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🎨Icon Contest #21 - Getting an Upgrade!

Level 67
Joined
Jun 2, 2008
Messages
11,914
Couple days early..

Final Works..

BTNVoidArrowUPG

With each void upgrade the arrow begins to disintegrate into the magic essence of the void and becoming much stronger.
Screen Shot 2025-05-20 at 7.40.08 PM.png
 

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Now, when the weapon T4 is ready, I need to decide on the sets:

Снимок экрана 2025-05-21 192233.png


I slightly improved the color of the bone weapons by adding a pinch of yellow so that the bones start looking a bit more natural and warmer. For the T4 there I tried a few colors but ended up with ghosty-blue and yellow-lime. Yellow-lime has some associations with the Undead theme (e.g. Skeletal Mage), but also gives a chaotic feel. Ghosty-blue tells me about despair, souless existence, mysery. I'd call such a blade Ghost Blade, Soul Reaper or just Deathly Blade. In my opinion, this color supports the Undead theme better, even though it's not that bright and striking as yellow-lime.

As for the tentacles, I added more contrast, shaded the edges and "protruded" the light parts in the middle, thereby increasing the volume and adding depth, which in turn improved clarity. By definition, the tentacles should be tangled, constantly moving, wriggling, which slightly blurs the overall clarity of their perception, but we cannot let this go too far.

Special thanks to @Vinz (he pushed on me! 😤), @Kyrbi0, @Deolrin, @RvzerBro and @Wargeras for the feedback!



P.S. Maybe I will also prepare a short presentation on the bone weapon upgrades just to get my thoughts down on paper and make a strategic look around.
 
Level 67
Joined
Jun 2, 2008
Messages
11,914
Now, when the weapon T4 is ready, I need to decide on the sets:

View attachment 533332

I slightly improved the color of the bone weapons by adding a pinch of yellow so that the bones start looking a bit more natural and warmer. For the T4 there I tried a few colors but ended up with ghosty-blue and yellow-lime. Yellow-lime has some associations with the Undead theme (e.g. Skeletal Mage), but also gives a chaotic feel. Ghosty-blue tells me about despair, souless existence, mysery. I'd call such a blade Ghost Blade, Soul Reaper or just Deathly Blade. In my opinion, this color supports the Undead theme better, even though it's not that bright and striking as yellow-lime.

As for the tentacles, I added more contrast, shaded the edges and "protruded" the light parts in the middle, thereby increasing the volume and adding depth, which in turn improved clarity. By definition, the tentacles should be tangled, constantly moving, wriggling, which slightly blurs the overall clarity of their perception, but we cannot let this go too far.

Special thanks to @Vinz (he pushed on me! 😤), @Kyrbi0, @Deolrin, @RvzerBro and @Wargeras for the feedback!



P.S. Maybe I will also prepare a short presentation on the bone weapon upgrades just to get my thoughts down on paper and make a strategic look around.
I understand you wanting feedback on the other set icons you created but since you have already posted your final works please reframe from posting anymore WIP's or other types of icons in this thread as it will make the judge confused at the end whilst judging everything.

I do enjoy these though. But, again keep any of your other icons you created from the thread please.. Thanks!

You can still comment on the thread though.
 
I understand you wanting feedback on the other set icons you created but since you have already posted your final works please reframe from posting anymore WIP's or other types of icons in this thread as it will make the judge confused at the end whilst judging everything.

I do enjoy these though. But, again keep any of your other icons you created from the thread please.. Thanks!

You can still comment on the thread though.
Oh, that presentation was meant to be a prelude for the final works as I put a note that "I could come up with something esle later" because I thought I could showcase/discuss any of my icons here until they are contest-related and not packed into a bundle.

Then I apologize that I put the judges in an uncomfortable position and also for my busy posts (at some points I was too excited about the competition 😅).

Can I ask the staff to kindly allow me to make the final decision on my final entries? I will take this opportunity to post my latest works clearly and concisely without future edits.
 
Level 67
Joined
Jun 2, 2008
Messages
11,914
Oh, that presentation was meant to be a prelude for the final works as I put a note that "I could come up with something esle later" because I thought I could showcase/discuss any of my icons here until they are contest-related and not packed into a bundle.

Then I apologize that I put the judges in an uncomfortable position and also for my busy posts (at some points I was too excited about the competition 😅).

Can I ask the staff to kindly allow me to make the final decision on my final entries? I will take this opportunity to post my latest works clearly and concisely without future edits.
Yes if you want to change up your entry you can do so before the end date.
 
Oh, that presentation was meant to be a prelude for the final works as I put a note that "I could come up with something esle later" because I thought I could showcase/discuss any of my icons here until they are contest-related and not packed into a bundle.

Then I apologize that I put the judges in an uncomfortable position and also for my busy posts (at some points I was too excited about the competition 😅).

Can I ask the staff to kindly allow me to make the final decision on my final entries? I will take this opportunity to post my latest works clearly and concisely without future edits.
Hey there it's no worries! Is the Tentacle tiers your final entry or are you still deciding between which set you want to submit? If so that's A-ok just as long as you let us know which one is intended as the final entry :)
 
Hey there it's no worries! Is the Tentacle tiers your final entry or are you still deciding between which set you want to submit? If so that's A-ok just as long as you let us know which one is intended as the final entry :)
Glad to hear that! I'm still at a crossroads for various reasons, so I'll take some time to decide 😌
 
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Switching to something else. Tier 1:

View attachment 533764
I love the icon, how artistic it is, clean and well drawn, great work! Although I also have the distinct feeling that this icon is pretty HD compared to what we're used to seeing, and feels like you're shrinking a fairly big piece of art from another game with a similar visual setting down to the size of a 64x64 frame. I think I get this feeling also because the icon depicts, composition-wise, a set of armor that includes several armor pieces (a cape, chest plate, shoulder pads) and their details are not as big and visually accentuated in relation to the silhouettes of objects that form the classic gaming style. But let me repeat again, the icon itself is simply excellent.
 
I love the icon, how artistic it is, clean and well drawn, great work! Although I also have the distinct feeling that this icon is pretty HD compared to what we're used to seeing, and feels like you're shrinking a fairly big piece of art from another game with a similar visual setting down to the size of a 64x64 frame. I think I get this feeling also because the icon depicts, composition-wise, a set of armor that includes several armor pieces (a cape, chest plate, shoulder pads) and their details are not as big and visually accentuated in relation to the silhouettes of objects that form the classic gaming style. But let me repeat again, the icon itself is simply excellent.
Thanks for the compliment!
However, I know I won't ever be able to grasp the blizzard style and apply it to my icons. xD So I'm gonna stick with my own style even if it means losing some points from the blizz style criteria.
 
Thanks for the compliment!
However, I know I won't ever be able to grasp the blizzard style and apply it to my icons. xD So I'm gonna stick with my own style even if it means losing some points from the blizz style criteria.
Sure, but on the other hand, the approach to the competition can become very centered around how detailed a certain creation is against an idea that the works should compliment the gameplay in its visual framework and also concept-wise (since icons are an integral part of it). To put it primitively, one can make icons stand out a lot and become a beautiful painting in a frame rather than a suitable, in-built BTN. That's only my opinion, where I just wouldn't trample on visual relevance to Warcraft in favor to eye-candyness and realism and try to maintain a balance instead. Either way, I respect how you feel about your art style and look forward to the next tiers!
 
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Sure, but on the other hand, the approach to the competition can become very centered around how detailed a certain creation is against an idea that the works should compliment the gameplay in its visual framework and also concept-wise (since icons are an integral part of it). To put it primitively, one can make icons stand out a lot and become a beautiful painting in a frame rather than a suitable, in-built BTN. That's only my opinion, where I just wouldn't trample on visual relevance to Warcraft in favor to eye-candyness and realism and try to maintain a balance instead. Either way, I respect how you feel about your art style and look forward to the next tiers!
I understand where you're going with this, but that's up to the judges and moderators of the contest. My approach has always been technical it's up to them whether to increase the blizz style score or not, it's a contest after all and rules could be modified. It doesn't make a difference to me though, I will always try to make my icons visually appealing.

Tier 2 by the way:

BTN22.png
 
I understand where you're going with this, but that's up to the judges and moderators of the contest. My approach has always been technical it's up to them whether to increase the blizz style score or not, it's a contest after all and rules could be modified. It doesn't make a difference to me though, I will always try to make my icons visually appealing.
Ah, I'm not only about pure points but the overall approach, because inside I'm dying a little that you are not really into putting more game feel with your amazing skills, I wish I could be that good 😅

A great second tier, top quality, love the colors!
 

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Level 11
Joined
Nov 18, 2014
Messages
100
Well, I tried a few things, but I can't find a way to keep things clear. I think this was a bit ambitious :grin:
Last results were:
v2.1 preview.PNG


Going on something much more simpler, at least in theory: upgrade for archers.
I've got the basic shape and color themes. Next step is improving contrast on 3rd and 4th level and differentiate them a bit more in shape (in addition to color and decoration) before the deadline.
But I feel like this will be much more manageable than the previous idea :xxd:

BTNBowUpgrade0.png
BTNBowUpgrade1.png
BTNBowUpgrade2.png
BTNBowUpgrade3.png
 

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Astonishing armor! How quickly you do this
Thanks! Well I've been doing this for 9 years, now every icon takes like 10 minutes of my time. xD
By the way, is that something like angelic/paladin faction armor within a concept
It most certainly is. I was gonna do some night elvish cloak armor but things turned out the angelic way.
 
Level 11
Joined
Nov 18, 2014
Messages
100
Updating T3:
Previous version felt more like bronze than golden. Fixing it also improved the contrast between the bow and the highlight color.
BTNBowUpgrade3.png


Updating T4:
This upgrade is meant to give a feel of holy/angel bow. Changed the ornament shape, and added a angel feather (which need improvement, but it might be hard considering its size).
BTNBowUpgrade4.png


Which would make the following set:
BTNBowUpgrade1.png
BTNBowUpgrade2.png
BTNBowUpgrade3.png
BTNBowUpgrade4.png

Feels coherent and way better visually.
I think I still need something to make T2 & T3 more distinct, will try to work on that next.
 
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Updated T1-T2-T4.
T1: Color change
T2: Shape change
T4: Now a feather and not white leaf :xxd:

View attachment 534929View attachment 534930View attachment 534931View attachment 534932

T1 to T3 probably are in their final state.
I feel like T4 comes off a bit distorted due to the golden rings positions/angles so I guess I have more work on that area.
Might find a way to simplify the feather a bit to make it more clear.
Good to see people don't give up and still working on icons after the additonal time is given 🙂 If I were you I'd skip the glow at level 1 (like in vanilla icons): this trick can help better demonstrate the difference in power between level 1 and 2 and make more unique glows (you will have to think less on which glow looks more powerful, as it's harder to decide between 4 than 3).

As for the shape, I think that you can not only add or recolor additional elements on the bows but also change their shape (bows have plenty room for that inside the icon space). This approach can improve the development dynamics of your items.

BTNImprovedBows.jpg


As for the outline, it is clearly seen, but very solid and monotonous. You can try to make it softer and closer to the color of the main object, especially in areas opposite the light source. This will also allow you to improve the volume of your bows 👍

There's also a few Blizzard icons with feathers, maybe they will help you to find the way to make it look cleaner 😉

BTNEnvenomedSpear.png
BTNWand.png


There are a few more ways on how to use feathers with bows, maybe these references can inspire you:

Снимок экрана 2025-06-02 214107.png
 
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NerubianForce.png


!1.png
!2.png
!3.png
!4.png

Thanks to the extension, I was able to prepare another set of icons, and this time on the Nerubian theme. It was interesting for me to fantasize about this topic and see what would come of the little that we know about the Nerubians.

Снимок экрана 2025-05-30 161942.png

Special thanks to the greatest Nerubian Lord Nerd @Draktar for the lore info, to @Vinz and @RvzerBro for the feedback!

P.S. I'm still deciding on my final entries, dear @Footman16 😅
Nerubian Force

!1.png


Who are Nerubians - beetles or spiders? Neither one nor the other, but insectoids! And yet, their symbol is a scarab, which I decided to use as the main object for the icon set:

Nerubain_crest_coat_of_arms.png


N_force_1.png
N_force_1_2.png
!1.png


A simple scarab beetle with a shiny bronze tint and modest mandibles, peacefully crawls into the frame of our icon. Its color does not claim a higher tier, all its body parts fit into the space without any problems and are clearly seen in it. And, however, I tried to stylize the shell by protruding its details a little and also to separate the joints with soft outlines, as is usually done in vanilla icon.
Improved Nerubian Force

!2.png


This bug has already acquired wings and is ready to take off, but has not yet decided to do so. Its mandibles have become larger, and the caustic glow around it signals us about danger! Of course, I considered several options but when I made the above combination, I gave up the rest of my attempts:

!2_1.png
!2_3.png


It is noteworthy that without the glow the greenish scarab with its beautifully shimmering shell looks great, but adding any glow is a big game changer that forces us rethink the image:

N_force_2_2.png
N_force_1_4_3.png

To prevent the legs from getting lost against the bright glow, I made them darker. I also had to take care of the wings: as you can see, at first I released them quite a bit, but then I realized that opening the shell more would only benefit the icon. It saved us from unnecessary small objects (for example, a pair of legs at the bottom) and, additionally, we have freed up space to focus more attention on the wings and also used them to cover an unneeded gap in the corner of the icon: win-win!


In the end, I rotated the legs to fill the space inside and added a white bridge to the wings at the edge of the opening parts of the carapace to visually separate adjacent parts better. I also tried to make wings look like a spiderweb that is released from behind to add to the atmosphere:

Nerub_upgrade_case_T2.gif


But what does this beetle symbolize? It symbolizes a fearsome Nerubian soldier, who is ready to rush into battle with incredible agility:

Снимок экрана 2025-06-09 112032.png
Снимок экрана 2025-06-09 112110.png


!2.png


The shell looks clear and simple, but golden details are already visible on it, larger than before. A smooth and even practically colorless carapace doesn't hint at a high rank, but the glow and color tones already tell us that we need to be more careful with this beetle...
Advanced Nerubian Force

!3.png


This icon symbolizes a high-rank Nerubian creature like a Vizier, Fatespinner, Elder or even a Queen:


Снимок экрана 2025-06-09 112042.png
Снимок экрана 2025-06-09 112052.png


These keen and intelligent "dames" wear special patterned decoration and colors, which is what I tried to convey in the icon, but first let's discuss the shapes.

N_force_3_1.png
N_force_3_1g.png
N_force_3_3g.png
Golden_bug.png
4.png


On the icons above I tried to figure out a color scheme along with some other details like mandibles and glowing. I started with opening up a carapase and spreading up the wings to further support the creative idea. Additionally, this allowed us to get a more massive object into the icon, compared to T2, and hide unnecessary limbs. Then I played with the color, glows and highlights:

Purple.png
Green.png
Blue.png


After a few tries I realized I wanted a more realistic beetle belly and I also made it black, as well as the legs, in order to reduce monotony and improve clarity. However, the beetle looked like an inanimate object and resembled a talisman. Then I decided to add eyes and further increase the volume of the carapase and its patterns:

T3_purple_purple_glow.png
T3_teal_purple_glow.png


Another thing! Now the icon actually resembles a royal beetle, whose privilege is to wear expensive, decorated jewelry and bright, noble colors. Its carapace gently reflects the light, while its precious mandibles and rounded shape add luxurious royal femininity.

O course, I created more variations by combining those Vizier-Queen vibes:

T3_purple_blue_blue_glow.png
T3_teal_purple_purple_glow.png
!3_alternate.png


First, I got convinced that the gradient looked good, but could be an obstacle during the transition to T4. Secondly, cold glows merge more strongly with the object and perform worse compared to T2. Therefore, I decided to come to a more reliable, albeit simpler, combination of colors and glowing, which nevertheless reflects the lore quite well, even according to a fellow Spiderlordnerd:

T3_middle.png
Superior Nerubian Force

!4.png


This beetle is distinguished by its size, aggressive color combination and carapace features. His high-level armor is decorated with a gem that gleams in unison with his furious eye. It is already flying to look for its prey or is simply patrolling the nest. By the way, about the nest:

Снимок экрана 2025-06-09 111523.png


Here are the colors and here is the icon, woven into visual unity. Overall, the icon ressembles a Rhinoceros Beetle and dominant Spiderlords, some of the most powerful creatures of the Nerubian race (though in Warcraft we can observe their forms in full beauty only in the example of the already dead, although not quite dead, powerful and terrible Cryptlord).

There were also a few cool variations, especially pre-glow ones:

T4_purp_gem_1.png
!4_old.png
!4_black.png


As you can see, they contained brighter golden limbs and more colorful combinations. But the glow, as usually, changes the rules:

T4_dark_nerubian_purple_gem_purple_glow.png
T4_blue_red_glow.png
T4_black_green_glow.png


Immediately there was a need for more contrasting and shaded colors and tints of gold parts, as well as replacing the latter with black ones, like the Queens. Of course, some people will think that individually some combinations look more advantageous than on the final icon, but in the context of the entire icon set, something has to be sacrificed.

That's why I chose a unique and vibrant glow that was bright, thick and jagged enough to bring out the dark colors of this mighty beetle, as deep as its nest:

!4.png
The relevance of these icons is due to the rarity of custom material on the theme of the Nerubian race, as well as the expansion of the lore universe in WoW, and that they also reflect the essence of the race.

Color combinations and other details are due to the fact that the player must clearly determine the difference between the icons, because they are to be used by the player one after another, alternately:

Nerub_upgrade_case_2.gif

The creativity of the icons lies in a fairly obvious and consistent change in the shape of the main object and its transformation (crawling - flying;
a qualitative change in the details like the improvement of patterns and increase in their gloss). The linking of details to the lore is actively used (wings that resemble a spiderweb; carapace patterns; the shape of legs and mandibles). The icons can also have a few upgrade purposes.

The composition of the main object allows it to be viewed in volume, and the perspective gives a certain logic in power change when reading the icons from left to right and backwards:

Perpective.png


I sacrificed the individual beauty of the icons for a more transparent upgrade scheme, since the icons are an integral part of the interface rather then showpieces, which is what I reasonably relied on.

The visual uniqueness of the icons may be due to the fact that among the vanilla icons there are few similar forms with highlights and reflections, which required taking into account not only the level of vanilla detail, but also trying to implement the above without practical references.



After having already created this set, I realized that there is no perfect set of icons, at least for this competition topic. You can take a great idea as a basis, develop a creative approach, think through other visual aspects, but in the end you will have to sacrifice something here and there for the sake of a good, "weighty" final result. The whole set of successive upgrades can be a complex concept, a whole story.

I had a creative pleasure taking part in such a competition for the first time. There is very little time left, and I will implement the remaining ideas on this topic separately (thanks God there will be no T4 🥸). Once again, special thanks to everyone involved in the organization, as well as the participants.
 
Last edited:
Level 67
Joined
Jun 2, 2008
Messages
11,914

Thanks to the extension, I was able to prepare another set of icons, and this time on the Nerubian theme. It was interesting for me to fantasize about this topic and see what would come of the little that we know about the Nerubians.


Special thanks to the greatest Nerubian Lord Nerd @Draktar for the lore info, to @Vinz and @RvzerBro for the feedback!

P.S. I'm still deciding on my final entries, dear @Footman16 😅
Nerubian Force

View attachment 537127

Who are Nerubians - beetles or spiders? Neither one nor the other, but insectoids! And yet, their symbol is a scarab, which I decided to use as the main object for the icon set:

View attachment 537132

View attachment 537135View attachment 537136View attachment 537137

A simple scarab beetle with a shiny bronze tint and modest mandibles, peacefully crawls into the frame of our icon. Its color does not claim a higher tier, all its body parts fit into the space without any problems and are clearly seen in it. And, however, I tried to stylize the shell by protruding its details a little and also to separate the joints with soft outlines, as is usually done in vanilla icon.
Improved Nerubian Force

View attachment 537138

This bug has already acquired wings and is ready to take off, but has not yet decided to do so. Its mandibles have become larger, and the caustic glow around it signals us about danger! Of course, I considered several options but when I made the above combination, I gave up the rest of my attempts:

View attachment 537139 View attachment 537140

It is noteworthy that without the glow the greenish scarab with its beautifully shimmering shell looks great, but adding any glow is a big game changer that forces us rethink the image:

View attachment 537141 View attachment 537142

To prevent the legs from getting lost against the bright glow, I made them darker. I also had to take care of the wings: as you can see, at first I released them quite a bit, but then I realized that opening the shell more would only benefit the icon. It saved us from unnecessary small objects (for example, a pair of legs at the bottom) and, additionally, we have freed up space to focus more attention on the wings and also used them to cover an unneeded gap in the corner of the icon: win-win!


In the end, I rotated the legs to fill the space inside and added a white bridge to the wings at the edge of the opening parts of the carapace to visually separate adjacent parts better. I also tried to make wings look like a spiderweb that is released from behind to add to the atmosphere:

View attachment 537445

But what does this beetle symbolize? It symbolizes a fearsome Nerubian soldier, who is ready to rush into battle with incredible agility:

View attachment 537143View attachment 537144

View attachment 537146

The shell looks clear and simple, but golden details are already visible on it, larger than before. A smooth and even practically colorless carapace doesn't hint at a high rank, but the glow and color tones already tell us that we need to be more careful with this beetle...
Advanced Nerubian Force

View attachment 537342

This icon symbolizes a high-rank Nerubian creature like a Vizier, Fatespinner, Elder or even a Queen:


View attachment 537343View attachment 537344

These keen and intelligent "dames" wear special patterned decoration and colors, which is what I tried to convey in the icon, but first let's discuss the shapes.

View attachment 537345View attachment 537348View attachment 537351View attachment 537352View attachment 537347

On the icons above I tried to figure out a color scheme along with some other details like mandibles and glowing. I started with opening up a carapase and spreading up the wings to further support the creative idea. Additionally, this allowed us to get a more massive object into the icon, compared to T2, and hide unnecessary limbs. Then I played with the color, glows and highlights:

View attachment 537353View attachment 537354View attachment 537355

After a few tries I realized I wanted a more realistic beetle belly and I also made it black, as well as the legs, in order to reduce monotony and improve clarity. However, the beetle looked like an inanimate object and resembled a talisman. Then I decided to add eyes and further increase the volume of the carapase and its patterns:

View attachment 537356View attachment 537357

Another thing! Now the icon actually resembles a royal beetle, whose privilege is to wear expensive, decorated jewelry and bright, noble colors. Its carapace gently reflects the light, while its precious mandibles and rounded shape add luxurious royal femininity.

O course, I created more variations by combining those Vizier-Queen vibes:

View attachment 537358View attachment 537373View attachment 537360

First, I got convinced that the gradient looked good, but could be an obstacle during the transition to T4. Secondly, cold glows merge more strongly with the object and perform worse compared to T2. Therefore, I decided to come to a more reliable, albeit simpler, combination of colors and glowing, which nevertheless reflects the lore quite well, even according to a fellow Spiderlordnerd:

View attachment 537362
Superior Nerubian Force

View attachment 537363

This beetle is distinguished by its size, aggressive color combination and carapace features. His high-level armor is decorated with a gem that gleams in unison with his furious eye. It is already flying to look for its prey or is simply patrolling the nest. By the way, about the nest:

View attachment 537364

Here are the colors and here is the icon, woven into visual unity. Overall, the icon ressembles a Rhinoceros Beetle and dominant Spiderlords, some of the most powerful creatures of the Nerubian race (though in Warcraft we can observe their forms in full beauty only in the example of the already dead, although not quite dead, powerful and terrible Cryptlord).

There were also a few cool variations, especially pre-glow ones:

View attachment 537368View attachment 537366View attachment 537367

As you can see, they contained brighter golden limbs and more colorful combinations. But the glow, as usually, changes the rules:

View attachment 537370View attachment 537371View attachment 537369

Immediately there was a need for more contrasting and shaded colors and tints of gold parts, as well as replacing the latter with black ones, like the Queens. Of course, some people will think that individually some combinations look more advantageous than on the final icon, but in the context of the entire icon set, something has to be sacrificed.

That's why I chose a unique and vibrant glow that was bright, thick and jagged enough to bring out the dark colors of this mighty beetle, as deep as its nest:

View attachment 537372
The relevance of these icons is due to the rarity of custom material on the theme of the Nerubian race, as well as the expansion of the lore universe in WoW, and also reflects the essence of the race itself.

Color combinations and other details are due to the fact that the player must clearly determine the difference between the icons, because they are to be used by the player one after another, alternately:


The creativity of the icons lies in a fairly obvious and consistent change in the shape of the main object and its transformation (crawling - flying;
a qualitative change in the details like the improvement of patterns and increase in the luxury of the details until preparation for the transition to the precious stone). The linking of details to the lore is actively used (wings that resemble a spiderweb; carapace patterns; the shape of legs and mandibles). The icons can also have a few upgrade purposes.

The composition of the main object allows it to be viewed in volume, while many details for viewing "from an angle" were not copied but drawn from scratch:

View attachment 537427

I sacrificed the individual beauty of the icons for a more transparent upgrade scheme, since the icons are an integral part of the interface rather then showpieces, which is what I reasonably relied on.

The visual uniqueness of the icons may be due to the fact that among the vanilla icons there are few similar forms with highlights and reflections, which required taking into account not only the level of vanilla detail, but also trying to implement the above without practical references.



After having already created this set, I realized that there is no perfect set of icons, at least for this competition topic. You can take a great idea as a basis, develop a creative approach, think through other visual aspects, but in the end you will have to sacrifice something here and there for the sake of a good, "weighty" final result. The whole set of successive upgrades can be a complex concept, a whole story.

I had a creative pleasure taking part in such a competition for the first time. There is very little time left, and I will implement the remaining ideas on this topic separately (thanks God there will be no T4 🥸). Once again, special thanks to everyone involved in the organization, as well as the participants.
So this is your actual final then? I like them. They would go very well with the Crypt Lord.
 
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