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The Battle for Middle-earth (tm) II MECHANICS

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Lord of the Rings - The Battle for Middle-earth (tm) II MECHANICS

An attempt to reproduce a bunch of mechanics from EA's Lord of the Rings - The Battle for Middle-earth (tm) II. You are free to use any of the mechanics, for the models you should give credits to their respective creators.

I decided to put this online as a source for those in search for lord of the rings mechanics, spells and so on. Reason is that I gave up on developing a map from it for good.

Sincerely,
stonebludgeon


Contains

Triggers
+ Initialization
Contains the initialization of a bunch of hashtables
+ Unit Initizalization
Picks units every x seconds and "initializes" them (stores information about them)
+ Game Variables
Contains variables for spells (I wanted all spells customizable here)
+ Events
Periodic Events: runs all triggers that need to run every 0.03 seconds
Damage Events: runs all triggers that use "specific unit takes damage"
Death Events: runs all triggers that involve death
Level Up Events: runs all triggers that involve level up
+ Spatial Position
Handles everything that involves knockback
Any trigger with knockback runs through here
+ Locomotor
Handles what in the Battle for Middle Earth II (tm) is called trample
Trample means that horse units knock back small units on impact
+ Battalions
This map contains the triggers that deal with battalions
Battalions are groups of units that cannot be controlled seperately
+ Income
This is an alternative way of generating income
Buildings generate resources based on the available terrain
+ Good Units
Contains information about unit types that controls their behaviour
+ Good Buildings
Contains information about building types that controls their behaviour
+ Evil Units
Contains information about unit types that controls their behaviour
+ Hero Abilites Men
The triggers in here are for the abilities as I finaly wanted them
Wounding Arrow from Faramir is not yet finished
+ Good Hero Abilities
These are spells that are finished but not finally implemented
+ Good Abilities
Empty
+ Evil Abilities
These are spells that are finished but not finally implemented
+ Items
These are items that are finished but not finally implemented

Keywords:
Lord of the Rings - The Battle for Middle-earth (tm) II MECHANICS
Contents

LOTR - BFME2 MECHANICS (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 18:47, 24th Oct 2013 PurgeandFire: (Needs update) Review: http://www.hiveworkshop.com/forums/2436193-post6.html (Needs update) The map download works now, but the triggers must be within...

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M

Moderator

12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

18:47, 24th Oct 2013
PurgeandFire: (Needs update) Review:
http://www.hiveworkshop.com/forums/2436193-post6.html


(Needs update) The map download works now, but the triggers must be within the main post, or within a post as a reply to the spell (or a pastebin link).
 
Level 16
Joined
Jul 31, 2012
Messages
2,217

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Review

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Judgement

Note

A really bad feeling
The "test" Map is 1.95 MB!

It couldn't be opened

So, i can say there isn't any spell or pack here..
None
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If You want me to review an Update of This Spell, Please Notify me this by VM or PM
 
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