- Joined
- Jun 24, 2009
- Messages
- 1,409
not really ~.~ the first lost riddles was awsom
not really ~.~ the first lost riddles was awsom
It got a 2\5 from the mods.
But I've never played it, because of the shitty WC3 updates. :C
Hey guys, sorry for the long break. Last month I was working (for a firm for holiday jobs concentrating on expanding green energy and all that) and back so far.
Dark, our coder was ill.. and returned, too. Just let me arrive at first. (;
Epic model...
Wow, wtf, omg, cheese puff. That model is orgasmically epically covered in kickassity. I must lick it.
What I'm wondering De.Facto is if this WILL run on Wc3's engine, I notice you spammed a lot of those tiny pipes from XGM.ru from Dawn of War.. Which brings me to believe when I move around those I am going to lag to death. How will you prevent this? I figured maybe you are stretching them out so less models are used, or something like that.
I don't think it will lag. during the creation of Darkwind RPG I figured out, that not the count of doodads lags. It's more the count od walkable destructables. After I reduced the number of those walkables, I was able to raise the average FPS by around 8 frames and have it now stable at ~33. So my advice for better performance is, use as few as possible walkable destructables.
And I would have guessed Fingolfin to have something to do with it.. His nose is in everything.![]()
Wow. It's really awesome, do update the first post too!
We're honoured that there's still interest, but we're currently working on » Warcraft III - Paranoia and » Arcadia - Rise and Fall [Overhauled].
Chernobyl - Lost Riddles and Rise Of Rapture comes next.
But whyyyyyyyy? Chernobyl should be the first.
where can i download it when it comes out?
I just want to announce that the project is now again in development. Right now Im recoding all systems for a better performance and more flexibility.
I just want to announce that the project is now again in development. Right now Im recoding all systems for a better performance and more flexibility.
I just want to announce that the project is now again in development. Right now Im recoding all systems for a better performance and more flexibility.