1. Head to the 33rd Modeling Contest Poll and drink to your heart's desire.
    Dismiss Notice
  2. Choose your means of doom in the 17th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  4. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  5. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  6. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

World in Conflict

Discussion in 'Map Development' started by Kofi_Banan, Dec 1, 2007.

  1. Kofi_Banan

    Kofi_Banan

    Joined:
    May 26, 2006
    Messages:
    666
    Resources:
    73
    Models:
    68
    Maps:
    5
    Resources:
    73
    World in Conflict

    General info
    Map is mix of ideas from C&C and World in conflict. There are two teams US army and Soviet army. Game takes place in a Town and area around it. Teams objective is to capture 8 of 10 control points and hold them for two minutes. Map is like 60% made.

    Economy
    Each captured control point generates income for whole team.
    Control points
    There are few types of control points with diffrent bonuses for owning team.To capture control point you have to decrease its HP to 50%.

    Radio Tower- increases attack points of all units of thr owning team. (aura)
    Gas Station- increases speed of mechanical units.(aura)
    Hospital-greatly increases health regeneration of infantry units.(aura)
    Mall-more income than other CP's.
    Airport-Ability of paradrop for Generals of Owning team.

    More to come.

    Generals
    Each players chooses a general at start of the game with diffrent skills. General is not a unit , can only use skills and gather XP.

    Units
    You cant train/build any units. You order them in special menu. Orderd units are deliverd to team base with next income. Each army have diffrent units.
    Curent units of Soviet army: Mi-24 , BTR-80 , Infantry , Medic , T-80 , ZSU-Shilka.
    Curent units of US army: Cobra Gunship , M2-Bradley , Stinger Infantry , Medic , Infantry, Abrams Tank , MRLS.

    credits
    Models/Textures were made (and are still being made) by:
    -Kofi_Banan
    -Illidan(Evil)X
    -JEDI_knight
    -PunisherX
    -Mechanical_Man
    -WILLTHEALLMIGHTY
    -Skarb
    Testers:
    -RDZ
    -Noruberator
    -Kwoxer
    -Jacek
    -Addur
    Research:
    -Feanor(TheRussianLord)




    Current BETA
    DOWNLOAD
     

    Attached Files:

    • 1s.JPG
      1s.JPG
      File size:
      67 KB
      Views:
      2,823
    • 2s.JPG
      2s.JPG
      File size:
      77.6 KB
      Views:
      2,768
    • 3s.jpg
      3s.jpg
      File size:
      83.9 KB
      Views:
      5,326
    • 4s.JPG
      4s.JPG
      File size:
      85.3 KB
      Views:
      2,673
    • 5s.JPG
      5s.JPG
      File size:
      64.6 KB
      Views:
      2,604
    Last edited: Jan 17, 2008
  2. HeretoDLstuff

    HeretoDLstuff

    Joined:
    Feb 27, 2007
    Messages:
    2,093
    Resources:
    4
    Models:
    3
    Maps:
    1
    Resources:
    4
    [​IMG]
    Are the icons there by photo editing, or else, how did you make the icons be there ingame? o_O
     
  3. James7

    James7

    Joined:
    Dec 3, 2005
    Messages:
    480
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Maybe he's edited the Interface? Like you know how humans have like a wooden interface and NE has a forest look to it. Maybe he's edited it. Looks reeeeaaaallly good though.

    Though I think you should change the name of the map. If it's based in a single town...I mean...Kinda Ironic to call it WORLD in Conflict if it's only in a single town...
     
  4. Mechanical Man

    Mechanical Man

    Joined:
    Jan 18, 2005
    Messages:
    5,384
    Resources:
    39
    Models:
    30
    Icons:
    3
    Packs:
    1
    Maps:
    4
    Tutorials:
    1
    Resources:
    39
    Looks sweet :D, but shadows would be fine.
     
  5. Serbianbeast

    Serbianbeast

    Joined:
    Sep 26, 2005
    Messages:
    1,070
    Resources:
    9
    Models:
    1
    Icons:
    2
    Maps:
    6
    Resources:
    9
    imba looking map
     
  6. ragingspeedhorn

    ragingspeedhorn

    Joined:
    Apr 30, 2005
    Messages:
    6,521
    Resources:
    14
    Icons:
    5
    Maps:
    7
    Tutorials:
    2
    Resources:
    14
    The houses doesn't fit with the tiles well but besides from that it looks good.
     
  7. Mechanical Man

    Mechanical Man

    Joined:
    Jan 18, 2005
    Messages:
    5,384
    Resources:
    39
    Models:
    30
    Icons:
    3
    Packs:
    1
    Maps:
    4
    Tutorials:
    1
    Resources:
    39
    Yeah, custom tileset would be really cool
     
  8. valkemiere

    valkemiere

    Joined:
    Nov 20, 2006
    Messages:
    541
    Resources:
    3
    Models:
    1
    Maps:
    2
    Resources:
    3
    nice, like red alert, keep a good work, when the beta release?
    i see the building is to small than the tank?
     
  9. Kofi_Banan

    Kofi_Banan

    Joined:
    May 26, 2006
    Messages:
    666
    Resources:
    73
    Models:
    68
    Maps:
    5
    Resources:
    73
    Its just paint made XD
    Well i resigned of world-map as it would just not work with urban fight that i want to have here. Terrain would suck then.
    Im still workin on the terrain.
    its just matter of my Warcraft graph setings :p

    Im bad skiner i cant create my own tiles :/
     
  10. Mechanical Man

    Mechanical Man

    Joined:
    Jan 18, 2005
    Messages:
    5,384
    Resources:
    39
    Models:
    30
    Icons:
    3
    Packs:
    1
    Maps:
    4
    Tutorials:
    1
    Resources:
    39
    Well, I already saw cases when mapmakers (zt2211!) manually removed shadows in object editor. The argument of improving performance is bad as you can always toggle the shadows on/off in graph settings. So I really hope that is just your settings.

    Your T-80 seems without team color. Adding it to your model would look better overall.
     
  11. Kofi_Banan

    Kofi_Banan

    Joined:
    May 26, 2006
    Messages:
    666
    Resources:
    73
    Models:
    68
    Maps:
    5
    Resources:
    73
    Would you rather see the parachutes white or with camo like here ;d?
     

    Attached Files:

  12. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

    Joined:
    Sep 27, 2006
    Messages:
    3,352
    Resources:
    56
    Models:
    42
    Icons:
    8
    Packs:
    1
    Skins:
    1
    Maps:
    1
    Tutorials:
    3
    Resources:
    56
    Show nuke please. That was the most interesting thing about World in Conflict anyway.

    Very very nice though.
     
  13. valkemiere

    valkemiere

    Joined:
    Nov 20, 2006
    Messages:
    541
    Resources:
    3
    Models:
    1
    Maps:
    2
    Resources:
    3
    lol, i know the parasut logo, that from red alert zero hour, is that right?
    how about the commando?
    btw nice parasut ^^b
     
  14. Gausslander

    Gausslander

    Joined:
    Jul 19, 2006
    Messages:
    2,078
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    This looks incredible. I can't wait to play it... +rep for screens .
     
  15. ragingspeedhorn

    ragingspeedhorn

    Joined:
    Apr 30, 2005
    Messages:
    6,521
    Resources:
    14
    Icons:
    5
    Maps:
    7
    Tutorials:
    2
    Resources:
    14
    With camo would be prefered, but the camo looks bad atm, improve!
     
  16. The_wand_mirror

    The_wand_mirror

    Joined:
    Sep 24, 2006
    Messages:
    4,273
    Resources:
    0
    Resources:
    0
    Game looks nice, where you get those flat models and such? i've looked for them but cant find them?
     
  17. Kofi_Banan

    Kofi_Banan

    Joined:
    May 26, 2006
    Messages:
    666
    Resources:
    73
    Models:
    68
    Maps:
    5
    Resources:
    73
    Models were made by me using ingame textures :p 2 of them are in the non approved section.
     
  18. Serbianbeast

    Serbianbeast

    Joined:
    Sep 26, 2005
    Messages:
    1,070
    Resources:
    9
    Models:
    1
    Icons:
    2
    Maps:
    6
    Resources:
    9
    aproved or not, they suit your map well...
    i think i already gave rep to you. but that was the old me.
    new christmas gives you some more rep ^^
     
  19. Kofi_Banan

    Kofi_Banan

    Joined:
    May 26, 2006
    Messages:
    666
    Resources:
    73
    Models:
    68
    Maps:
    5
    Resources:
    73
    Fresh screen of Tomahawk missiles attack - ability of American general.
     

    Attached Files:

    Last edited: Dec 4, 2007
  20. valkemiere

    valkemiere

    Joined:
    Nov 20, 2006
    Messages:
    541
    Resources:
    3
    Models:
    1
    Maps:
    2
    Resources:
    3
    wow, nice tomahawk, looks real! good work!