- Joined
- Oct 12, 2011
- Messages
- 3,449
|
|
• Intro • Hello again guys. Here I go again with another minigame map project. The name is Coconut Party, is a quadruple-threat pong-based minigame where you have to encounter every coconuts rushing onto you while trying to attack enemies goal-line to obtain scores. As I made more maps, many precious experiences and lessons I got from my previous projects, both pleasing and painful experiences. Now I realize things and decided to create a simple map instead. I'm trying to make the easiest gameplay as possible without omitting challenges inside it. This game has been a dream for me to make since a very long time ago. I already have numerous attempts to create similar gameplay but always ended up as failures. But now the time has come where I'm capable and got enough skills to get it realized. So here it is.[td] |
• Gameplay •
The game can only be played by exactly 4 players in the room. Empty slots will be automatically filled by AI players (Normal level). All of the playing players are your opponents. Your task is to encounter every incoming coconuts. If you hit a coconut, it will be marked by your color. If your coconut successfully passes through one of enemy's goal line, you will get scores. However, if you got enemies' or your coconuts pass through your own goal-line, you will get penalties (minus scores).
• How to Play •
Firstly if you are the host, you may configure match options at the beginning of the match. If all sets, then just start the game. As explained above, you need to defend your goal line and attack your enemie's goal line. To control your unit, drag your cursor around your base area and your unit will move towards it. To shoot, just press left or right click on that area, otherwise, it won't work. Collect as much as scores as possible to win.
Tips: Remember that you will get penalties if enemies' coconuts get through your goal line, and even worse you give'em scores. So prioritize things up! Try to give enemies' coconuts the highest priority as possible. Don't let them steal scores from you!
• Features •
The game will supports various features, yet some of them are still in my plan:
• Screenshots •
There is nothing fancy to show at the moment though.
• To-Do List •
Here are things I would like to do in the project in the future (for reminder) before I'm going to release the Beta version:
• The Project Team •
I'm too lazy to create a recruitment thread, so if you wanna take part just post here or send me a PM. Just don't be so formal, please.
The game can only be played by exactly 4 players in the room. Empty slots will be automatically filled by AI players (Normal level). All of the playing players are your opponents. Your task is to encounter every incoming coconuts. If you hit a coconut, it will be marked by your color. If your coconut successfully passes through one of enemy's goal line, you will get scores. However, if you got enemies' or your coconuts pass through your own goal-line, you will get penalties (minus scores).
• How to Play •
Firstly if you are the host, you may configure match options at the beginning of the match. If all sets, then just start the game. As explained above, you need to defend your goal line and attack your enemie's goal line. To control your unit, drag your cursor around your base area and your unit will move towards it. To shoot, just press left or right click on that area, otherwise, it won't work. Collect as much as scores as possible to win.
Tips: Remember that you will get penalties if enemies' coconuts get through your goal line, and even worse you give'em scores. So prioritize things up! Try to give enemies' coconuts the highest priority as possible. Don't let them steal scores from you!
• Features •
The game will supports various features, yet some of them are still in my plan:
• Intense AI
As the time goes by, my AI scripting skill has been improved a lot. Especially since I worked on Glideon's AI. Now my AI has come to a completely new level. My AI is now able to make dynamic decisions depends on the situation they encounter. Which of course, makes them much tougher to beat. Well, as always, my AI is not for the weak.
There are 3 levels of them: Easy, Normal, and lastly Insane. The higher the level, the more circumstances they may handle, and the better decisions they will make. Yet currently I haven't worked on Easy AI yet. Easy AI will be replaced by Normal AI instead. Lastly, this is only possibility though, but I may write an even higher level AI someday, which is able to make perfect decision in every possible situation.
• Fancy Visual & Audial Effects
I'm planning to add fancy effects to the game. I wanna make a glorious gameplay as possible, which is filled by visual and audial effects everywhere. Yet I still don't have a clue how to realize it. First I gonna need 2D artists and voice actors to help.
• Dynamic Game Options
There are multiple game modes and game options which can be configured on every beginning of a match. One match will be staged in several sections. Every section will have their own special events and characteristics (unique coconut spawn pattern, special coconuts, boost items, etc.)
• Boost Items
Boost items are random items spawned at random spot in the arena. Each has it own unique effects, like increasing power, increasing speed, shockwave, etc. To obtain these abilities, one has to hit the item with one of his coconuts.
• After Match Summary Board
At the end of every match, there will be displayed a dialog box which summaries the match. It displays the statistics of every player, including efficiency, final score, performance rank, overall rank, and many other details. It won't be just simply a multiboard of course.
• Spectators
Won't be just an ordinary spectating system. There will be numerous camera settings and effects that will help you to observe the match easily.
As the time goes by, my AI scripting skill has been improved a lot. Especially since I worked on Glideon's AI. Now my AI has come to a completely new level. My AI is now able to make dynamic decisions depends on the situation they encounter. Which of course, makes them much tougher to beat. Well, as always, my AI is not for the weak.
There are 3 levels of them: Easy, Normal, and lastly Insane. The higher the level, the more circumstances they may handle, and the better decisions they will make. Yet currently I haven't worked on Easy AI yet. Easy AI will be replaced by Normal AI instead. Lastly, this is only possibility though, but I may write an even higher level AI someday, which is able to make perfect decision in every possible situation.
• Fancy Visual & Audial Effects
I'm planning to add fancy effects to the game. I wanna make a glorious gameplay as possible, which is filled by visual and audial effects everywhere. Yet I still don't have a clue how to realize it. First I gonna need 2D artists and voice actors to help.
• Dynamic Game Options
There are multiple game modes and game options which can be configured on every beginning of a match. One match will be staged in several sections. Every section will have their own special events and characteristics (unique coconut spawn pattern, special coconuts, boost items, etc.)
• Boost Items
Boost items are random items spawned at random spot in the arena. Each has it own unique effects, like increasing power, increasing speed, shockwave, etc. To obtain these abilities, one has to hit the item with one of his coconuts.
• After Match Summary Board
At the end of every match, there will be displayed a dialog box which summaries the match. It displays the statistics of every player, including efficiency, final score, performance rank, overall rank, and many other details. It won't be just simply a multiboard of course.
• Spectators
Won't be just an ordinary spectating system. There will be numerous camera settings and effects that will help you to observe the match easily.
• Screenshots •
There is nothing fancy to show at the moment though.
• To-Do List •
Here are things I would like to do in the project in the future (for reminder) before I'm going to release the Beta version:
• Recruit project team members ✔
• After match summary board ✔
• Add sound effects ✔
• Play portrait animation on score board ✔
• Define coconut spawning more (add animations, etc.) ✔
• Add in-game guide (Read Me) ✔
• Decorate the arena ✔
• After match summary board ✔
• Add sound effects ✔
• Play portrait animation on score board ✔
• Define coconut spawning more (add animations, etc.) ✔
• Add in-game guide (Read Me) ✔
• Decorate the arena ✔
• The Project Team •
I'm too lazy to create a recruitment thread, so if you wanna take part just post here or send me a PM. Just don't be so formal, please.
• Project Director • Graphic Designer • Texture Maker • Sound Actor • Sound Maker • Modeler • Coder • Video Editor | : Quilnez : Roland : ~Nightmare : DivineArms : NightStalker06698 : HerrDave : Quilnez : |
The project has been fully completed. Go check this link to get the most actual version:
Official Thread
Official Thread
Last edited: