Moderator
M
Moderator
22:28, 16th Dec 2009
ap0calypse: Approved
ap0calypse: Approved
(13 ratings)
Add category.
I liked it
The idea with the wand and the spells is very original. But it could be made better.
add an ability to your hero, so you can work with hotkeys, and so you can faster click it, and it's better with the potion hotkeys.
Terrain was... not very good. it lacks tile variation and environmental things.
normal npcs were easy and it's hard to lose all your spells.
But the bosses were very hard. I died at Shiva, I had no chance.
But with a lot of work, it could become a great map. Maybe make it multiplayer?
oh and one bug: I died (first time) but the extra lives doesn't reached zero (on the multiboard). When I died the second time, I lost...
The icon of abilities are messed up they changed all the time.
Also you could make autocast ability better by basing it on a toggleable able (a dummy defend is the best)
The Go inventory icon , turn off turn on autocast and potion icon changed upon loading a saved game.Several button may be stacking on the same emplacement
Did you assign a different emplacement to your buttons?
just imagine a coordinate system: ( O = Button )
^
|
y
O O O O
O O O O
O O O O x ->
so 2/1 (X/Y) would be:
^
|
y
O O O O
O O X O
O O O O x ->
(0-3 X / 0-2 Y)
hope this helps
Description said:Fixed ability icon location thx to callahan and that blue blob guy ^^
HAHA LOL I CANT PLAY THID RPG WHNE I TRY START GAME ITS SAY NEED BE OTHER TEAMS TO START PLAY LOL? u suck
Wow, amazing map, but it needs a lot of work, specially in the terrain, and I don't see the point of the inventory, try to make it a little more... I don't know, good looking, it is just an empty space.
There are a lot of problems here, specially with the inventory thing, you can use it to escape, I still can't see the point to have an inventory.
Add information, this really needs information, first, the lives you have, you add a multiboard for potions, mana potions (And by the way, the spell says mana potions and the items are called magic potions, I know technically the same... but... I don't know) and one mysterious icon there... I got killed, and I revived, I didn't notice that I have no lives, so I got killed again and... well, it was a game over... you should add something to tell the people, this are lives, this thing is that...
Overall is an incredible map, that still needs a lot of work, well, is a beta, try to make a better looking terrain and be more friendly-user, you maked the map, and you understand it, but many people won't...
Also consider adding imported music I think wc3 music are terribly dull and make me sleepy but it's me.
I played the game like for... 4 hours of something.
Things that were incredible annoying, the inventory needs a lot of organization, you can't organize it, since everytime you go to the inventory the items rearrange, making really difficult to select spells or staves.
Some ideas here to improve your map:
- Create a new unit for the inventory, the classic box, to put in there the spells. (I think 4 boxes will be enough)
- Create a new unit for the inventory, another box, but this time make it a store, every time you get a new staff add it to the things you can "buy" in the box, with no price, so when you select the staff you will be able to change them.
I forgot some other things, but about programming... well... you should make it more efficient, since there are tons of leaks, and is a little too complicated, it can be ten times simplier.
This is a great map, but try to fix all those things (very original and fun). With a lot of effort this map could deserve a Director's Cut score, but you should improve almost everything, terrain, triggering and systems.
haha lol with lives map? lol that suck... its the most stupid thing what is in map lol
Hehe nice tripple post.Use the edit button for deleting 2 of them or you will get -rep or get banned. Just don't play it online, play it offline, there it works.
@skamigo: If you're interested, I can work on the terrain and improve it.
Just PM me.
Yea I will add boxes, I already planned that, but it must have slipped my mind, the shop thing is cool, but I find it unnecesary because mostly you'll carry your newest staff and won't have any need of previous ones. Btw, which class did u pick, if you got that far, I guess you did. I like to hear some feedback from the classeshow much fun they were.
I played this twice, first I choosed the elementalist, I didn't notice, any difference in the damage of the spells, but I'm not totally sure, then I picked the Priest is totally out of balance, as the description says, is nearly impossible to be killed, and I got like 6 of more lives because of his income.
And I noticed something weird but helpful, when you cast the Cura ability of the Priest, it keeps using it... is that supposed to happend?
I will play with another class and try to finish your map (is extremely long).
I actually change staffs, specially in the first part, the Lighting or Light Staff (can't remember the name) is awesome for the bosses, since it has the double cast for the Cure ability and adds damage to the Thunder spell, but the Fire Staff is awesome for killing units.
And there's one problem with Thundara, some of the dummy units never die, the problem is that they create a visible point and they can be attacked, is very annoying, the game keeps telling you that you are under attack, is really annoying...
So far my complains are about organization in the inventory and the terrain, the cemetery looks cool though. The map is really addictive, I don't really now why, but it is.
The bug ocurred in the swamp.
The Cura is the spell, well the normal ability for a priest.
And the swamp was the farthest place I get.
I'll try the new version.
Could you please set the time of the cinematics when you fight the bosses of the trial to the option of "Set to X seconds" I have a problem with the sound, so the cinematics never end.
Edit:
There's a problem with the boxes, can`t drop items, so they can't give you the items.
{I will be updating this post till someone else posts here}
This is an interesting game you have made. The drawing ability is nice. I like that. And placing magic in the slots is like equipping different weapons. I like that.
I played a little & found some little bugs & have some suggestions for improvement of the map. I hope they help you to improve the map.
I could walk through the town fountain. You forgot a path blocker there.
You misspelled helpful on the loading screen & strength in the ability menu. They are written helpfull & strenght.
the quest menu contains a heading "Tips & help". I think there is some sentences missing in it. It starts from "Go to inventory is the ability...". after that paragraph there is #5(what is the best magic) & #6(Tips on surviving the game). I was thinking where did #1 to #4 go? I think they are missing due to some bug.
The quest description does not update. Like in the first quest I have to find the higher mage. when I did that there is a quest of defeating the wolf mother. shouldn't the description change a little? It will look nice.
The forest is kind of odd. there are trees, stones & wolves. You forgot birds & bunnies & other things like little grass. The terrain & environment will be a little more nice if you place these in the game.
I would like to suggest some improvements in the town. This is about the houses. Some of the houses don't have their door to the open space. I mean that it looks as if the people inside them can't come out. I know this sounds a little silly that we are thinking about such things but wouldn't you agree that it would be better the way I am suggesting? another improvement is about a few houses being in mid-air. That looks odd.
I just thought of another improvement. Wouldn't it be nice if the draw spell also gives experience points? We are in a magic world so wouldn't drawing magic also a magic-like thing. That's like practicing magic. So that can also give exp points. What do you think?
The name of the items should be in the top-right inventory screen. Otherwise it becomes difficult to see what is present there.
The spells aren't quite nice as the effect of the spells come first & the animation come afterward. the animations should come firstly & the effect of the spells should come after them.
Why is my name unknown? [I haven't completed the first quest yet.]
The animation of picking up the potion is nice. It looks like it vanishes. Nice choice.
EDIT:
I couldn't save the game. When I load the map there is a fatal error and the game ends saying the save file is corrupted. i can't play it further now. i had saved near the wolf mother or whether its name was.
Hey i want this better. It is trade. I report bugs & you fix them. what do you say?Thx zelda, you've really made a long bugreport, I gonna have to write all of that down.
I think there is some kind of limit on how much words can be in one quest heading. How about separating them in 4-5 headings? Just might work.Yes the tips and help should be longer, I don't know how it's not all there....
I just had the first main quest about killing the wolf. Maybe you forgot to add the update for the first one because it was the same (or maybe you made some very small difference?)The quest description should be updated with quest requirements, are you sure they're not added to the quests?
That's nice because reviewers will start complaining when they get to this.I have someone working on terrain as we speak, so expect some improvement ^^
How about exp. points only when I get 9 draws?I'm not gonna let draw give you bonus exp tho, the idea is nice, but you already get more then enough exp from creeps, and you can draw every 10 seconds.
I was near the first boss. I think I will try again tomorrow to see if it works anywhere else (its night here).I don't know why the save didn't work, other people have saved without problems, maybe you could explain where you was when you saved.
lets say its good map xD skam!!!
You can try to advertise this thread in your signature.Don't u mean 'see' mnib, come give me some good rating, people tend to not try it cause it only has a 3.33 rating <.<
You can try to advertise this thread in your signature.
I tried again to save the map. I saved at the beginning of the map. It again crashed when I loaded it.
i dont know if its already mentioned i dont have time to check posts now maybe later but will u be doing it for multi player or not?
lol i love this game and i got no life (not for real.....) but i love this map im already rewriting triggers i rewrote the casting triggers and the robe one im doing around 1 trigger per day and it will take about 10 days to finish it but im not really good at triggering so im just changing the caster variable into a variable with 9 in it (max 9 players) but its only for me and my bro we love this game lol im not really going to publish it like this unless i get autorization for now its only private games and im sure if a new v is out i have to rewrite most of the triggers againbut i love this map lol (magic addicted
) casters are only classes i like to play and this is insanly well done lol i give
EDITED: k i have found a way to make this quicker, i can modifie the first variables u put and make it into text form then put it in a texting program and use auto correct to replace the single variables into multiplayer ones still dont know if triggers will work correctly but using this trick doesnt change how it originaly was
BTW if i a variable in a trigger is set to always change does it mean it will change for every single person who will use variable even if its same time? plz answer quick i got time to work on triggers right now
Yes, it will change for every person unless you set it to local variable.
tythat makes my job much easyer knowing that it will change for every single person but what i dont get is taht if he did it like that from the begining for all triggers it would of been sorta multiplayer too lol
the way i did the triggers is Caster(player number of owner of casting unit) so each player will always get a diff caster and i think reduces confusion and errors for triggers