Think Dodgeball and a terrain like this:
You have 2 even teams with 1 king on each team, who king is depends on mode.
Vote between Lives mode or Time mode
Vote for Pro mode or Normal mode
Vote for Shuffled teams or pick teams
Select amount of lives/time
Pro mode means your team picks king by vote somehow and everyone have ~30% less hp
Normal mode means a random player is chosen as king and everyone have 100% hp
To win the game you must take all the lives of ur opposing team or get more points than opposing team within a given time.
For each kill you get your team earn 1 life/point while ur opposing team lose 1 life(in lives mode)
Lava kills instantly, if someone manage to suicide their team will lose 1 point or 2 lives.
I was thinking maybe there should be a small curve at the edges to make it slightly harder to push someone out in lava(and possibly make it impossible to walk out in lava)
I also thought that to prevent ppl from going into hiding when they are getting low on hp that we could add a constant burn dmg and have all spells steal a small amount of HP so to stay alive and keep a high HP you will have to actively be fighting and hitting ppl to regain hp.
In addition to Fireball and Scourge you also have a random/chosen C-spell in ur arsenal from start(random in normal mode, chosen in pro?)
Other spells spawn randomly in the Spell Area as collectables/useables every 7-8s, they spawn as small symbols so you know which spell is which, but you will not know what lvl it is until you've left the spell area.
The spell lvl is mostly lvl 3-5, but can be down to lvl 1 and up to lvl 10?
You can maximum carry 3 extra spells at a time(from start in normal mode, in pro mode you start with 1 slot and gain 1 for each kill in the same life) and you can only carry 1 R-spell at a time.
The spells disappear in 30-15s, more rapidly when there are more spells present to prevent flood(also have a cap on max spells in game and stop spawning when it's reached).
You can only pick up 2-4 spells(depending on how many you can carry) within 30s, the idea is to make it so you can't just waste alot of spells, but you can still use 1 spell to block smth incoming from ur opponents Respawn Area and have a full inventory when you return to battle.
When someone is killed they get moved to the Respawn Area which is located behind ur opponents Spell Area, if you have any unused spells when you die you will lose them.
In the respawn area you only have 1 spell slot and you have to get a successfull hit(meaning you need to deal a certain amount of dmg depending on what spell it is ur using) to get back in the game again.
Random spells spawn every 15-20s in the respawn area and sometimes(very rarely, maybe like once every 40-60s or smth) a random R-spell is spawned.
Only the king can pick up the R-spells, the king can also carry 4 spells instead of 3, but only when he has left the respawn area either by using an R-spell or when he is put into play at end of game(when there is 5 lives/1 min left)
Scourge deal twice the dmg+kb when you are on enemy ground, but the only way to get back is by stealing one of their R-spells from their spell area, having saved an R-spell for the return or by getting 3 kills within 30s which will activate a hotkey you can click whenever you want to be respawned in ur own spell area and gain +35% of ur current hp.
The hotkey gets automatically activated if you touch allied ground, so using an R-spell to get back then is a real waste.
You can ofcourse not get to respawn area any other way than dying and there is no point in shooting at the ppl in respawn area other than to block their incomming spells.
Destructibles of random size and endurability appear randomly in the battle area/around midle.
They serve as a 1-3 hit shelter and last for everything from 10-30s depending on it's size, the bigger it is the longer it will last and the more hp it will have.
The frequency of when they spawn should be very random, everything from 30s between spawns to spawning 2 at a time.
For this mode to work there must ofcourse be a few spell changes:
All spells should have a tiny burn dmg after hit and have a small life steal.
Thrust, Phoenix, Windwalk and Induction should make you invulnerable to lava.
Relocate can be used 3 times in a row if you are quick enough(so it works as a variation of Multiport)
Magma could use some range and projectile speed boost.
Link should ofcourse be reworked as to only dragging ur opponent a short distance instead of all the way to you.
Entangle could have a shorter duration, but leave opponent pancaked or smth similar after release.
Ofcourse there would be balance issues, but it'd be fun to balance spells in this mode since they could be very different from their original ;P
I'm not sure how to write it any shorter without missing important details, let me know what you think and if you have some ideas spinning around i would love to hear them!
Btw here is an optional terrain, i think i like this version better than the original
I also made this optional terrain incase we descide to remove the thin red line