- Joined
- Jul 19, 2006
- Messages
- 2,307
That is an awful idea.
I think Miss_Foxy might be referring to the node-hacking minigame. As in, while you're playing the minigame, suddenly something explodes and you're kicked out of the minigame.
This.That is an awful idea.
I admire your tenacity, RDZ, for continuing to work with a game and editor that's 8 years old. Very inspiring.
I await this project like I have all your other ones.
Yes. But I won't reveal any more!Would the be other easter eggs as well?
Like the first one you did with the 'symbols', heh, I'd love to spot em next time!
That's really all it is. The only difference is, because the AP-AM is scratch-built to order, I can make proper animations for the attacks. The headbutt is just a hidden Critical Strike (actually Demolish so there's no floating numbers), while cleave is hidden Pulverise.That's great! Much better than a mere critical strike/evasion system.
No.Awesome, but... will there be some special equipment that will increase the chances of dealing these attacks?
Also RDZ, I love you.
I never really thought about proper war stuff, but I suppose arbitrarily converging on a real situation shows I must be on the right track.I really like that timeline\storyline.
And it actually does makes sense. Many companies that were based on the production of civilian vehicles and other such things often switched focus to military development(esp. German companies during WW2, such as Heinkel (From mail-planes to fighter aircraft)).
I needed some excuse to have Unreal-esque biosludge and "superconductor fluid" was the best I could manage. It sort of makes sense. A bit. Ish. If you close your eyes and whistle loudly.It just doesn't sound absurdly sci-fi, despite the use of nonexistant materials and metals. Even your replacement for fuel\electricity, Taschari, doesn't sound too impossible; You countered the fact that it's seemingly a 'perfect' replacement for oil by stating that it produces a lot of biowaste, but as far as I understood you're not going to focus your storyline specifically ON that biowaste.
As I said on the blag, I'm not actually sure about this. I could go for a scrolling text intro of some kind, but I think there might be too much text for that.I also like the timeline, now I just hope that it is included somehow into the actual map, like in a cutscene or cinematic sequence that would keep the player more in-tune with the gameplay and events occuring on-screen.
Currently sitting at 9.2MB, and that's no music or voice acting. Over 1000 imports (and counting), each one of them hand-crafted by me. ^0^Considering the fact that this is Single Player, I'm starting to drool over all the possibilities that RDZ could've included for us without the size limit...
Good job!
Right now, I'm beginning to think I'll release the main game and tutorial first, with all the bonus missions as stubs that I'll fill in with later updates.Limitless ideas RDZ, it's so awesome the number of things that you can come up with.
In saying that, would there be regular updates or one full version?
Or like... A sequel? (So awesome)
Nothing of note, really. I had been adding new animations and fixing old ones on the AP-AM itself after I added shoulder joints, so now I'm doing something similar for Countermeasure (and finally adding the pieces for its alternative modes).Any new mechs?
Because I'm creatively bankrupt, all my maps seem to gravitate towards revolving around a mystery villain who is a mystery until the end when everything suddenly makes sense. Of course if I showed you the boss now (let alone his surroundings), it would spoil everything (especially because the map is full of red herrings).y u no show final boss?
ლ(ಠ益ಠ)ლ
Mostly because G1 are carmudgeons that don't have the desire/trust/technical expertise to produce drone controllers, but aren't exactly going to throw their best pilots into a full-frontal assault in completely unknown conditions. Only these Cavaliers and possibly a couple other units will be remote controlled -- the bulk of the attack force will be man-driven.Wait, so thse big mean tank-ish machines are nothing else but large RC toys with guns? I guess they'll be hard to fight with when you meet them and will have to find the command post...
I don't need nor want a hosted project forum. I am a lone developer, a single man, so I'd rather have one active thread than a ghost town sub-forum.By the way, would you have a separate Hosted Projects Category once it's done?
Seems like there'll be a lot of discussion about stuff then, there could be a need to filter these discussions as well![]()
Are is you making progress?![]()
Well, Warcraft 3 is pretty much low pony and old game too according to modern standarts.
I'd like to cite Quake II as a stylistic influence here. And Unreal Tournament.It looks like a 3D game from the 90's lol.