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World of Magic RPG 1.24

Submitted by skamigo
This bundle is marked as approved. It works and satisfies the submission rules.
After months of work I finally finished the beta version of World of Magic Single Player RPG.

Story:
You are a young mage who wants to prove himself to the world and have to do various of quests in the world to advance to a higher stage.

Systems:
-Wands/staffs/rods:
You will always have one of these in your inventory, these will give you bonus damage to the magic you cast, but can also give various of special effects.

-Magic:
the usage of magic is your main and practically only way of damaging the enemy units. Magic is not an ability your hero has, but comes forth in items, with maximum 100 charges, everytime you use your staff/wand/rod it will use the magic in slot 2 of your hero's inventory. There is destructive, healing and effect magic, destructive magic is fire, blizzard, thunder, or later also fira, firaga, holy, quake, flare, etc. Healing magic is cure, cura, curaga and regen. Effect magic is blind, slow, protect, shell, stop and infection.
NEW FEATURE: Pressing the Up or Down arrow moves the items in your inventory Up or Down. This improves gameplay if you play with autocast, and even without.

-Drawing:
Drawing is what u need to do to obtain magic. This is a hero ability you use on enemy units. Each unit has a different magic you can draw from it, some units have the same magic, bosses mostly have better magic to draw from. You can draw 9 magic maximum each time you draw. Agility has an effect on the amount you draw.

-Healing/reviving:
You can carry an unlimited amount of potions, and these are shown on your leaderboard. Everytime you pick up a potion the number on your leaderboard will increase, and when you use a potion with the hero ability 'use potion', the number will decrease. There are also phoenix downs, aslong as you have more then 0, when you die you will be revived at the starting town. You can buy these in any town.

-Inventory:
The hero ability 'go to inventory' transports you to a closed area where all the items in the map you have collected will be available, like staffs, armor, potions u haven't picked up and magic.

-Armor:
You can imbue armor with magic you found. You need a 100 of the magic u want to imbue to do this. U can keep imbueing the same armor, but the effects will not stack, it will only have the effect of the last magic u imbued it with. Stronger magic=stronger armor.

-Summoning:
At a certain time in the game you will find summons (Ifrit, Shiva and Ramuh). When you cast the magic they are affiliated with there's a chance you summon them(shown on leaderboard). Later on you can find more summons, especially with the summoner class(see net).

-Classes:
At a certain time in the game you will be able to choose your class, these will have there own specialties and abilities. There are 4 classes you can choose from:
*Necromancer: this class is all about the raise dead spell. This is the only hero that can get the summon Ra'Qul, which is a skeleton summon.
*Priest: gives bonusses to healing spells and later on massive bonus to the holy spell. Priest also has an income that can be increased by doing quests.
*Summoner: has increased chance of summoning, can also find more summons and has some active summoning spells.
*Elementalist: this hero is all about destructive spells, for pure damage take this guy.

Classes also give bonusses when you do quests in the village they're from (you can take the portal in each town to transport to your village.

changelog
UPDATE:
Fixed Phoenix down leaderboard bug
Fixed ability icon location thx to callahan and that blue blob guy ^^
Mother wolf slightly weaker
Added cred for models which I forgot the first time.
Fixed some other small bugs

UPDATE 2:
Added Magic boxes in inventory.
Added Tips and Help as an optional quest.

FIX:
Removed magic boxes because can't solve bug.

UPDATE 3:
Terrain improved thanks to chilla_killa
Tips and help split up into 2 quests
Fountains arn't walkable anymore

Version 1.21
Fixed Slug Bug
Fixed Odin tip
Fixed terrain bug in dungeon where doodads block the path
Added some tile variation

Update:
Added minimap picture

Version 1.22
Fixed dummy units at borders of map
Fixed Bahamut's attack
Fixed village items bug
Fixed dark fog (the dark fog is still there, but now it goes off when u leave the area, and it's not as dark anymore)
Summoners wolves level 3 don't have perm invis anymore
Slug Summon fixed
Added tomes in Castle Shop

Version 1.23
Fixed some minor Bugs
Small Terrain changes
Added new spell: Essence (drawn from swamp minion)
New item: Essence Robe

Version 1.23b
Added possibility to end cinimatics for the ifrit, shiva and ramuh


Version 1.24
Added possibility to move items up and down by pressing the Up or Down Arrow key
Fixed visual bug with curaga, now the effects are see-able when u have full hp


Keywords:
Single rpg, magic, fantasy, RPG
Contents

World of Magic RPG 1.24 (Map)

Reviews
Moderator
22:28, 16th Dec 2009 ap0calypse: Approved
  1. Callahan

    Callahan

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    Also consider adding imported music I think wc3 music are terribly dull and make me sleepy but it's me.
     
  2. skamigo

    skamigo

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    I don't suck, you're just not smart enough to understand you're not supposed to play single player maps on bnet.

    The inventory is so you can gather all the magic you've collected, same for staffs, armor and potions. In the beginning you don't really need it, but later on you'll have so much different magic you can't carry it all, and it boring to go back all the time. And about fleeing, if you use 'go to inventory' enemies get fully cured, so you can't really abuse this.

    You can see the phoenix down description at the shop though, and in the update I made the number of phoenix downs is now shown when u die too.

    I already tested it by many people, and most of them understood basicly everything, but I guess some info here and there won't hurt. People don't like to read tho.

    you can also just turn off warcraft 3 music and turn on your own music, whichever tune I'd put on it, people would get bored of it eventually.
     
  3. baigaisnazis

    baigaisnazis

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    Wtf can anyone tel lme how to start play this map.. Whne i push start game its say.. Need be other team 2 to start play wtf.. Its says need be 2 tems to start play but in ur map is 1team how to play lol?

    {EDIT 1}
    single? omg lol i play un euroserver i host it there and max players is 1 in server i push start game itssays need be team 2 to play.. how the hell i can start map?

    {EDIT 2}
    haha lol with lives map? lol that suck... its the most stupid thing what is in map lol
     
    Last edited by a moderator: Jul 28, 2009
  4. YeeShadow

    YeeShadow

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    I played the game like for... 4 hours of something.

    Things that were incredible annoying, the inventory needs a lot of organization, you can't organize it, since everytime you go to the inventory the items rearrange, making really difficult to select spells or staves.

    Some ideas here to improve your map:
    - Create a new unit for the inventory, the classic box, to put in there the spells. (I think 4 boxes will be enough)
    - Create a new unit for the inventory, another box, but this time make it a store, every time you get a new staff add it to the things you can "buy" in the box, with no price, so when you select the staff you will be able to change them.

    I forgot some other things, but about programming... well... you should make it more efficient, since there are tons of leaks, and is a little too complicated, it can be ten times simplier.

    This is a great map, but try to fix all those things (very original and fun). With a lot of effort this map could deserve a Director's Cut score, but you should improve almost everything, terrain, triggering and systems.
     
  5. skamigo

    skamigo

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    Yea I will add boxes, I already planned that, but it must have slipped my mind, the shop thing is cool, but I find it unnecesary because mostly you'll carry your newest staff and won't have any need of previous ones. Btw, which class did u pick, if you got that far, I guess you did. I like to hear some feedback from the classeshow much fun they were.
     
  6. chilla_killa

    chilla_killa

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    Hehe nice tripple post. :grin: Use the edit button for deleting 2 of them or you will get -rep or get banned. Just don't play it online, play it offline, there it works.

    @skamigo: If you're interested, I can work on the terrain and improve it.
    Just PM me.
     
  7. skamigo

    skamigo

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    I might just do that, first gonna add those boxes for inventory and check to solve other bugs.
     
  8. YeeShadow

    YeeShadow

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    I played this twice, first I choosed the elementalist, I didn't notice, any difference in the damage of the spells, but I'm not totally sure, then I picked the Priest is totally out of balance, as the description says, is nearly impossible to be killed, and I got like 6 of more lives because of his income.
    And I noticed something weird but helpful, when you cast the Cura ability of the Priest, it keeps using it... is that supposed to happend?
    I will play with another class and try to finish your map (is extremely long).

    I actually change staffs, specially in the first part, the Lighting or Light Staff (can't remember the name) is awesome for the bosses, since it has the double cast for the Cure ability and adds damage to the Thunder spell, but the Fire Staff is awesome for killing units.

    And there's one problem with Thundara, some of the dummy units never die, the problem is that they create a visible point and they can be attacked, is very annoying, the game keeps telling you that you are under attack, is really annoying...

    So far my complains are about organization in the inventory and the terrain, the cemetery looks cool though. The map is really addictive, I don't really now why, but it is.
     
  9. skamigo

    skamigo

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    wow, I'm happy u like it so much :), about the not dissapearing of dummy units, I once had that, and thought I fixed it. Lemme ask you one thing, did this happen at the sides of the map. normally when the unit joins the map, it becomes invisable, and has a timer of 2 seconds.

    Priest is imba cos it's so boring else, it has mainly just curing spells. About cura, you mean the active ability or the magic? Cause it's actually heal, you might have turned it on autocast.

    And about terrain, chilla is gonna work on it he said, so i'm waiting for that. I don't know if u dled the latest update (with the magic boxes and tips and help at F9.

    How far in the game did u get?

    Also summoner and necro have secrets summons, and are pretty fun to play if I say so myself.
     
  10. YeeShadow

    YeeShadow

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    The bug ocurred in the swamp.
    The Cura is the spell, well the normal ability for a priest.
    And the swamp was the farthest place I get.
    I'll try the new version.

    Could you please set the time of the cinematics when you fight the bosses of the trial to the option of "Set to X seconds" I have a problem with the sound, so the cinematics never end.

    Edit:
    There's a problem with the boxes, can`t drop items, so they can't give you the items.
     
    Last edited: Jul 27, 2009
  11. skamigo

    skamigo

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    huh that's weird, guess I'll check it out, but I don't know how come u can pick em up but not drop them.
     
  12. Zelda.Alex

    Zelda.Alex

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    {I will be updating this post till someone else posts here}

    This is an interesting game you have made. The drawing ability is nice. I like that. And placing magic in the slots is like equipping different weapons. I like that.:thumbs_up:

    I played a little & found some little bugs & have some suggestions for improvement of the map. I hope they help you to improve the map.

    I could walk through the town fountain. You forgot a path blocker there.

    You misspelled helpful on the loading screen & strength in the ability menu. They are written helpfull & strenght.

    the quest menu contains a heading "Tips & help". I think there is some sentences missing in it. It starts from "Go to inventory is the ability...". after that paragraph there is #5(what is the best magic) & #6(Tips on surviving the game). I was thinking where did #1 to #4 go? I think they are missing due to some bug.

    The quest description does not update. Like in the first quest I have to find the higher mage. when I did that there is a quest of defeating the wolf mother. shouldn't the description change a little? It will look nice.

    The forest is kind of odd. there are trees, stones & wolves. You forgot birds & bunnies & other things like little grass. The terrain & environment will be a little more nice if you place these in the game.

    I would like to suggest some improvements in the town. This is about the houses. Some of the houses don't have their door to the open space. I mean that it looks as if the people inside them can't come out. I know this sounds a little silly that we are thinking about such things but wouldn't you agree that it would be better the way I am suggesting? another improvement is about a few houses being in mid-air:eekani:. That looks odd.

    I just thought of another improvement. Wouldn't it be nice if the draw spell also gives experience points? We are in a magic world so wouldn't drawing magic also a magic-like thing. That's like practicing magic. So that can also give exp points. What do you think?

    The name of the items should be in the top-right inventory screen. Otherwise it becomes difficult to see what is present there.

    The spells aren't quite nice as the effect of the spells come first & the animation come afterward. the animations should come firstly & the effect of the spells should come after them.

    Why is my name unknown? [I haven't completed the first quest yet.]

    The animation of picking up the potion is nice. It looks like it vanishes. Nice choice.:xxd:

    EDIT:
    I couldn't save the game. When I load the map there is a fatal error and the game ends saying the save file is corrupted. i can't play it further now. i had saved near the wolf mother or whether its name was.
     
    Last edited: Jul 28, 2009
  13. skamigo

    skamigo

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    Thx zelda, you've really made a long bugreport, I gonna have to write all of that down.

    Yea I've known about the fountain, never found it important enough to bother about it, but I guess I'll change it next update.

    Yes the tips and help should be longer, I don't know how it's not all there....

    The quest description should be updated with quest requirements, are you sure they're not added to the quests?

    I have someone working on terrain as we speak, so expect some improvement ^^

    I'm not gonna let draw give you bonus exp tho, the idea is nice, but you already get more then enough exp from creeps, and you can draw every 10 seconds.

    I've choosen that name for your hero because in the dialogues you take your profile's name, and you can't change your heroes name to that. I could also write 'You're name' but people would find that equally weird.

    That potion effect is actually just the death animation of the potion, like with tomes when u pick them up.

    I don't know why the save didn't work, other people have saved without problems, maybe you could explain where you was when you saved.

    Thx for the good feedback ^^
     
  14. Zelda.Alex

    Zelda.Alex

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    Hey i want this better. It is trade. I report bugs & you fix them. what do you say? :xxd:

    I think there is some kind of limit on how much words can be in one quest heading. How about separating them in 4-5 headings? Just might work.

    I just had the first main quest about killing the wolf. Maybe you forgot to add the update for the first one because it was the same (or maybe you made some very small difference?)

    That's nice because reviewers will start complaining when they get to this.

    How about exp. points only when I get 9 draws?

    I was near the first boss. I think I will try again tomorrow to see if it works anywhere else (its night here).
     
  15. mnib

    mnib

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    lets say its good map xD skam!!!
     
  16. skamigo

    skamigo

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    Don't u mean 'see' mnib :p, come give me some good rating, people tend to not try it cause it only has a 3.33 rating <.<
     
  17. mnib

    mnib

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    now its 3.75 ;d
     
  18. Zelda.Alex

    Zelda.Alex

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    You can try to advertise this thread in your signature.

    I tried again to save the map. I saved at the beginning of the map. It again crashed when I loaded it.
     
  19. skamigo

    skamigo

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    hmmm very weird, I don't really know how that's possible tho, if only there was someone who knew more of how these errors occur. Well the map is finishable in 2 hours, I know someone who played it 11 hours, but he did all the quests, also the ones he didn't even have to do at all.
     
  20. hunters1

    hunters1

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    i dont know if its already mentioned i dont have time to check posts now maybe later but will u be doing it for multi player or not?