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» Chernobyl - Lost Riddles

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After a long dry spell, I'm writing this article for you with some new content. The soundtrack has been finished. Finally! I hope you like it. Feel free to give us feedback, or some suggestions.

Hugget Sukker is our new Sound-Director. Thanks again for your contribution, Hugget Sukker!





Furthermore I want to give you some impressions. The great collective is has been formed.

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The Collective represents a mysterious phenomenon which exists and grows by absorbing pure kinds of energy (like fission & fusion generators, human mind, or electricity).
This particular one in chernobyl is absorbing the reactor's fission power and seeks to grow its mind by collecting mind and soul of any individual.

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This mind stands for the sum of all absorbed ones. The relevant point now is, that all of these minds are imprisoned in a small, compressed cage.
Every part-mind in this Collective can feel, see and understand what another individuals feel, see and understand... Which is by no means wonderful, it is a nightmare for the ones inside.
Imagine ONE body having a vast amount of mind and soul essence, existing of memories, wishes, feelings, different will, purposes.

Everything mixed together leads to schizophrenia, emotional tension, desperation, fear.
 
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Wow. This is really, really good. If there's any spaces, I'd love to be part of the Beta Team, thanks if I do make it in! +Rep for epic map making.
 
Wow, wtf, omg, cheese puff. That model is orgasmically epically covered in kickassity. I must lick it.

What I'm wondering De.Facto is if this WILL run on Wc3's engine, I notice you spammed a lot of those tiny pipes from XGM.ru from Dawn of War.. Which brings me to believe when I move around those I am going to lag to death. How will you prevent this? I figured maybe you are stretching them out so less models are used, or something like that.
 
I don't think it will lag. during the creation of Darkwind RPG I figured out, that not the count of doodads lags. It's more the count od walkable destructables. After I reduced the number of those walkables, I was able to raise the average FPS by around 8 frames and have it now stable at ~33. So my advice for better performance is, use as few as possible walkable destructables.
 
Wow, wtf, omg, cheese puff. That model is orgasmically epically covered in kickassity. I must lick it.

What I'm wondering De.Facto is if this WILL run on Wc3's engine, I notice you spammed a lot of those tiny pipes from XGM.ru from Dawn of War.. Which brings me to believe when I move around those I am going to lag to death. How will you prevent this? I figured maybe you are stretching them out so less models are used, or something like that.

Two things: Fingolfin tweaked the models. Less polys. Better look. More performance. Additionally I've streched them to death, right. ;P
But they still look good, as you may see. Just let me show you some current screenshots with stable fps around 30.

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As you already recognized, these characters are out-dated.

I don't think it will lag. during the creation of Darkwind RPG I figured out, that not the count of doodads lags. It's more the count od walkable destructables. After I reduced the number of those walkables, I was able to raise the average FPS by around 8 frames and have it now stable at ~33. So my advice for better performance is, use as few as possible walkable destructables.

I don't use this technique. Just check out my tutorial.
 
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The game is bound to be epic, how about improving on the animations and models to make them look even more realistic once the game is out? They look pretty good right now though.
 
@Indomitable1319: That OR, he could be using T-51b armors as his main unit displayed with the terrain.. That might give someone a Fallout impression. >:O

@De.Facto: The map looks great, but let me ask one last thing; what is the point of an alpha tile? And how do you get the terrain to sit flat like a square box.. So that you could reduce the use of 'Walkable Destructables'?

And I would have guessed Fingolfin to have something to do with it.. His nose is in everything. :P
 
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I hope there would be ways we can give encouragement or something to help out, it looks really nice, hope you can find a way to increase map bounds too(: Rather than stay to Blizzard's limitations (If there is a method) ...
 
Waiting for this project! Just played a round of Chernobyl 0.30b, got stuck at the "money rules the world" with the morse code coins... Couldn't figure it out.
Good luck and if you need a beginner JASSer (I doubt it) I'm at your service.
 
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When it comes out, Is it possible for a bot hosting this map on several servers? I play on a local PvPGN from my country, several ppl is online there. It would be really cool. If not I can still go to bnet :B
 
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