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World in Conflict

Discussion in 'Map Development' started by Kofi_Banan, Dec 1, 2007.

  1. Kofi_Banan

    Kofi_Banan

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    Oka i added credit for Jedi knight .
    I wont make so many units for now , i just have no time currently i want to focus on gamplay details ,skills balance etc so i can start Tests before new year. But you can be sure that if this map will be succesfull i will update it with new units skills etc. Map size will reach like 1.5 mb i hope it will be playable :d
     
  2. Kil1er

    Kil1er

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    1.5 mb? Great. All of my modern war maps more than 10 mb.
    and a have one questoin: can I download 2S19 MSTA-S mobile Howtzer model, and if I can, Where?
     
  3. LudwigVonDrake

    LudwigVonDrake

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    US tanks? 1 idea from me, how about passive skill which make it stronger than soviet one? but it should be balanced :hohum:

    Quote from WIkipedia:
    As well, the Soviet Union and the United States both benefited from their ability to manufacture a well-balanced medium tank in incredible numbers—about 57,000 T-34s and 49,000 Sherman tanks were built during the war. (http://en.wikipedia.org/wiki/Tank_classification)

    maybe you can make it stronger, or if you want it active skill, just make it active to add strength or what :grin:
     
  4. Pitakebab

    Pitakebab

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    Maybe US tanks could have just simple special attack (autocast or not) which just deals more damage... Or some kind of AOE attack.
     
  5. Kofi_Banan

    Kofi_Banan

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    I uploaded the 2S19 MSTA-S in model section.

    US Land Vehicles will have ability of Uranium Rounds [active , limited by mana] i think.

    Now what about the infantry :p i thnik US infantry should be stronger and more expensive. What about the soviet infantry? suggestions plz :p
     
  6. valkemiere

    valkemiere

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    Soviet more stronger than US army,
    But US army have great medical treatment.
     
  7. Kil1er

    Kil1er

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    I agree with valkemiere, Russia must have more foces than Us, and I not agree that Us weapons better than Russia weapons.
     
  8. LudwigVonDrake

    LudwigVonDrake

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    maybe chuji right, maybe us army need passive/heal skill too <.<
     
  9. Kofi_Banan

    Kofi_Banan

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    Here is current map . Terrain is almost done . System is done. Now i need to work on units stats , abilitys and skills of generals. Beta should be released by next weekend. Is someone willing to help me with tests?
     

    Attached Files:

    • Map.jpg
      Map.jpg
      File size:
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  10. Gausslander

    Gausslander

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    Now that's just crazy awesome.
     
  11. Lonely Wolf.

    Lonely Wolf.

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    Good looking.

    The game itself (Original) sucked big time, maybe this mod will be bether?
     
  12. Kil1er

    Kil1er

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    I can help with tests if you need it...
     
  13. LudwigVonDrake

    LudwigVonDrake

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    good one, anyway, is there highrises in town? if there is, dont locate the airport too near with the town <.>
     
  14. Kofi_Banan

    Kofi_Banan

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    -I dont think that town is to high xd
    [​IMG]
    (i know i need doodas)
     
  15. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    Please, use the shadow map feature. It helps make doodads more part of the environment.

    File--Calculate Shadows and Save Map (may take a while).
     
  16. FamousPker49

    FamousPker49

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    Yo I'd be glad to help you dude
     
  17. DrSick

    DrSick

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    all is cool just make a tileset for that map :thumbs_up:
     
  18. Kofi_Banan

    Kofi_Banan

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    I finished the multiboard , also i decided to add generals abilitys of creating Outposts : Defensive (works like a Orc Burrow) , Medical( heals infantry) , Repairing (reapirs mech units) . So far i finished the Defensive Outpost ability with proper model.
     

    Attached Files:

  19. Mechanical Man

    Mechanical Man

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    I like those bunkers.
     
  20. LudwigVonDrake

    LudwigVonDrake

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    whats that greeny thing there?