I will keep it quick and simple as this part is some older news now
Last year the Source code for Warcraft 2's PS1 port was discovered in a collection of dumped Climax studios disks that was uploaded online.
I was directed to the forum here and to make an account by the user StormKnight...
I'm working on a project and was wondering if anyone knew what font Warcraft 2 uses for its UI, the maps, the subtitles on interludes, etc. Anything would be useful for me at this point. I can't access any TTF fonts in the MPQ, so even just lookalikes would be nice. I can't seem to find anything...
Hello. I was thinking about modifying the Blackrock Spire mission for the Enhanced option in my Warcraft 2 Remake.
I think it's ridiculous to put so much water in there, where there's not even a bit on that position in the Azeroth map. In this way the map will take a "nostalgia" look, resembling...
As you know we made quite a few custom models, textures and icons for the project. This thread will serve as a collection of them.
First of all to not spam the resource sections on Hive, and to have a better overview for you all, plus the ability to post feedback.
Greetings, team of Warcraft 2: Chronicles of the Second War (CSW)! Your map of the Eastern Kingdom is amazing, one of the most accurate map of (the world of) Warcraft; with Northlands, moutains as from WC2... combinate with some WoW things like Gilneas, it's almost perfect... but some things are...
Hello there! After much doubt and torment I finally decided to share my little hobby project with the community.
It has already been under development for about 4 or 5 years considering my longtime breaks from time to time.
In the beginning this whole project was heavily...
After the better part of a decade, the previously hosted project Scars of Conflict (SoC) makes a comeback. Sort of.
Scars of Conflict is an old project dating back over ten years. Over the course of this long history it has taken numerous different forms, including an ambitious campaign...
Unfinished model for a human Warcraft 2 Oil Tanker. In the past I created quite a few unfinished assets, but many were sadly lost due hardware failure. Most of them never made it out of the modeling phase, but on a few I actually came as far as setting up the UVW map.
Unfinished model for a Warcraft 2 Giant Turtle.
In the past I created quite a few unfinished assets, but many were sadly lost due hardware failure.
Most of them never made it out of the modeling phase, but on a few I actually came as far as setting up the UVW map.
Nekros Skullcrusher was the second to Zuluhed the Whacked, chieftain of the Dragonmaw clan, and was entrusted as both warden of the dragonqueen Alexstrasza and wielder of the Demon Soul that held her prisoner.
Hurkan Skullsplinter was the Chieftain of the Bonechewer clan before the invasion of Draenor. At one point, he gained possession of the Skull of Gul'dan. Hurkan was killed for the skull by Grommash Hellscream, who had been sent to retrieve it by Ner'zhul.
We aim to recreate the campaign of WarCraft II in Reforged, giving it fresh gameplay, custom assets and extended lore. The project was set in
motion for years before Reforged even came out, meaning that a solid foundation is set in place. This is a tremendous task which requires a lot of