• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

🎨Icon Contest #21 - Getting an Upgrade!

hive-logo-small-remoosed-png.373032

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(Icon Credit: "CRAZYRUSSIAN")
GettingAnUpgrade.png



Create 4 unique looking icons that gradually get better with each upgrade.
(Can be a sword,shield,helm.. or, even a spell that gradually gets more crazier)

other_rules_and_conditions-png.311513


  • No submission may violate any of the site rules.
  • Your work must be mostly (50%) freehand.
  • You must show at least 2 unfinished previews (WIP) for each of your submissions, before the deadline, as proof that they're yours. Minimum canvas size is 256 x 256 pixels.
  • The icons must be made specifically for the contest. No previous works are allowed.
  • Submissions must follow the contest theme.
  • The icons must be physically attached to a post when complete and uploaded to the icon section. Icons mustn't be updated once uploaded, until the contest poll is over.
  • Judges may not participate in the contest.
  • No irrelevant, non-constructive or off-topic posts will be tolerated in this thread.
  • Teamwork is not allowed.
  • Final works need to be a set size of 64x64 not reforged size parameters.
  • Copy and Pastes, trace-overs, AI use, or stealing anyone's artwork is not permitted.
  • Referencing photos is permitted as long as you show those images in your final post.
  • Use of textures and filter work is permitted.

-->Breaking any of these rules may lead to punishment in the judgement score, up to disqualification from the contest, depending on the weight of the issue. In case of doubts towards a certain rule you are very encouraged to discuss it in the contest thread so others and judges may help with sorting it out.<--

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  • 1st place: 850 experience points
  • 2nd place: 650 experience points
  • 3rd place: 450 experience points
  • Entry: 150 experience points
  • Judge: 30 experience points per entrant
The three winners will receive an Award Icon representing the winning entry.
Winning a contest also unlocks Demon Rank icons (at least two wins is required).


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  • Footman16

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(Last updated April 19th, 2025)

CONTESTANTWIPENTRY

Villagerino

WIP 1 | WIP 2 | WIP 3 | WIP 4

Panda

WIP 1 | WIP 2 | WIP 3
The_SilentWIP 1 | WIP 2
VinzWIP 1 | WIP 2


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Technical Note
How well-drawn the submissions are, in terms of quality & artistry. Elements such as the color, shape, definition, clarity, shading, realism, proportions, details, and expressiveness will be considered./10

Creativity
How unexpected and creative are the ideas? How original and unique?/10

Blizzard Style
Is the style similar to standard Warcraft 3 icons or is it different in some way?/5

Theme
Are the icons following the contest theme?/5
/20


  • Judgement: 70%
  • Poll: 30%
Final Score = (30*Reached_Votes/POSSIBLE_VOTES) + (70*Average_Judge_Score/POSSIBLE_SCORE)



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The contest shall begin on April 24th 2025 and conclude on May 30th 2025 GMT (day is included).


Assigned Staff: Footman16, Panda

The Poll | Results
 
Thanks for orginizing the contest, guys! 🥳 And thanks for tweaking the rules for "not-very-freehand-artists". Hope for a crowd!

Minimum canvas size is 256 x 256 pixels.
Oh, I will have to get used to it as I usually draw in 64x64, pixel by pixel. Scaling down icons in size after drawing on big canvasses sometimes gives excessive smoothness and naturalness, leading away from the gaming style.
 
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Thanks for orginizing the contest, guys! 🥳 And thanks for tweaking the rules for "not-very-freehand-artists". Hope for a crowd!


Oh, I will have to get used to it as I usually draw in 64x64, pixel by pixel. Scaling down icons in size after drawing on big canvasses sometimes gives excessive smoothness and naturalness, leading away from the gaming style.
As long as you have 2 work in progress photos and the end post has everything in a 64x64 format size that should be fine.
 
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Woohoo! Love seeing an Icon Contest, and especially one as potentially useful as "upgrade sets"; combat upgrades, caster upgrades, ya gotta love it.

Yeah Villagerino that line also confuses me. Maybe they meant "maximum canvas size"? Even still, I don't know that I understand a rule dictating how you make them with that degree of specificity. :<
 
Woohoo! Love seeing an Icon Contest, and especially one as potentially useful as "upgrade sets"; combat upgrades, caster upgrades, ya gotta love it.

Yeah Villagerino that line also confuses me. Maybe they meant "maximum canvas size"? Even still, I don't know that I understand a rule dictating how you make them with that degree of specificity. :<
I guess this is just to see if you're actually drawing rather than using copy and paste, because on a larger scale it's more obvious.
 
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Nice! Thats what i was mentioning before,
Woohoo! Love seeing an Icon Contest, and especially one as potentially useful as "upgrade sets"; combat upgrades, caster upgrades, ya gotta love it.

Yeah Villagerino that line also confuses me. Maybe they meant "maximum canvas size"? Even still, I don't know that I understand a rule dictating how you make them with that degree of specificity. :<
Yeah thats what that meant sorry for confusion.
 
Great Icon Contest! Because this is exactly what I need. I think I can harvest a lot of icons in the future.

Looking forward to everyone's new icons.

I don't know if this post violates this rule.
  • No irrelevant, non-constructive or off-topic posts will be tolerated in this thread.
If anyone has anyway questions regarding the rules or the theme of the contest let me know.
I think four unique looking icons are too many. Perhaps three would be better.

4 icons require participants to use more imagination to make changes. 3 are just suitable.


If 8512590215848 will come to participate in this competition. I think he is the undisputed champion. :peasant-cheers-back:

c30b3482884745d59487a68dfe359df2.png
 
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Great Icon Contest! Because this is exactly what I need. I think I can harvest a lot of icons in the future.

Looking forward to everyone's new icons.

I don't know if this post violates this rule.
  • No irrelevant, non-constructive or off-topic posts will be tolerated in this thread.

I think four unique looking icons are too many. Perhaps three would be better.

4 icons require participants to use more imagination to make changes. 3 are just suitable.


If 8512590215848 will come to participate in this competition. I think he is the undisputed champion. :peasant-cheers-back:

View attachment 530837
Oh, I see some of my icons here :wink:
I have Shield and Spear upgrades (1-3), will post them in my icon thread eventually. Some Spike Shields could alse be used that way.
 
Level 66
Joined
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Messages
11,667
Great Icon Contest! Because this is exactly what I need. I think I can harvest a lot of icons in the future.

Looking forward to everyone's new icons.

I don't know if this post violates this rule.
  • No irrelevant, non-constructive or off-topic posts will be tolerated in this thread.

I think four unique looking icons are too many. Perhaps three would be better.

4 icons require participants to use more imagination to make changes. 3 are just suitable.


If 8512590215848 will come to participate in this competition. I think he is the undisputed champion. :peasant-cheers-back:

View attachment 530837
Well the rules and everything is in place and i get what your saying but i dont want to re-do everything but well see as it pans out.
 
Going for a general age/era upgrade, from stone age to late medieval.
Here is some initial extremely rough drafts.

Sorry in advance to any history-buffs out there, these groupings are going to be extremely "vibe"-based, haha
 

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Going for a general age/era upgrade, from stone age to late medieval.
Here is some initial extremely rough drafts.

Sorry in advance to any history-buffs out there, these groupings are going to be extremely "vibe"-based, haha
This is great in terms of creativity. Keep at it!
 
Level 48
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Messages
9,853
Great Icon Contest! Because this is exactly what I need. I think I can harvest a lot of icons in the future.

Looking forward to everyone's new icons.

I don't know if this post violates this rule.
  • No irrelevant, non-constructive or off-topic posts will be tolerated in this thread.

I think four unique looking icons are too many. Perhaps three would be better.

4 icons require participants to use more imagination to make changes. 3 are just suitable.


If 8512590215848 will come to participate in this competition. I think he is the undisputed champion. :peasant-cheers-back:

View attachment 530837
I don't know about "undisputed champion", but those are some decent sets. Also, gotta give him props; never would've thought to combine BTNMaul, BTNBash, and BTNStormhammer... But boy howdy do those 3 look good together.
 
Alright, here are a few variations of what I've done:
C6.4.png
C6.6.png
BoneBlade.png
C6.1.png
C7.png
C6.3.png

But I don’t like that the hilt takes away the blade's space on the icon, which causes more small details to appear on the blade and also other difficulties arise when moving to other tiers. So I decided to change my approach.

I flipped the bone on the hilt, thereby leaving the emphasis on the fact that the blade is bone, while freeing up more space for the expression of the blade:
IB1.png
IB2.png
IB3.png

In addition, the OG icons practically do not show the handle. I like this concept more.

2.gif
 

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In the end, I decided to create a blade that resembled a jaw bone with teeth on the inside and the outside of the blade sharpened to serve as the cutting part. Both parts will be connected together with a rope, taking into account the features of the blade relief.

Thus, the result should be a simple blade in terms of material and the process of its creation, based on several bones. But the next tiers will have a more durable cutting part...

I think these are my final T1 WIPs.

Please, inform me if this is not enough for the contest or if I cross any rules.
 

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Taking this opportunity, I would like to express my gratitude, first of all, to @Panda for his flexibility and openness when discussing the rules, as well as to @Footman16 for his excellent feedback in resolving issues 🤝

I would like to clarify that with the previous distribution of points, it seemed quite opaque how a score of 46 points would differ from a score of 48 points out of 50, which also seemed to be an excessively long and inconvenient "ruler" for the judges to measure the work.

I also express my sincere joy in raising the importance of the "Blizzard Style" section relative to the "Technical Note" section (1 to 2 now and 1 to 5 then).

After all, we create icons mostly within the framework of the visual universe of Warcraft with reference to the style of the game, so that our works can become part of the gameplay. In my humble opinion, this approach allows us to enrich the Warcraft universe and benefit the community. In addition, if the significance of this criterion was underestimated, virtually all the emphasis would be placed on the drawing technique, which would mean the artists' willingness to invest more in the detail of the drawing than in its spirit, surroundings and visual correspondence to the style of the game for the sake of victory. In this case, the meaning of the competition may be distorted, because we did not just come here to draw and show off with beautiful pictures, but also to remind everyone that icons are an important part of the interface and we, as artists, can significantly complement this interface in front of the entire site.
 
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Messages
91
I didn't draw/paint with a mouse for such a long time, but this contest made me want to do it again :grin:
It'll also be the first time I try to make an icon. Having something clear at 64x64 will be quite a challenge I think.


I'll go for an armor piercing spell.

Of course, I had to complicate things by using the spellbreaker's shield.
I mean, they're cool, and breaking the defense of a spell breaker with a spell is kinda what I'm looking for:xxd:


Here are my sketches for the 4 levels, plus my work in progress on the first one.
I have honestly no idea if I'll be able to finish all them in time, and how well it will render in the end, as I tend to suck at polishing things :con:

  • Level 1: Icon Contest 21 - Sketch 1.png
  • Level 2: Icon Contest 21 - Sketch 2.png
  • Level 3: Icon Contest 21 - Sketch 3.png
  • Level 4: Icon Contest 21 - Sketch 4.png

Icon Contest 21 - wip 1.pngIcon Contest 21 - wip 2.png
 
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Level 66
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Messages
11,667
I didn't draw/paint with a mouse for such a long time, but this contest made me want to do it again :grin:
It'll also be the first time I try to make an icon. Having something clear at 64x64 will be quite a challenge I think.


I'll go for an armor piercing spell.

Of course, I had to complicate things by using the spellbreaker's shield.
I mean, they're cool, and breaking the defense of a spell breaker with a spell is kinda what I'm looking for:xxd:


Here are my sketches for the 4 levels, plus my work in progress on the first one.
I have honestly no idea if I'll be able to finish all them in time, and how well it will render in the end, as I tend to suck at polishing things :con:


Love it!
 
Well, I had too much time to kill (or maybe I didn't have enough sleep) :grin:

Here are the v1 of each level : View attachment 532243View attachment 532244View attachment 532245View attachment 532246

Any feedback would be appreciated, as I'm still new to the icon thing :cute:
Here's a quick tip: reduce their size to 64x64 and take a look. I'm sure you'll find the shields too small to see, especially for players with lower resolution screens. If I were you, I would show only the part of the shield above its middle - the most noticeable part 😉

The unknown force condenses somewhere on the border and its gloomy and suffocating presence begins to be slowly felt...

@Footman16, I feel like something is penetrating into my brain, it is gradually taking over my consciousness... I increasingly hear this otherworldly, chilling voice that tells me: "switch to new WIPs, Villagerino, forget about previous icons"... I feel I must obey the calling or something bad can happen.

WIP 1:
 

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Level 10
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Here's a quick tip: reduce their size to 64x64 and take a look. I'm sure you'll find the shields too small to see, especially for players with lower resolution screens. If I were you, I would show only the part of the shield above its middle - the most noticeable part 😉
Well, I made icon in 64x64 and tested in game, and I found the shield visible enough (well, a bit less at level 4, but there isn't much shield left :xxd:)
However the light is quite blurry in level 3 & level 4. I guess I'll have to find a way to sharpen them :grin:
preview in game 2.PNG


preview in game.PNG
 
Well, I made icon in 64x64 and tested in game, and I found the shield visible enough (well, a bit less at level 4, but there isn't much shield left :xxd:)
However the light is quite blurry in level 3 & level 4. I guess I'll have to find a way to sharpen them :grin:
View attachment 532342

View attachment 532343
Sorry if I sounded too pushy. Yea, I meant not that invisible but less readable than it could be/should be. Like Blizzard's armor detail icons, they take up almost all the space needed to show the main item in, say, a Defense ability, and for good reason. You know it's a shield, but from a new player's perspective, it's not that obvious at first glance. This is also can be included in the judges' icon ratings as "clarity" and get in conflict with "definition", just saying.
 
Alright, here're my T1 tentacles:
FP_t1_3.png

I'm fine with the shape but some details are sharp and some are blurry, and the icon also lacks the feel of warcraft-yness.

A good way to understand that is to compare the icon with the OG examples:
BTNDwarvenLongRifle.png
BTNCallToArms.png
BTNHumanArmorUpOne.png
BTNOrcMeleeUpTwo.png
BTNSeaGiantWarStomp.png
BTNRunedBracers.png

These icons look more "painty", they have more contrast and their little details have a soft outline (see the scales?).

So we're doing the same thing: adding some soft outline, making the metallic highlight literally stick out and improving sharpness:
FP_t1_6.png

Voila! Looks closer to the originals.

But before posting this I'll add more noise that will make the icon sharper and a bit messy concerning pixels. This will reduce the quality of the picture, making it look less eye-candy and smooth, however, this will also result in a good in-game showcase as the icon will have the same visual quality as other in-game instances.

Of course, everybody has their own perception, and my approach does not pretend to be an absolutely correct way.
 

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T2 is here and it mimics your mood 🐙
wip_process_3.gif


Some process and rejected:
wip_process_2.gif
FP_t2_6_1.png
FP_t2_7_3.png


Right now I have 2 favourite variations:
FP_t2_5.png
FP_t2_6.png


Here I'm going to add a negative in sensations and perceptions purple highlight:
Purple_highlight_UD.png


Both icons kinda fit but I'm still inclined towards the more blueish variation, but we'll see!

WIP 2:
 

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Level 10
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T2 is here and it mimics your mood 🐙
View attachment 532389

Some process:
View attachment 532393

Right now I have 2 favorite variations:
View attachment 532390View attachment 532391

Here I'm going to add a negative in sensations and perceptions purple highlight:
View attachment 532398

Both icons kinda fit but I'm still inclined towards the more blueish variation, but we'll see!
Both are very cool. :thumbs_up:
I tend to prefer the purpleish variation more, but depending on the highlight color, it might change.


Sorry if I sounded too pushy. Yea, I meant not that invisible but less readable than it could be/should be. Like Blizzard's armor detail icons, they take up almost all the space needed to show the main item in, say, a Defense ability, and for good reason. You know it's a shield, but from a new player's perspective, it's not that obvious at first glance. This is also can be included in the judges' icon ratings as "clarity" and get in conflict with "definition", just saying.
Don't worry, I didn't take it badly.
I understand a bit more your point now. I initially didn't want to make the shield take all space because the main focus should be the spell, not the shield. Ended a bit too small it seems.
 
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Well, here I'm, trying a bigger shield:
View attachment 532413View attachment 532412

Should be more clear that this spell is hitting a (supposedly tough) shield.
Not sure if I need to go even further, as next levels will have more magic effects on the left side.
The shield slightly curved like you had it before was perfect because it indicated that the shield is being struck by something and is has pushed it backwards slightly. This one makes it seem as if the shield has reflected the beam at the target or something..
 
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The shield slightly curved like you had it before was perfect because it indicated that the shield is being struck by something and is has pushed it backwards slightly. This one makes it seem as if the shield has reflected the beam at the target or something..

Damn, it's true that the piercing part of the spell behind the shield is way less visible when borders are added, and thus I created a magic defense icon instead of a magic piercing one :grin:

I tried to center a bit more the shield to let some room for the ray coming out behind the shield.

wip 4 icon 2.PNGwip 4 icon.PNG

Tried some change on the background light too, so it highlights more that something went through.
wip 5 icon 2.PNGwip 5 icon.PNG

If that's not enough, I guess I'll have to give a bit more angle again :con:
 
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Level 66
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Damn, it's true that the piercing part of the spell behind the shield is way less visible when borders are added, and thus I created a magic defense icon instead of a magic piercing one :grin:

I tried to center a bit more the shield to let some room for the ray coming out behind the shield.

View attachment 532415View attachment 532416

Tried some change on the background light too, so it highlights more that something went through.
View attachment 532417View attachment 532418

If that's not enough, I guess I'll have to give a bit more angle again :con:
I dont wanna give too much insight on a contest but just figure how which angle works best and maybe instead of the having the shield in pieces at stage 4 it can be still in tact with each stage but very heavenly cracked and torn apart over each stage..so you can still kinda see what's happening in the icon but, still getting the point across.
 
T3 is under construction:

FacelessPowerT3_3.png


Here I was inspired by the oceanic theme, its color, which goes so well with everything gold, as well as the powerful, familiar orange-red OG T3 highlight.

Also, having thoroughly scoured the internet, I found a fair amount of high tier N'Raqi with this color, which also has a good effect on the association with the strength, rarity and level of monsters. Since purple is the most signature color, this ocean green would be a good transition to the next level 👍

Mythrax_the_Unraveler_HS.png

- Ilith qi'uothk shn'ma yeh'glu Shath'Yar!

At the end I added a sleeping eye:

FP_t3_2.png
FP_t3_5.png


Who knows, maybe it will open and begin to look into your carefree soul...

WIP3:
 

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ICON CONTEST #21
Showcase Presentation by Villagerino

PREFACE

Before I post my icons I'd like reflect on them and project my thoughts onto paper ✍️ This might be useful for me as I can step back a little, take a fresh look, perhaps get some feedback. I might also inspire other participants in the competition (although providing my competitors with ideas is not very beneficial for me!) and make it easier for the judges to evaluate my works.

Concept

This is my concept of all 4 tiers with gradual improvement:

FacelessPowerConcept_2.png


Here I tried to to think through the composition on that small canvas: the main object, its perspective, additional details and an opportunity to improve them.

I tried different positions of the tentacles and decided on dark and light parts, as well as their size (because objects that are too small can get lost). Perspective is also of great importance, because when we perceive Warcraft icons, we are accustomed to the fact that the volume of the picture is also created by tilting the object, which allows us to fit more visual meaning into a tiny icon:


warcraft_364.gif
warcraft_368.gif
warcraft_375.gif
warcraft_384.gif
warcraft_390.gif
warcraft_308.gif
warcraft_255.gif


We'll put the latter under the "warcraft-yness" category.

What I like about my concept is its unusual nature of the object, because we are used to seeing elements of weapons or protection in upgrades associated with lore, but here we see organic matter with a small amount of artificial material. This is a fairly rare combination that can be used both as an upgrade for regular units and for casters. Besides, we already have a lot of all kinds of weapon and armor upgrades, don't we?



Faceless Power

A1.png


The unknown force condenses somewhere on the border and its gloomy and suffocating presence begins to be slowly felt...

Why did I choose this object shape? Drawing one, two, three tentacles is just boring, so I decided to twist them properly, creating a rather "dense" core object in the following WIP:

FP_t1_3.png

Снимок экрана 2025-05-15 181540.png
Снимок экрана 2025-05-15 181611.png
Снимок экрана 2025-05-11 135249.png

N'Raqi comes in all sorts of colors and shapes, but reddish pink tells me about a certain "immaturity" of the flesh - its youth and formation. Almost all the Faceless Ones we know wear some kind of bracelets, which is some part of their visual culture, so I put on a simpler one. To enhance the design, I drew a bumpy texture and highlighted one (non-luminous) eye. The composition also conveys the idea that one tentacle and one eye equals level 1!



Improved Faceless Power

A2.png


The shadow around begins to thicken, darkness and a feeling of despair gradually penetrates the uneasy heart...

The second Tier is distinguished by an additional appendage, eye, improved bracer and, of course, alternative color:

FP_t2_1.png
FP_t2_3.png
FP_t2_6.png
FP_t2_7_2.png

Снимок экрана 2025-05-15 185000.png
Снимок экрана 2025-05-15 181552.png

Perhaps this is the most signature color of the entire race, the most common: so I decided to use it here, as if in the middle, because more rare upgrades will follow. I added some pearlescent texture to imitate the smooth, stretched surface of the tentacles, highlighted the suction cups (so they wouldn't get lost against the general background) and added "negative" highlight around according to associations with cursed things, the Undead and Void beings:


warcraft_351.gif
warcraft_371.gif
BTNTheBlackArrow.png
BTNVoidWalker.png
warcraft_317.gif



I chose pinkish-violet color for the backlight to cover 2 spectrums from the Warcraft universe: curse and the Void. Red eyes filled with anger, and a more embossed bracelet with a soft and wavy shape for ease of perception, harmony of form and additional associations.



Advanced Faceless Power

A3.png


Horror begins to spread through the veins, the body is constrained by fear and trembling, and the consciousness gently slips away...

Here I was inspired by the oceanic theme, its color, which goes so well with everything gold, as well as the powerful, familiar orange-red OG T3 highlight:

FacelessPowerT3_3.png
1.png
FP_t3_7.png
FP_t3_6.png

Mythrax_the_Unraveler_HS_800.png
Снимок экрана 2025-05-15 192241.png
Снимок экрана 2025-05-15 192502.png

Having thoroughly scoured the internet, I also found a fair amount of high tier N'Raqi with this color, which has a good effect on the association with the strength, rarity and level of monster - a suitable transition to the next level. The icon also ressembles Mythrax face (sorry, Trolls) but does not contain any spikes or segments and this is not without reason: after all, there are already quite a lot of details on the icon and there is a risk of overloading the image!

In the end I was left with two color options, with one contrasting better with the highlight:

A3.png
6_1.png


What to do? I simply took and crossed both, thereby adding a tonal transition between the colors, making the icon look more contrasting and deeper. As you can also see (if you compare it to the final result), I darkened the bracelet, enlarged the eyes, added a more defined outline and removed the gap between the tentacle and the gold plate so that the image merge less.

A third eye (already glowing!), an additional tentacle extension (without suction cups, so as not to dazzle the eyes) and an improved bracelet - these are the main differences, if you do not take into account the OG highlight. And what is that next to the bracelet?.. It reminds of the mouth of an octopus or a closed eye, both are only to our advantage: this will allow us to create an additional and surprising effect on the next upgrade.



Superior Faceless Power

A4.png


There is no longer any strength to resist the calling voices; the sound of the tide is heard more and more clearly, and the body begins to gradually lengthen and become flexible like a snake...

And we return to the purple color, but this time deeper, smokier, reminiscent of shadows and darkness itself:

5.png
5.4.png
4.png
5.8.png
4.3.png

Снимок экрана 2025-05-15 200126.png
Снимок экрана 2025-05-15 200059.png
111745.png

Снимок экрана 2025-05-15 195943.png
Снимок экрана 2025-05-15 200015.png

Why this color of highlight? Because it looks unique, goes well with the base color, softly surrounding it, and is a little reminiscent of a flash of lightning and the glowing of dark storm clouds at night (foreshadowing Cthulhu's coming ashore). An additional large eye, now open, takes pride of place with the gold frame of the bracelet:

A3.png
4.png


Well, the rule of an eye multiplied on level is not broken, the luxurious detail is reinforced and enlarged, and eyes gained pupils (just like those of the Old Gods!) that makes it stand out from the rest. But if you compare T3 and T4 above, you still get a slight feeling that something needs to be added...

A3.png
A4.png


Looks good? The tentacles are now decorated with blackened and thickened squid fins, a fitting detail that I was looking for. Teeth, an additional texture or too pointy limbs overload the icon (I can responsibly declare). Here I also closed the gap between the decoration and the bottom left tentacle to pay more attention to the main eye and for additional clarity. Now the entire space of the icon is harmoniously filled: the angular fins have found their place between the curves of the tentacles and are outlined by lightning pretty well.



General and Final

Снимок экрана 2025-05-15 203708.png

Concerning the technical side, I tried to follow the artistic style of Blizzard: cartoonishness (with regards to shape and colors), balance between the size of parts and their quantity (thickness of parts, amount of suckers), contrast of light and shadows, sharpness, contouring (closing and opening with the main body of the object), intermediate tone at the close of the object and its highlight, perspective and volume, as well as other minor nuances like slight "noise" and "carelessness". I hope I tried my best to achieve maximum visual integration with the game and its atmosphere.

The main ideas (as has been already mentioned a little in the text) are a focus on the rarity and novelty of the object (tentacles, the Faceless Ones); the visual sequence of tier development (an eye per level, an increase in size and volume, additional outgrowths and their transformation, development of the decoration that changes towards a more "premium" direction); and creativity (a delayed riddle with a demonstration of increasing strength (closed eye - open eye), a unit-caster combo-wombo, a mix of organic and inorganic materials, a variety of colors covering the race based on lore and associations).

Correspondence to the theme may be due to consistency in the change of the core object with rather profound additions around its position and idea.

Thank you for your time and attention!



P.S. As I already wrote at the beginning, my eyes are blurry, and for now I'll take a break before posting this whole thing: maybe I'll come up with something else. Hope you liked the post!
 
Last edited:
Level 66
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Jun 2, 2008
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ICON CONTEST #21
Showcase Presentation by Villagerino

PREFACE

Before I post my icons I'd like reflect on them and project my thoughts onto paper ✍️ This might be useful for me as I can step back a little, take a fresh look, perhaps get some feedback. I might also inspire other participants in the competition (although providing my competitors with ideas is not very beneficial for me!) and make it easier for the judges to evaluate my works.

Concept

This is my concept of all 4 tiers with gradual improvement:

View attachment 532758

Here I tried to to think through the composition on that small canvas: the main object, its perspective, additional details and an opportunity to improve them.

I tried different positions of the tentacles and decided on dark and light parts, as well as their size (because objects that are too small can get lost). Perspective is also of great importance, because when we perceive Warcraft icons, we are accustomed to the fact that the volume of the picture is also created by tilting the object, which allows us to fit more visual meaning into a tiny icon:


View attachment 532771View attachment 532772View attachment 532773View attachment 532778View attachment 532852View attachment 532779View attachment 532777

We'll put the latter under the "warcraft-yness" category.

What I like about my concept is its unusual nature of the object, because we are used to seeing elements of weapons or protection in upgrades associated with lore, but here we see organic matter with a small amount of artificial material. This is a fairly rare combination that can be used both as an upgrade for regular units and for casters. Besides, we already have a lot of all kinds of weapon and armor upgrades, don't we?



Faceless Power

View attachment 532760

The unknown force condenses somewhere on the border and its gloomy and suffocating presence begins to be slowly felt...

Why did I choose this object shape? Drawing one, two, three tentacles is just boring, so I decided to twist them properly, creating a rather "dense" core object in the following WIP:

View attachment 532761

N'Raqi comes in all sorts of colors and shapes, but reddish pink tells me about a certain "immaturity" of the flesh - its youth and formation. Almost all the Faceless Ones we know wear some kind of bracelets, which is some part of their visual culture, so I put on a simpler one. To enhance the design, I drew a bumpy texture and highlighted one (non-luminous) eye. The composition also conveys the idea that one tentacle and one eye equals level 1!



Improved Faceless Power

View attachment 532765

The shadow around begins to thicken, darkness and a feeling of despair gradually penetrates the uneasy heart...

The second Tier is distinguished by an additional appendage, eye, improved bracer and, of course, alternative color:

View attachment 532766View attachment 532767View attachment 532768View attachment 532782

Perhaps this is the most signature color of the entire race, the most common: so I decided to use it here, as if in the middle, because more rare upgrades will follow. I added some pearlescent texture to imitate the smooth, stretched surface of the tentacles, highlighted the suction cups (so they wouldn't get lost against the general background) and added "negative" highlight around according to associations with cursed things, the Undead and Void beings:


View attachment 532783View attachment 532784View attachment 532786View attachment 532787View attachment 532788


I chose pinkish-violet color for the backlight to cover 2 spectrums from the Warcraft universe: curse and the Void. Red eyes filled with anger, and a more embossed bracelet with a soft and wavy shape for ease of perception, harmony of form and additional associations.



Advanced Faceless Power

View attachment 532789

Horror begins to spread through the veins, the body is constrained by fear and trembling, and the consciousness gently slips away...

Here I was inspired by the oceanic theme, its color, which goes so well with everything gold, as well as the powerful, familiar orange-red OG T3 highlight:

View attachment 532793View attachment 532792View attachment 532794View attachment 532795

Having thoroughly scoured the internet, I also found a fair amount of high tier N'Raqi with this color, which has a good effect on the association with the strength, rarity and level of monster - a suitable transition to the next level. The icon also ressembles Mythrax face (sorry, Trolls) but does not contain any spikes or segments and this is not without reason: after all, there are already quite a lot of details on the icon and there is a risk of overloading the image!

In the end I was left with two color options, with one contrasting better with the highlight:

View attachment 532800View attachment 532801

What to do? I simply took and crossed both, thereby adding a tonal transition between the colors, making the icon look more contrasting and deeper. As you can also see (if you compare it to the final result), I darkened the bracelet, enlarged the eyes, added a more defined outline and removed the gap between the tentacle and the gold plate so that the image merge less.

A third eye (already glowing!), an additional tentacle extension (without suction cups, so as not to dazzle the eyes) and an improved bracelet - these are the main differences, if you do not take into account the OG highlight. And what is that next to the bracelet?.. It reminds of the mouth of an octopus or a closed eye, both are only to our advantage: this will allow us to create an additional and surprising effect on the next upgrade.



Superior Faceless Power

View attachment 532802

There is no longer any strength to resist the calling voices; the sound of the tide is heard more and more clearly, and the body begins to gradually lengthen and become flexible like a snake...

And we return to the purple color, but this time deeper, smokier, reminiscent of shadows and darkness itself:

View attachment 532803View attachment 532806View attachment 532804View attachment 532805View attachment 532807

Why this color of highlight? Because it looks unique, goes well with the base color, softly surrounding it, and is a little reminiscent of a flash of lightning and the glowing of dark storm clouds at night (foreshadowing Cthulhu's coming ashore). An additional large eye, now open, takes pride of place with the gold frame of the bracelet:

View attachment 532816View attachment 532817

Well, the rule of an eye multiplied on level is not broken, the luxurious detail is reinforced and enlarged, and eyes gained pupils (just like those of the Old Gods!) that makes it stand out from the rest. But if you compare T3 and T4 above, you still get a slight feeling that something needs to be added...

View attachment 532819View attachment 532820

Looks good? The tentacles are now decorated with blackened and thickened squid fins, a fitting detail that I was looking for. Teeth, an additional texture or too pointy limbs overload the icon (I can responsibly declare). Here I also closed the gap between the decoration and the bottom left tentacle to pay more attention to the main eye and for additional clarity. Now the entire space of the icon is harmoniously filled: the angular fins have found their place between the curves of the tentacles and are outlined by lightning pretty well.



General and Final

View attachment 532824

Concerning the technical side, I tried to follow the artistic style of Blizzard: cartoonishness (with regards to shape and colors), balance between the size of parts and their quantity (thickness of parts, amount of suckers), contrast of light and shadows, sharpness, contouring (closing and opening with the main body of the object), intermediate tone at the close of the object and its highlight, perspective and volume, as well as other minor nuances like slight "noise" and "carelessness". I hope I tried my best to achieve maximum visual integration with the game and its atmosphere.

The main ideas (as has been already mentioned a little in the text) are a focus on the rarity and novelty of the object (tentacles, the Faceless Ones); the visual sequence of tier development (an eye per level, an increase in size and volume, additional outgrowths and their transformation, development of the decoration that changes towards a more "premium" direction); and creativity (a delayed riddle with a demonstration of increasing strength (closed eye - open eye), a unit-caster combo-wombo, a mix of organic and inorganic materials, a variety of colors covering the race based on lore and associations).

Correspondence to the theme may be due to consistency in the change of the core object with rather profound additions around its position and idea.

Thank you for your time and attention!



P.S. As I already wrote at the beginning, my eyes are blurry, and for now I'll take a break before posting this whole thing: maybe I'll come up with something else. Hope you liked the post!
Thanks for all the information good sir.
 
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