Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Sorry,come from Asia ,bad English
I have a SAVE & LOAD JASS&YDWE GUI code.
I know a little bit about how it works and use it in my ORPG map.
But now I have a problem that the code cannot be used if it exceeds 256 characters.
I would like to ask if there are any JASS experts who can give me some...
So i'm working on a map and trying to implement Knockback in some spells, and for a long time I thought that I was doing something wrong. Beating my head against the script editor until I figured it out, simplifying as much as possible. I was also noticing glitches with the sample script that is...
Tips & Tricks
Using Abilities as Data Reference for Triggering
For the remainder of this thread, I'm going to call this method PRAT (Procedural Referencing with Ability object for Triggering) to make it easier.
I recently came up with this method and could not find any mention of something...
Hello!
I tried to make a simple spell using: Relativistic Missiles [vJASS][LUA][GUI]
The idea is simple, missile fall directly from above the unit.
So Starting point and Finish point are the same. The only difference is that starting Z is, for example, 1000 and finish Z is obviously 0. But the...
I've recently made a Recipe System, it's easy to use and flexible, but it works as long as you don't have recipes with similar items, which is bogging me.
The Recipe System
Problem:
I can redo the system on JASS but i think it might ruin the easy process of making a recipe with the base...
Hello, I was creating a map with a guy, and we were testing, I made this system for spawning creeps, but the map lags a lot and it get worse, but just for me and not for his or another person, I know the problem is this system because the memory starts too increase a lot when is running, and I...
Hello!
I found a Inventory System on XGM that i really like but somehow i cant figure out how to implement it into another my Map.
I alway get the error [ Too many nested ifs (max 50) ] in my Test Map
But in the example Map from xgm it works just fine.
Im a noob in Scripting so i dont know how...
Some of you maybe know I did a Bouty System, but something I didn't notice until very recently is I didn't prevent the recursion, exm:
Get money
Events
Game - BountyDeadEvent becomes Equal to 1.00
Conditions
Actions
Make a unit kill another unit
The BountyDeadEvent fires...
I create this system to control almost everything about the bouties and can edit it with external triggers, and use it with another events more than when you kill a unit, is uncompleted and I wanna add more stuff.
library BountyController initializer Init
globals
private hashtable...
A simple explanation of an attack, of a dummy unit.
Most of the attack functions in the game are guided simply by the angle you need to launch an attack and the condition is that the attacking unit must be in front of the attacked unit. (Except for units whose movement speed is 0, "we won't...
Hello, I'm have another system, that is a Jump System based on the Paladon's Jump System, but this includes horizontal curvature, I know that there can be better systems, but I still wanna share this I hear what things I can improve.
//Jump System based on the Paladon's Jump System
//If you use...
I made this system to emulate the intangibility of the Wind Walk ability to don't have the risk of end the spell when you cast an spell (since the "solution" of using Ghost (Visible) never work to me), but I'm new in this of using libraries and structs, so I'm here to ask you if there is a thing...
There's many natives that allow us to change more of unit's stat than before like, base attack, armor, etc. right now.
I'd like to figure out how to properly do it, for example there is one item in new Released game LoL Wild Rift that increases armor by percentage of the unit's mana.
Or maybe i...
Hello there,
I thank you for taking a look at this thread and help me to solve problems. I am copying a dash spell template made by sniper_zero. When I first tested the map, it works fine. But when I copied to it my map and saved it, I got errors with globals from map header. I already got rid...
Hi guys,
For my map I want to have several abilities which don’t have a cooldown, but instead hold “charges”.
Details:
A charge is basically the amount of times you can use a spell freely before it goes on cooldown. Upon casting the ability, one charge is spent.
Once all charges are...
Before Darkness Falls is an incredibly polished and unique total conversion mod created on StarCraft 2 engine
In the aftermath of the chaos resulting from the invasion of the feral Zerg, the defensive army of the mining colony has been almost entirely massacred.
The evacuation of people and...
I know there are fixes for the event mentioned at the title. Sure, it works, but it's also buggy. I want a damage detection system that's easy to use and a spell with an example with this dds will help me with this. I hope that spell is MUI. Can anyone help?
Hi whoever will listen :)
I have tried since last summer to get a proper system to pool resources like gold and lumber. I have tried to use the triggers made on this site, triggers from google, and from youtube, but of no success. I have 4 positions: pink (08) maroon (13) navy (14) and emerald...
Hello guys,
I really need help with this, here on the Hive is probably the best kill streak system to download,
This one: Advanced Streak System v5.1.1.0 i need someone to import it for me as it's JASS and i've zero knowledge of it.
I had a GUI trigger of this working perfectly but i did it...
So I am currently created a missile system which is supposed to help me create missiles for various purposes. The system runs specified trigger on "impact" making it usable for all kind of stuff. For example, the trigger makes the caster teleport on impact location, while having dmg at the same...
I need a system to switch via Trigger my hero a Shaman to be a Ranged or a Meele.
Ranged Stance:
- Damage Type: Magic
- Weapon Type: Missile
- Attack Range: 800
- Missile Speed: 1000
- Weapon Sound: None
- Missile Art: Lightning Orb / Shaman missile
Meele Stance:
- Damage Type: Normal
-...
Good night, I'm setting up a golden golds style RPG map, and I'm having a hard time using one of the tools provided by ChatiSnake. It would be the mission system, in which it is multi-user. But I'm having a problem when the other player and I take the missions, and do them, the first player who...
I have questions for good world editors about my new Battleships map. Any good world editors still out there? Somebody who knows how to build Battleships Crossfire, DOTA, Angel Arena, Line War Towers, Capture the Flag, Battle Tanks, Broken Alliances, or Horde vs Alliance. I need help with tigger...
So I looked at the Sacrifice ability and realized that it has huge potential yet limited by stiff un-editable outcomes.
What I need from it at first was simple, sacrifice 1 custom unit for another. But then once I tested it though the Object Editor thinking it would be simple... it wasn't...
My original thread -
Add item/carry weight restriction to The_Witcher's MUI Multiboard Inventory/Equipment System v.6.0?
The system I'd like to build off of -
The_Witcher's MUI Multiboard Inventory/Equipment System v.6.0
The information and steps to complete the system given to me by Dr Super...
Okay so let's say I made 3 buffs, (Probably more in the map but for sake of simplicity at this moment we'll do 3)
Well Fed - Let's say it gives you 2% Move Speed (MS) and Maybe 5% HP Regen, +1 all Stats?
Fed - Adds and takes no stats.
Hungry - A -2% MS Debuff, and -1 all stats.
(Honestly...
I started creating a mouse control/helper system for my project that uses the mouse as input device heavily.
It is at this stage working but not fully polished.
you can check if a player presses a specific button, get the amount of multy clicks (double/tripperl/quadrupel... clicks), the mouse...
Hey working on this system for a while and got to a point I'm starting to like it,
now I would also to like to add the function to create a line(vec2 array + Player Id) that follows your mouse cursor when a button is pressed and will be returned on the release and can be destroyed after it is...
Just curious if anyone has created a missile system for Wurst yet, which is open for public use? Otherwise I would attempt to make one, since it seems like a pretty useful tool for quite a few maps. :)
Hey guys :)
i have been working on a prototype for a Group movement system...inspired by total war unit movement.
i got a very basic prototype running and some experimental optional features.
I would like to get some feedback and/or ideas on how to improve the system in terms of efficiency...
Hi all, I would like everyone's input on this system I made. It's not entirely finished yet but it seems to be working very well so far.
Trying to get some input before posting it in the spells section.
Thanks!
TPMS Instant Cast
Events
Unit - A unit Starts the effect of an...
I look for someone who could make me a model of one piece of a radial menu for a 4, 6 and 8 piece menu.
The look should be pretty simple like this ones:
Thank you in advance.
I've searched, quite a bit, and have yet to find this:
I'm looking for a replacement to the hero abilities system which looks like the regular ability system, but allows more abilities.
I want, as with any normal hero, to have the button used to choose the skill to level up, with the number...
Hello,
I made an Item System which increases the ability when you buy an item. Example: I buy the Shield and get the armor ability Level 1, Buy shield again -> I get Shield Item Level 2 and armor ability is increased to level 2.
But when I do this with the agi,int,str,mana and lifepoints...
i want to make a system that applies weird effects to a player if he kills too much
i have 2 questions for you guys:
1)Is posible to make a unit only visible to a player?(i want to make some sort of hallucination)
2)Is posible to only apply a filter just one player?
This function should return the damage bonus of an attack type against an armor from Gameplay Constants.
function hAI_GetUnitArmorReduction takes unit u, attacktype aType returns real
local boolean dmgEventEnabled = IsTriggerEnabled(udg_hAI_DE_DamageEventTrigger)
local real...
So, I've been playing quite a bit of Starcraft lately and I noticed that armor in SC is a direct form of damage reduction. (1 armor = 1 less damage take from attacks).
I want to implement the same system in Warcraft 3, I think its better as the 6/11/15% damage reduction armor does now, in some...
I had this idea a time ago thinking about not just to use the save load system for saving just the progress of one map but to conect two or many maps of different types and alternate the content.
As an example we have a dungeon crawler map (MapA) and a boss fighting map (MapB), now when you...
Hello everyone I tried and failed now to make a camera system where you click on the floor and rotate around your unit by dragging the world around in relation to the mouse courser as the fix point.
The thing is it kind of works sometimes, especially when you keep the mouse clicked and draged...
It's me again. So I've been making a custom bounty system. I want my player to get gold when an enemy dies nearby even if my player's unit isn't the one who killed it but of course with reduced amount. I wanted the system to have floating text just like the default one.
This is what I ended up...
Heey! When i download his system and save it in SharpCraft World Editor Extended Bundle I get this everytime.
Both the Editor and the map have been re downloaded to see if that was the fault.
I have some problem with save in my map.
If i save my hero (and courier) with 10 items in inventory, all right.
Else i save my hero (and courier) with 11,12 items i inventory, save\load system not work.
Any people say: " problem in function SaveLoad_EncodeVerify"
If i save with 10 items, i...
Hey guys,
How can I make a checkpoint system like the ones in Call of Duty, or some other games who use the same system.
For people who doesn't know how this system works here's an explanation; when you reach a certain point in the game, the game saves some specific units and your stats; such...
Hello hive , as the title says , I need a GUI system which can cause units to jump and go up until they reach a X height and then , land back at the same position they currently are on.
Unfortunately AFAIK , Paladon's wont do this since if target point and caster point is same , the unit won't...
Looking for a tool to make scheduling audit easy and safe. I was just thinking if this could be flexible enough to work for a large group effectively. How does automatic scheduling system work? Please let us know if you have the idea about a software or a tool related to what we need.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.