Hey HV,
I'm Jicyphex, founder of M.O.D. and creator of Fight or Flight, the first Dota 2 mod of its caliber that served as inspiration and motivation for this community which is still in its infancy.
With other custom games being released after Fight or Flight, we are currently at 15 members in M.O.D. , working on remakes of old WC3 classics (Enfo's, Tower Defense, Line Wars, Uther Party) as well as new IP's.
Valve's latest backend strings as well as the internal progress indicate a fast movement in the workshop modding sector, showing that Dota's "SDK" is very close.
My goal is not to simply make mods, it's to develop sophisticated mods. Coming from the game industry, I prefer to aim for a higher standard which includes custom composed music, art, models, trailers [SFM] and other resources. I don't want to develop a game just to have a game with default assets. It allows me to do more than World Editor or Galaxy Editor ever did (I modded in both WC3 and SC2).
TL;DR: Familiar with Jass, scripting languages or Lua?
If the answer is yes and you want to help us shape the future of this upcoming community, feel free to contact me.
Please understand that my goal is not to simply fill my network with people, it's finding and working with motivated, proactive and ambitious talents that are interested in game development. Source as the engine, Dota as the platform and the workshop as the distribution opens up new ways to be an "indie developer" (with a few limitations that I can live with).
Let me know if you're interested.
I'm Jicyphex, founder of M.O.D. and creator of Fight or Flight, the first Dota 2 mod of its caliber that served as inspiration and motivation for this community which is still in its infancy.
With other custom games being released after Fight or Flight, we are currently at 15 members in M.O.D. , working on remakes of old WC3 classics (Enfo's, Tower Defense, Line Wars, Uther Party) as well as new IP's.
Valve's latest backend strings as well as the internal progress indicate a fast movement in the workshop modding sector, showing that Dota's "SDK" is very close.
My goal is not to simply make mods, it's to develop sophisticated mods. Coming from the game industry, I prefer to aim for a higher standard which includes custom composed music, art, models, trailers [SFM] and other resources. I don't want to develop a game just to have a game with default assets. It allows me to do more than World Editor or Galaxy Editor ever did (I modded in both WC3 and SC2).
TL;DR: Familiar with Jass, scripting languages or Lua?
If the answer is yes and you want to help us shape the future of this upcoming community, feel free to contact me.
Please understand that my goal is not to simply fill my network with people, it's finding and working with motivated, proactive and ambitious talents that are interested in game development. Source as the engine, Dota as the platform and the workshop as the distribution opens up new ways to be an "indie developer" (with a few limitations that I can live with).
Let me know if you're interested.
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