I have already read the thread.
The information seems lacking.
This thread is a gold mine:
http://www.wc3c.net/showthread.php?p=983871
But somehow it died. The work there would have been great if completed and turned into a tutorial.
I have dug up several information regarding dependency equivalence, but I still don't get why some methods wouldn't work (probably because the lack of understanding the concept. Does it have a parent-child relationship? A table perhaps? Idk...), or at some point the map will crash with no error message; no dialogue box even.
Sample crash #1:
Unit A and Unit B exists.
Unit A has a dependency equivalence of Unit B, and vice versa.
When something related to Unit a OR Unit B is clicked in-game, the game would crash without any errors.
^ Things like this. I just found that out after DAYS of fixing. It's time this issue should be addressed and pointed out by professionals like you.
EDIT: Sample Crash #2
Structure A, Structure B
Structure B has a dependency equivalence to Structure A.
Structure A can be upgraded to Structure B.
Same results to Sample Crash #1.
The information seems lacking.
This thread is a gold mine:
http://www.wc3c.net/showthread.php?p=983871
But somehow it died. The work there would have been great if completed and turned into a tutorial.
I have dug up several information regarding dependency equivalence, but I still don't get why some methods wouldn't work (probably because the lack of understanding the concept. Does it have a parent-child relationship? A table perhaps? Idk...), or at some point the map will crash with no error message; no dialogue box even.
Sample crash #1:
Unit A and Unit B exists.
Unit A has a dependency equivalence of Unit B, and vice versa.
When something related to Unit a OR Unit B is clicked in-game, the game would crash without any errors.
^ Things like this. I just found that out after DAYS of fixing. It's time this issue should be addressed and pointed out by professionals like you.
EDIT: Sample Crash #2
Structure A, Structure B
Structure B has a dependency equivalence to Structure A.
Structure A can be upgraded to Structure B.
Same results to Sample Crash #1.