Ok, I want to present my map I've been making during the last holidays. It'sstill not finished, but at least it should be playable, if your desire for perfection isn't too high. It's currently uploaded on MMH as "Caethros - Treasure Hunt 0.8", but the MMH version is an older version, because I have added stuff afterwise (still, I'll have the MMH version as an attachment to this post for people, who want to have a look at it).
My map is about a group of adventurers, who get the task to retrieve a scepter from a dead king out of his tomb, but in order to do so, they first need to get the key (and it's also suggested for them to level up, because otherwise they won't be able to fight the tomb guards.
Hence, the first stadium of the map is relatively open. You can go anywhere and do quests, buy items etc.
What I wanted to create was a text-based, story-telling, hard RPG, which also includes a melee fight between two special players. In the lobby, the players can either become mercenaries (which will give them a certain hero at start of the game) or choose to become one of the guild, who fight against the public order in this region. For the mercenaries, the game is like a normal rpg. Run around, do quests, level up etc., buit if they die, they don't revive.
The guilds each get two camps at start: One in the north of the map and one in the south. The south is separated from the north by a fortress of the guardsmen of the region, which is nearly untakable. The southern base is needed to fight with other guild over the gold mines in the desert. Controlling these gold mines will allow you to produce units at your northern base. These units will be a valiant help in performing the main quest (the retrieval of the scepter to your guild), in competition with the other guild and the mercenaries.
In my current version, the basic stuffis pretty much done. Lots of quests work as intended (some don't work though), music is working, you can buy items etc., but the fight in the south has never been tested to the present day and also the balance of the various units and heroes has never been tested. The map is openly avaible for playing at MMH as well as for having a look into it in your editor.
My map is about a group of adventurers, who get the task to retrieve a scepter from a dead king out of his tomb, but in order to do so, they first need to get the key (and it's also suggested for them to level up, because otherwise they won't be able to fight the tomb guards.
Hence, the first stadium of the map is relatively open. You can go anywhere and do quests, buy items etc.
What I wanted to create was a text-based, story-telling, hard RPG, which also includes a melee fight between two special players. In the lobby, the players can either become mercenaries (which will give them a certain hero at start of the game) or choose to become one of the guild, who fight against the public order in this region. For the mercenaries, the game is like a normal rpg. Run around, do quests, level up etc., buit if they die, they don't revive.
The guilds each get two camps at start: One in the north of the map and one in the south. The south is separated from the north by a fortress of the guardsmen of the region, which is nearly untakable. The southern base is needed to fight with other guild over the gold mines in the desert. Controlling these gold mines will allow you to produce units at your northern base. These units will be a valiant help in performing the main quest (the retrieval of the scepter to your guild), in competition with the other guild and the mercenaries.
In my current version, the basic stuffis pretty much done. Lots of quests work as intended (some don't work though), music is working, you can buy items etc., but the fight in the south has never been tested to the present day and also the balance of the various units and heroes has never been tested. The map is openly avaible for playing at MMH as well as for having a look into it in your editor.