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PurgeandFire
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  • Hello ! You who've been here for years and activate as developer, could you please help me sort some of the systems here ?

    For some you may be capable of telling me some of the ones that are hardly used/never used, graveyarded, outdated, ...
    Hey you made this script for me a year back or so. Thanks again for that. Do you know if it's possible to add a condition so it will not affect players watching replays? Seems when ever this function is used it puts the replay spectator in cinematic mode.

    • Like
    Reactions: deepstrasz
    PurgeandFire
    PurgeandFire
    @Gnuoy sorry about the late reply! There are some systems to detect whether the player is in a replay, such as this one:

    You can import that and either wrap your cinematics in an if-condition in GUI by checking if GameStatus not equal to GAME_STATUS_REPLAY, or you can edit the function to have something like this at the top (after the line function CinematicModeWithoutChangingFog...):
    JASS:
    if (udg_GameStatus == udg_GAME_STATUS_REPLAY) then
        return
    endif

    That'll make sure it just returns immediately and doesn't do any of the subsequent code if the user is in a replay. I haven't personally used the system though. Let me know if that works out for you!
    • Like
    Reactions: Gnuoy
    Gnuoy
    Gnuoy
    Somehow I previously liked this but just read it for the first time. Thanks a ton.
    Can you throw in a note or something in this tutorial to specify that some of the requirements are only for old patches?

    Think it will be less confusion in the long run that way. Assuming it even works on current patches, haven't tried.
    Elprede
    Elprede
    Well, the tool could work independently from patches. You just have to run the tool on a separate map and then import the generated object data to your map. While this method is a few more steps, it still makes the tool viable for the latest patches.
    PurgeandFire
    PurgeandFire
    Good call. However, I don't quite know the requirements either since I haven't tried it on the latest patches. I think I can just add a disclaimer that this was written for an older patch and may not be accurate with reforged.

    @HeavenSmitingDevilEmperor that's a good workaround as well that is worth noting. Thanks!
    PurgeandFire
    PurgeandFire
    I've added a disclaimer at the top of the tutorial so that there will (hopefully) be less confusion, thanks for bringing this up! Might even be worth adding something like [Legacy] or such to the thread title.
    Hey man whats up?
    PurgeandFire
    PurgeandFire
    not much, been hopping in now and then. Long time no see! How's everything going with you? Excited for reforged?
    MasterHaosis
    MasterHaosis
    haha it has been busy year here man. This year I went on school work as practice for two months, then I write 257 pages of research for university, then I got engaged. Yeah. Lot of stuff.
    About Reforged. yes I am. But I do not have credit card as I am not working. I do not know how to buy it yet.
    What about you? Have you preordered it yet?
    Sir purge,, im in a little confuse of allocation,, what if i allocate in each struct and just destroy once to an operator of last struct..
    Reputation (+4):
    (Post) A friend of mine does this sort of stuff but I never understood it. Not really now but I can make it work.
    Hey Purge! How are you?

    Anyway, do you know any GUI spell with Link List method?
    PurgeandFire
    PurgeandFire
    hmm, I don't know of any off the top of my head. Why? It is a little tricky to set them up in GUI since they start to get pretty heavy in nesting array statements, but totally possible.
    Hello, PurgeaandFire,
    I took a look at your combat system and seemed like something I would love to use. However, since it uses Nes's UnitIndexer, is there some kind of special functionality of the system being used in the combat system, or would I be able to switch it rather easily to Bribe's UnitIndexerGUI?
    PurgeandFire
    PurgeandFire
    You should be able to switch it, but there might be some things I use that is specific to Nes' unit indexer. I can try taking a look when I get the chance.
    Lt_Hawkeye
    Lt_Hawkeye
    Thanks for the reply. I managed to switch with great success.
    hi, i just wanted to know, is there any private War3 English servers up and running that you know off that i could be guided to please? ones that generally play the custom maps and so forth. thanks
    PurgeandFire
    PurgeandFire
    no clue, I haven't played on any private servers. Sorry.
    Reputation (+4):
    (Post) I appreciate your posts, all of your efforts and contribution towards War3 community. Thank you so much!
    Hiho purge!

    Mind to share your test scenario again about your basis about filling the string table, and ensuring the entry perma exists.. in case you remember? (https://www.hiveworkshop.com/threads/documentation-string-type.240473/)
    It is the first link given at topic "String Table Behavior", which doesn't show up anymore. I'm especially curious of behaviour for true dynamically created strings vs strings written on static memory like literals, or what part of memory is then occupied for dynamics -- as I find it confusing why dynamically created strings are never cleaned.

    Could you maybe also open the thread?, such things are sad when locked ;D
    PurgeandFire
    PurgeandFire
    oh, it just links down a bit in the post. Look at the "String Table" section in that same post, it has the code I used for testing (but that only worked on an old patch).

    and thanks. :) i've opened it in case anyone wants to leave comments
    Hello
    I've made a map in version 1.29 of warcraft 3. I hav2 bugs to change coords x and y from special effects.
    does version 1.3 correct it?
    Is it a stable version ? (Because I see a lot of patch to correct some bugs)
    Reputation (+4):
    (Post) I remember you playing the 2player Campaign. I have recently started making a custom one (12 maps done). If you enjoy playing coop with a friend, be sure to check it out!
    https://www.hiveworkshop.com/threads/beyond-the-dark-portal-1p-2p.307638/
    Thanks for the ptr update man. i cant wait for more updates to be released so anyway thanks again.
    PurgeandFire
    PurgeandFire
    thanks :) Blizzard is to thank--they did all the work! I just posted the news, hehe
    Good night. I am writing to ask you. If I can upload a package of models that I did not do ?. But the years have passed and the person who made them has not uploaded them to this page.
    PurgeandFire
    PurgeandFire
    It might depend on the models. You might want to ask General Frank about it, he is one of our moderators for models. :)
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