- Joined
- Oct 12, 2011
- Messages
- 3,449
Intro
Description
Progress
WIP
(Warning! Big pics inside!)
Hello again, folks! Now I have been working on another project named Guild Master. It's my first non-minigame map btw. Actually the purpose of this thread is to preserve the map's name, as I personally think it's pretty simple good. So no one else will steal the idea (hopefully).
Description
I can't tell much about the project yet. But it's mostly a: single player; monster hunting; quest based map. One of your goal is to improve your guild and it's members. Every member is a hero which is able to level up, learn skills, assign attributes, etc. There are some classes to choose from, like Knight, Archer, Outlander, Lancer, Warmage, Cleric, etc. (there are about 18 classes). In the beginning you will have to choose one hero as the guild leader and guild founder. The guild leader has some special rights to declare quests, depart quest, hold the guild flag, etc. Your task is to upgrade your guild by collecting gold and guild points from quests. As you upgrade your guild, you will be able to have more guild members and your guild will have more privileges (like departing on high rank quests, entering the hall, etc.). As you upgrade your guild up to certain level, your guild house will be upgraded as well: Guild Camp (lv 1-3), Guild House (lv 4-7), and Guild Hall (lv 8).
The quests are separated into multiple ranks: E, D, C, B, A, G, and S. In order to unlock higher rank, you need to clear up all key quests in the previous rank. But S-Rank quest has it's own requirements to unlock. There are several quest categories: Gathering, Monster Hunting, Boss Hunting, and Treasure Hunting. Gathering quests will ask you to collect items from quest locations (Mountain, Forest, Desert, Northrend, Volcanic, etc.). While monster hunting will ask you to either simply hunt small monsters or to collect certain items from them. Boss hunting will ask you to hunt big monsters, these quests will give you much better golds as reward and of course, much harder than regular quests. Most key quests come from these boss hunting quests. While Treasure Hunting is quite self-explanatory. It will ask you to hunt rare treasures which worth a lot of guild points. Guild points are much harder to obtain from regular quests.
I won't deny that this map is much inspired from Monster Hunter series. But I also try to make a much different gameplay from it. One example is, you can depart on a quest with 7 guild members at once (massive monster hunting) and every skill will be auto-casting.
There is other feature: item crafting and enchanting. There are some aspects of gears (equipments) you can work on: Quality, Rarity, Level, Enchant Level, and Socket. There are several categories of gear: Left-hand, Right-hand, head, arms, gloves, chest, legs, and boots. Talking about aspects, quality is the most important aspect of a gear yet it's the hardest to maintain. It defines how well the gear is improved as more enchantments are applied. However, there are chances that the quality of gear can be broken (downgraded) when the gear got upgraded (increase level). The chance depends on the quality of the blacksmith. Better blacksmith will rather has lower chance to fail and of course, more expensive. Upgrading will require rare materials named ornament to perform. Number of ornaments depends on the gear's level. You can craft gears as well, but of course, the quality of the result depends on the craftsman you use. While crafting will require multiple random items depends on the gear you want to craft. Random blacksmith and craftsman may appears in the quest locations. But the town will have one blacksmith and craftsman as well, they are good, but sometimes good is not enough.
Rarity is how rare the gear is: Common, Rare, Artifact, and Legendary. Higher rarity will likely give the gear more special effects and of course, harder to obtain. Level will improve the level requirement of the gear but it will dramatically improve the gear: like more status bonuses, etc. But again, it has a risk to reduce the gear's quality. When upgrading is failed, there is a chance the gear will be destroyed.
Enchanting is easier to do than upgrading. It doesn't improve any requirement and only applies minor bonus improvements. When enchanting is failed, it does not have any chance to destroy the gear, but may reduce the enchanting level. Max level of enchantment is 12. There are several types of enchantments: damage, defense, evasion, accuracy, critical, move speed, and attack speed. Enchantments will require gems to perform. And every type will require different gem color.
Socketing is attaching special items named gems to the gear to give special elemental effects: Fire, Water, Wind, Nature, and Earth. There is no failing chance but once you attach a gem into the gear, you will never be able to remove or replace it. Gear will have random available socketing slots, it's between 0 - 3. The last one is named refining. It can improve the quality of the gear but it's extremely expensive (slightly depends on gear's level) and has high failure chance, but of course, it gives the best improvements more than the other upgrades when succeed. There is only one refiner in the game which is available in your town.
The reason why I added so many thing to improve is to keep you busy all the time. You will have tons of thing to do: completing quests, upgrading guild, upgrading guild members, collecting treasures, etc. But don't worry, I won't make this game so hard, it's just time-consuming.
The quests are separated into multiple ranks: E, D, C, B, A, G, and S. In order to unlock higher rank, you need to clear up all key quests in the previous rank. But S-Rank quest has it's own requirements to unlock. There are several quest categories: Gathering, Monster Hunting, Boss Hunting, and Treasure Hunting. Gathering quests will ask you to collect items from quest locations (Mountain, Forest, Desert, Northrend, Volcanic, etc.). While monster hunting will ask you to either simply hunt small monsters or to collect certain items from them. Boss hunting will ask you to hunt big monsters, these quests will give you much better golds as reward and of course, much harder than regular quests. Most key quests come from these boss hunting quests. While Treasure Hunting is quite self-explanatory. It will ask you to hunt rare treasures which worth a lot of guild points. Guild points are much harder to obtain from regular quests.
I won't deny that this map is much inspired from Monster Hunter series. But I also try to make a much different gameplay from it. One example is, you can depart on a quest with 7 guild members at once (massive monster hunting) and every skill will be auto-casting.
There is other feature: item crafting and enchanting. There are some aspects of gears (equipments) you can work on: Quality, Rarity, Level, Enchant Level, and Socket. There are several categories of gear: Left-hand, Right-hand, head, arms, gloves, chest, legs, and boots. Talking about aspects, quality is the most important aspect of a gear yet it's the hardest to maintain. It defines how well the gear is improved as more enchantments are applied. However, there are chances that the quality of gear can be broken (downgraded) when the gear got upgraded (increase level). The chance depends on the quality of the blacksmith. Better blacksmith will rather has lower chance to fail and of course, more expensive. Upgrading will require rare materials named ornament to perform. Number of ornaments depends on the gear's level. You can craft gears as well, but of course, the quality of the result depends on the craftsman you use. While crafting will require multiple random items depends on the gear you want to craft. Random blacksmith and craftsman may appears in the quest locations. But the town will have one blacksmith and craftsman as well, they are good, but sometimes good is not enough.
Rarity is how rare the gear is: Common, Rare, Artifact, and Legendary. Higher rarity will likely give the gear more special effects and of course, harder to obtain. Level will improve the level requirement of the gear but it will dramatically improve the gear: like more status bonuses, etc. But again, it has a risk to reduce the gear's quality. When upgrading is failed, there is a chance the gear will be destroyed.
Socketing is attaching special items named gems to the gear to give special elemental effects: Fire, Water, Wind, Nature, and Earth. There is no failing chance but once you attach a gem into the gear, you will never be able to remove or replace it. Gear will have random available socketing slots, it's between 0 - 3. The last one is named refining. It can improve the quality of the gear but it's extremely expensive (slightly depends on gear's level) and has high failure chance, but of course, it gives the best improvements more than the other upgrades when succeed. There is only one refiner in the game which is available in your town.
The reason why I added so many thing to improve is to keep you busy all the time. You will have tons of thing to do: completing quests, upgrading guild, upgrading guild members, collecting treasures, etc. But don't worry, I won't make this game so hard, it's just time-consuming.
Progress
- Combat system
- Items and gears
- Quests
- Monsters
I think those will never turn green as I will improve the map as the time goes by (unlike when I was working on Glideon), so it's not impossible that I will upload the map soon.
- Items and gears
- Quests
- Monsters
I think those will never turn green as I will improve the map as the time goes by (unlike when I was working on Glideon), so it's not impossible that I will upload the map soon.
WIP
(Warning! Big pics inside!)
I. This is WIP of the main city
II. This is WIP of Mountain quest site
III. This is In-game screenshots
IV. And finally! This is olaf!
II. This is WIP of Mountain quest site
(Basic ground shaping)
III. This is In-game screenshots
(Picking guild leader)
(Signing quest contract)
(A level 5 guild with 5 members, greedisgood inside)
(Hunting small monsters)
(Gathering items)
(Slaughtering other creatures to extinction)
(Returning from quest, quest was failed :<)
IV. And finally! This is olaf!

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