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Widgetizer 1.9.0.3

Submitted by PitzerMike
This bundle is marked as approved. It works and satisfies the submission rules.
This tool originates from here

The Widgetizer converts the object data files in Warcraft maps to SLK tables and TXT files. Additionally the WTS strings of the map are internalized. This will result in a remarkable decrease of loading time (on maps with many customized objects).

Simply unzip all files to a folder and start the tool. The readme explains in detail how to use the Widgetizer.

If you are missing a dll or the VB 6 runtime files, you can get the runtime pack here.

If you want to get as much out of the Widgetizer as possible I recommend you dive into the hidden and advanced features of the tool by reading this tutorial.

Keywords:
Widgetizer, Loading Time, Speed, Dota, Optimize
Contents

Widgetizer 1.9.0.3 (Binary)

Reviews
Moderator
Dr Super Good: Very good tool, can really decrease map loading times.
  1. pyropk95

    pyropk95

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    probraly..in fact you are..but im sensing a bad vibe from this.. let run squiggy...run away from this toool!
     
  2. Deaod

    Deaod

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    If you just stop and read the ReadMe, you wouldnt complain.
    What this does is basically converting some tables with information about custom Units/Abilities/... to .SLK files which are bigger in size but are loaded much faster by W3.
    You should use this tool in conjunction with Vexorians Map Optimizer. This ensures you get minimum loading time, but your map will be slightly bigger than the same map only optimized with Vexorians Optimizer.
     
  3. pyropk95

    pyropk95

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    i did optimize it, and it was protected, then i did the widgetizer and it made all my units on the map black cubes, making it so i can do no more customization to it
     
  4. Deaod

    Deaod

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    RTFM.
    Hell, if you really cant read the ReadMes coming with this tool, you shouldnt be using it at all.

    It's clearly stated everywhere, that you should use widgetizer FIRST and THEN Optimize the map.
     
  5. pyropk95

    pyropk95

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    i did!!!! because if you optimize first the widgetizer thinks that theirs like something wrong with the map
     
  6. Squiggy

    Squiggy

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    see.. bad vibes ;)
     
  7. pyropk95

    pyropk95

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    ya bad vibes... end of story
     
  8. Deaod

    Deaod

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    youre contradicting yourself.
    You cant widgetize an optimized and protected map because Widgetizer cant find the (listfile).
     
  9. pyropk95

    pyropk95

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    just testing you...
     
  10. Rikardo

    Rikardo

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    Can this protect maps too? :)
     
  11. PitzerMike

    PitzerMike

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    The only thing it protects in a way is your object editor data.
    Otherwise no. You should use Map Optimizer in combination with this if you want your map protected too.
     
  12. M_Vegeta

    M_Vegeta

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    Can u lock map with this & wx3 map optimizer made by vexorian? cuz quickly read some text and i saw that u could but wich program do it ?and where in the help or read me file i can find this info... would be useful cuz my map get hack and i wanna put a lock on it a strong 1
     
  13. ZlatniLav

    ZlatniLav

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    PitzerMike you made best optimize tool!!!!
    5/5!!!!!!!!!

    EDIT:
    yes, you can! I tested
     
    Last edited by a moderator: Jan 19, 2009
  14. Raziel_br

    Raziel_br

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    How I use this??
     
  15. Storyyeller

    Storyyeller

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    This tool is awesome. I use it on every map.
     
  16. NeverDeath

    NeverDeath

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    This tool seems to be great for what it is intended to do, it does exactly that; However, I am having an issue in my map, where I have roughly 350, give or take a few, custom hero abilities, most of which have 5 ranks. The problem is that when I compile the ability data, 3 of these abilities no longer have tooltips for ranks 1 and 2, they are replaced with a ".", and at ranks 3 and 4 they show parts of the tooltip, but not the whole thing, making it incoherent, and at rank 5 the whole tooltip is finally there.

    In addition to those three abilities, 1 ability doesn't show up anymore at all. Obviously, I can't release a map with an improved load time but some broken/nondescript abilities - So does anyone know how I could manually exclude these 4 select abilities from being compiled? Any help would be greatly appreciated. I read the readme, but saw nothing referencing this, or whether or not it could be done. Thanks in advance.

    -NeverDeath.

    Edit: Regardless of my problem, I am going to give this resource a 5/5, because I'm fairly certain there is a solution to my problem, and the load time reduction through data compilation to SLK files is amazing.

    Edit 2: Figured it out. Nevermind, great program. +rep.
     
    Last edited: Jul 2, 2009
  17. Noobsmoke

    Noobsmoke

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    i have NOD32 and he detects a TROJAN
     
  18. PitzerMike

    PitzerMike

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  19. ikillforeyou

    ikillforeyou

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    This.. tool.. is.. one... word....







    Epic! My 2nd fav mapping tool (after vexorians map protector) This is amazing, such a faster map time, i used this on a map, and guess what, 80% faster load time, thats INCREDIBLE!

    Good job! 5/5
     
  20. Trollkopp

    Trollkopp

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    Problem with widgetizer

    i used the widgetizer for reduce loading time,
    then i optimize the map
    but after that all doodads in the map where invisible.
    still there (can move on the places)
    but not even 1 doodad can be seen.

    what make i wrong ?
    can someone help me ?