v1.05
- Better Map File Description
v1.06
- Outbound Terrain and Doodads
v1.07
- Better units vision (+10% range to every unit and building)
v1.08
- Reverted back rally point position and icon
- Added modified Warcraft III: Reign of Chaos map - Lost Temple to map pool
v1.09
- Removed modified Warcraft III: Reign of Chaos map - Lost Temple from the map pool
- Ogre-mages default model changed to another version
- Added Kaboom explosion effect to Demolition Squad unit
- Improved informativeness of Armor/Attack type tooltips
- Every A.I. Player now given name based on its color+race combination
- Center region new small paths added to increase overall land maneuverability
- Draft change: SD Square selection markers are back, HD coming...
v1.10
- Better square selection markers size
- Reverted back Gryphon Rider icon, since Blizzard changed it back to 'animal portrait' (was 'rider portrait' icon back in beta)
v1.11
- Warcraft 2 Style Spell Casting. Iterational, with one iteration cost set to 25 and autorecasting if not stopped or out of Energy
- Blizzard/Death and Decay spells do friendly Units Damage and Building Damage as they should
- Whirlwind spell is
no longer invisible for your opponents and do full damage to friendly units
- Whirlwind spell cursor is now AOE
- New Death Knight model
- New Orc Blacksmith model
- New Orc Ogre Mound model
- New Death Knights and Mages death animations
- Better Camera Distance & Angle
- Reduced overal amount of environment doodads at the center
- Secrets starts here
v1.12
- HD Square Selection Markers
- TH build time changed from 40 seconds up to 120 seconds, but your
first TH in-game still requires 40 seconds to build
- Changed Melee Victory/Defeat Conditions trigger timing from 'Farm button pressed' to 'first Farm completed in-game'
- Expanded and polished attack type/armor type tooltips
v1.13
- Starting resources setting changed from 'default Taiga_BNE.pud' to players vote at the start for:
-- High
-- Medium
-- Low
- Fixed workers starting spawn location, so Goldmines can be seen at the start of the game
- Added Elven Lumber Mill model
v1.14b
- Custom Loading Screen
- Warcraft II themed human&orc cursor (1.14c)
- Added Temple of the Damned model
v1.15
- Added Altar of Storms model
- Added Orc Tower model
- Added Goblin Alchemist model
- Added Troll Lumber Mill model
- Restored default buildings angle
v1.16
- Added Elven Archers & Rangers models
- Rally Point feature is back
- Broader map topology
- Sappers and Demolition Squads units has increased Kaboom AOE
- Better cliff textures (closer to 'Wasteland' tileset Warcraft II)
- Improved trees textures (closer to 'Wasteland' tileset Warcraft II)
v1.17b
- Added Knights & Paladins models
- Added Church model
- Added Dragon Roost building animation (Submitted by
Tamplier777)
- Added better icons for custom made assets
- Fixed oversaturated icons (
v1.17b)
- Removed Rally from Stables and Ogre Mound (
v1.17b)
- Removed Sell Items Abilty from Church and Altar of Storms (
v1.17b)
- Fixed 'no audio' Knight/Paladin bug (Submitted by
Tamplier777) (
v1.17b)
- Better Knight/Paladin models (Submitted by
Tamplier777) (
v1.17b)
v1.18
- Added 4 Human music themes (by
BaditO2 &
VG Music Revisited)
- Added 4 Orc music themes (by
BaditO2)
- Added Church response sound (by
NegatingSilence)
v1.19
- Better Death and Decay VFX (closer to Warcraft II)
- Fixed Orc/Human Blacksmiths upgrades names and hotkey
- Fixed DeathKnight Haste spell hotkey
- Better Blizzard/Death and Decay spells re-casting mechanics
- Fixed Bloodlust VFX attachments points
- Changed Blizzard/Death and Decay damage/number of shards stats
v1.20
- Better terrain textures to represent classic 'Wasteland' tileset (since Blizzard changed their tileset w/o
- mentioning it in patchnotes, I've made my own textures)
- Added Gnomish Inventor model (Submitted by
Tamplier777)
- Added Mage Tower model (Submitted by
Tamplier777 &
ShadiHD)
- Added Stables model (Submitted by
Tamplier777)
v1.22
- Environment improvements to ressemble Wasteland tileset as close is it can be
- Orc/Human Cannon Towers now spits cannon balls (Blizzard finally added projectile to game resources)
- Added Human Farm model (Submitted by
Tamplier777)
- Added classic environment textures for SD version of the game (prep for an SD update)
- Fixed an issue when orc3 music played at the start of the game could possibly make the game crash
- Removed Orc/Human Barracks response sound to fit the classic wc2 sound set
v1.22 (protected)
- Added fog effect to map borders
- Added Mage Tower response sound effect (Submitted by
ShadiHD)
- Added Orc Pig Farm model (Submitted by
Tamplier777 &
ShadiHD)
- Added Orc Great Hall (Submitted by
Tamplier777 &
ShadiHD)
- Added Orc Stronghold (Submitted by
Tamplier777 &
ShadiHD)
- Added Orc Fortress model (Submitted by
Tamplier777 &
ShadiHD)