1. Neutral Hostile too near to the main base.
2. You can use this to add hero glow to units:
How to add Hero Glow without Modeling
3. You should fix differences between descriptions and names, example: Beggar=/=Peasant.
4. Not all heroes are present in the Tavern. Update the map to the latest patch you are using.
5. Neutral Hostile camp positioning is pretty much random.
6. The Footman and the Rifleman have the same icon. Also, the Footman is actually named and looks like a bandit...
7. Map layout is quite claustrophobic. There is too small space to build a proper base and have battalions go about.
8. Hero abilities are normal WcIII ones, even some have exactly the same spells as original Warcraft III heroes.
9. Priest and Spell Breaker (which I presume they're named differently out of the building) have the same icon.
10. Knight, Sorceress and Nora have the same icon.
11. The other Knight has the same icon as the Bandit Lord hero, even the same model.
12. Only absolutely minor changes to the Human race.
Overall, needs dozens of work.
Set to
Awaiting Update.
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Always check/recheck the Map Submission Rules! (
Map Submission Rules)
These will help make a better description:
Screenshots could attract more players to download your work. Make the best of them.
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
To make your work run smoother, fix the so called leaks:
Triggers - Memory Leaks and Custom Scripts
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