIP and might still be subject to changes if I feel like the design or gameplay of these abilities doesn't fit the level of quality of Gaias Retaliation.
Ability changes:
- Taunt: 4 second threat redirect to caster (= mass "light" GA) in addition to the regular effect
- Revenge: CD reduced by 40%; damage reduced by 40%
New abilities:
Crusader:
- Cleave (Short cd cone-shaped AoE for 1H and 2H; AP-based) -> Paired with Crucify
- Furious Zeal (Increases AP modifier on STR to x 1.25; increases armor by 10%) -> Paired with Celestial Zeal
Berserker:
- Sunder Armor (Short cooldown melee attack that applies a stacking armor debuff and creates extra threat) -> Paired with Heaven's Edge
- Divide and Conquer (Slows attackspeed and movement speed of the selected target and makes all other enemies around the caster run in fear for 3 seconds) -> Paired with Demoralizing Shout
Bishop:
- Divine Lance (instant cast single target interrupt; deals magic damage) -> Paired with Mend
- Quicken (Grants the whole group +50% movement speed for 5 seconds) -> Paired with Plane Shift
Monk:
- Overcharge (charges melee attacks to add stacking dot damage on hit) -> Paired with Steel Body
- Intercept (Quickly travels towards the target, dealing physical damage and creating a high amount of threat) -> Paired with Divine Fist
Sorcerer:
- Gravity Pull (Pulls enemy units towards it's center and deals massive physical damage upon expiration) -> Paired with Incinerate
- Energy Blades (Throws Energy Blades at the target, dealing magic damage in a line) -> Paired with Lightning Charge
Necromancer:
- Ghost Shield (Surrounds an allied target with vengeful ghosts that will throw shadow needles on nearby enemies every 2 seconds) -> Paired with Summon Skeleton
- Vile Infection (Curses a target with an infection dealing poison damage over time; every physical attack done against the target will add another stack, increasing the amount of damage dealt and refreshing the duration) -> Paired with Skeleton Mage
Hunter:
- Poisonous Arrow (Deals physical and poison damage and applies a stacking poison DOT with every application) -> Paired with Multishot
- Grease Arrow (Reduces enemy attackspeed, movement speed and spell haste; any fire damage dealt to the target will ignite the target, dealing extra stacking DOT damage) -> Paired with Magic Arrow
Druid:
- Force of Nature (Toggle. Charges your bow with the wrath of nature, dealing attack damage plus random lightning or water damage based on your SP; each attack subtracts some mana) -> Paired with Summon Nymph
- Barkskin (Buffs the target with barkskin, healing it by 25% of all incoming damage over 5 seconds) -> Paired with Summon Efreet
Assassin:
- Fan of Knives (Deals physical damage in a large aoe; does not pierce through enemies; creates no threat) -> Paired with Bladefury
- Shadow Step (Instantly moves behind the selected target and deals physical damage to the selected target and all enemies in the way) -> Paired with Coup de Grace
Bard:
- Hymn of Heroes (Increases HP of all allies in range and heals the group by the same amount) -> Paired with Song of Vigor
- Hymn of Flames (Grants all allies in range a fire proc attack for 10 seconds) -> Paired with Song of Elements
Psion:
- Psionic Staff (Summons a psionic staff that gains charges and stats just like the Psionic Blade, but can be charged with any spell targeting a foe. Whenever the caster attacks an enemy with normal attacks, there is a chance to unleash the charged spell based on the cooldown of the spell just like a proc attack - such proc effects do not consume mana) -> Paired with Psionic Blade
- Psionic Charm (Summons a universal item that can be given to other players and is usable by every class. When used, this item can be charged with any 1st level ability (if it qualifies for spell steal). Only one charm can be summoned at the same time. Mana cost and cooldown of the spell apply normally) -> Paired with Levitate
Hexblade:
- Iron Maiden (Toggle - Every time the caster takes damage will apply a stacking debuff to the attacker that will increase threat generated by the Hexblade by 1%. Threat modifier is capped at +100%.) -> Paired with Blades and Witchcraft
- Earth Strike (Throws metal and rubble against the target, stunning it for 0.5 seconds aswell as dealing physical damage) -> Paired with Bladestorm
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