- Joined
- Sep 9, 2007
- Messages
- 114
I am currently working on releasing a series of games. Each centering on a different guild. My Mage's Guild map is already done. Each map will be different and have a very unique game style. I plan to have a Ranger's Guild, Fighter's Guild, Assassin's Guild, and the already completed Mage's Guild. Each game will have a VERY different and unique game style. So far the Fighter's Guild I can promise will be something new and never before seen. It takes awhile for me to complete a map but I'm trying to set the expected time to 1 week per game. If anybody can think of anymore types of guilds or game styles they would like to suggest then please post!
Please post constructive feedback.
I already understand there are bugs and glitches in Mage's Guild, and I'm working on them here and there. If you find any please PM me or post it here. I have not found them all but I know they are out there!
http://www.hiveworkshop.com/resources_new/maps/5223/
is the Mage Guilds. The current one I'm working on will be a defense like map but use a new interesting way to defend.
The Assassins Guild I have multiple topics for and i still need to narrow it down. The Rangers Guild will probably be a survival map but I might change it.
This is not a campaign just a series of maps I have planned out... I'm trying not to use too much imported material because i want the file size to be relatively small.
Ideas:
Fighter's Guild uses a unique type of fighting system its an arena set type game style. More info as progress Continues.
Ranger's Guild uses a survival type match but I plan to make it a little more unique by adding some interesting twists and turns.
Assassin's Guild is what I'm stumped on... I could do a Maze like map, or a type of map where you sneak through a castle full of security systems to assassinate the king... first one to kill the king wins... there will be traps, alarms, patrols, etc. These ideas may be subject to change.
I hope that sheds some more light on that.
If you have any questions or suggestions please don't be shy and leave a comment.
Please post constructive feedback.
I already understand there are bugs and glitches in Mage's Guild, and I'm working on them here and there. If you find any please PM me or post it here. I have not found them all but I know they are out there!
http://www.hiveworkshop.com/resources_new/maps/5223/
is the Mage Guilds. The current one I'm working on will be a defense like map but use a new interesting way to defend.
The Assassins Guild I have multiple topics for and i still need to narrow it down. The Rangers Guild will probably be a survival map but I might change it.
This is not a campaign just a series of maps I have planned out... I'm trying not to use too much imported material because i want the file size to be relatively small.
Ideas:
Fighter's Guild uses a unique type of fighting system its an arena set type game style. More info as progress Continues.
Ranger's Guild uses a survival type match but I plan to make it a little more unique by adding some interesting twists and turns.
Assassin's Guild is what I'm stumped on... I could do a Maze like map, or a type of map where you sneak through a castle full of security systems to assassinate the king... first one to kill the king wins... there will be traps, alarms, patrols, etc. These ideas may be subject to change.
I hope that sheds some more light on that.
If you have any questions or suggestions please don't be shy and leave a comment.
Last edited: