by Orangejuice (aka ProtoArmor battle.net Azeroth East)
This is a two-team hero instance. Each team must try to obtain the crown then keep it for five minutes. There is creep respawn and a max hero level of 30. This is based on one of my previous maps. If you make a mod, note based on version by author. If you want to try the map as single-player, comps work (add one or more to other team).
-Auto-revive until someone has obtained the crown.
-custom sandstone tile
-Mild customization of icons and names to fit feel of map only
-8 hero classes: just new or modified hero types--names, ability sets, icons/names for buffs/abilities, and a couple of ability triggers to un-nerf healing for high levels.
1.24
-fewer knights in force field subquest
-2 1/2 minutes holding crown to win
-Limit #of spawned dungeon units at a time (total already limited)
-Edited defeat bosses cinematics
-Trigger-based team bounty instead of unit bounty for boss
1.23
-much more space in dungeon and added a spawn
-additional graphics, enemies, and triggers for last area
1.22
-Hero glow for custom heroes
-Normal game camera is now used by default
-New pyramid dungeon layout
-Certain game message player name colors fixed
-East Gate force field and related side quest
1.21
-Texture & Icon tweaks
-Smaller file
-Nerfed Medic attack (vs Undead) & changed graphic
-Camera mode dialog & camera modes
1.20
-Four new heroes making now eight total, and a hero pick system
-Lots of tweaking for the new heroes and their ability sets
-Some new/modified icons here and there
-Custom tileset replacing cityscape brick to a pyramid sandstone texture
1.15
-Camera: rotation zones with option to turn off.
-Endings: Fully implemented alternate endings (4, slightly different) depending on outcome of endgame timer round--all outcomes now posted to the quest log.
-AI: Better pathing and worked out all remaining bugs in trigger-based AI (now comps attack barrels at Floor 4 boss etc).
-Quest Log: updates for creep camps discovered, bosses defeated, and current winner unit and status of end round.
-Tweaks: Hero balancing, change Orc attrib to Strength, and others
1.14
-New pyramid layout with separate paths for each team until Floor 4 boss
-Improved terrain, enlarged map, and separate initial creep areas for teams.
-Prevent double portal looping caused by clicking on wrong place/portal
-Complete Comp Player Trigger-based AI
1.13
-Fully-functional bases
-Entrance creeps nerfed
-Cinematic minimized
-Bases and creep respawn areas revealed on map
1.12
-Auto-respawn of creeps
-Higher bounty for creeps, and team bounty for floor bosses
-Better healing items
-Team play and bases
-Shortcut portal created after entering Floor 7
-Lumber is for buying Mercenary critters in south region
-Many more tweaks
expertmultimedia.com/protoarmor
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