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What's about to come in the next months...

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Level 6
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We should just forget about things that have been in the game for the past almost 2 years and just look for the future
 
Hmm... while I agree that some kind of starter guide could be useful, I don't really know what should be explained for new players.

The threat system works in the background and you do not need to know much about it to understand that ">100% is bad for me". Plus, if you are playing alone, the threat system doesn't matter and if you are not, there's almost always someone in the game who can tell you how it works.

Resting? Really, I can not see why this should be mentioned. When I join a game I don't know and select a random hero, the first thing I do is checking all of the ability and skill tooltips. The rest button simply can not be missed, really.

Everything else is self-explanatory. Item systems, skills, talents... it's all WC3 without almost any modifications at all. Everyone is able to read the tooltips to understand how it works. The chat commands can be taken from the quest menu.

But I think a "newbie guide" npc at the starting location couldn't hurt.
 
Level 21
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Hmm... while I agree that some kind of starter guide could be useful, I don't really know what should be explained for new players.

The threat system works in the background and you do not need to know much about it to understand that ">100% is bad for me". Plus, if you are playing alone, the threat system doesn't matter and if you are not, there's almost always someone in the game who can tell you how it works.

Resting? Really, I can not see why this should be mentioned. When I join a game I don't know and select a random hero, the first thing I do is checking all of the ability and skill tooltips. The rest button simply can not be missed, really.

Everything else is self-explanatory. Item systems, skills, talents... it's all WC3 without almost any modifications at all. Everyone is able to read the tooltips to understand how it works. The chat commands can be taken from the quest menu.

But I think a "newbie guide" npc at the starting location couldn't hurt.

Do whatever it takes, just don't throw people into the game with no direction. I've invited 4-5 people to play gaias with me and each and every one got confused. The 2 main things that they didn't realize:
1. There's a spellbook with abilities.
2. Quests are very useful, especially in the beginning.

So although most people might get how it works I think it wouldn't hurt to direct people a little. All they get at the moment is a quest that leads them to who-knows-where. At least I didn't know wtf is Riversdale or where I should find it.

Suggestion:
Put some hints at the beginning that tell people about these aspects:
1. You have spells, you can get to them by pressing Q.
2. Quests are good for your health.
3. Use the Rest ability unless you want to play in hardcore mode.
 
Level 13
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Quests being useful is a pretty common rpg aspect, and as Zwieb said, people should check shit. It's what I do, regardless of language, check out each ability, read stats carefully, test them if i can't and plan out a goal. It might be wrong but that's what restats are for, just get your friends to read shit.

I just hate those npcs in wc3 rpgs with the tooltips, they look tacky. F9 people.

But hey, if you really want to spell shit out for people, go for it. Quite frankly I found gaias an easy rpg to get a grip on.
 
Level 13
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Remember to add a tip on the loading screen introducing people to the ability to click using the left mouse button on npcs (non-playable characters) for more information about the game.

Without that, whatever would they do?!
 
Level 4
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While I don't think you should tell people how to use spells, I do think you should provide info like how many times can I load, or why can't I pick up this item that dropped before i loaded my char, or what the level range for exp is.
 
Level 13
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Yeah that kind of stuff should be mentioned somewhere yet I strongly suggest putting it under F9 and noting on the loading screen that information is available there.
 
Level 6
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Zweib i was wondering if u can increase the talent enchanting of sorcerer the level 2 talent that replenishes 1 mana per crit hit to like 2 mana per crit hit? 1 pretty noting
 
Level 13
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Someone just asked me if that whole Legendary Upgrading system would still be implemented, is that still on the table Zwieb?
 
Level 4
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Do whatever it takes, just don't throw people into the game with no direction. I've invited 4-5 people to play gaias with me and each and every one got confused. The 2 main things that they didn't realize:
1. There's a spellbook with abilities.
2. Quests are very useful, especially in the beginning.

So although most people might get how it works I think it wouldn't hurt to direct people a little. All they get at the moment is a quest that leads them to who-knows-where. At least I didn't know wtf is Riversdale or where I should find it.

Suggestion:
Put some hints at the beginning that tell people about these aspects:
1. You have spells, you can get to them by pressing Q.
2. Quests are good for your health.
3. Use the Rest ability unless you want to play in hardcore mode.

Probabely the *people* you invited to play gaias still need to GROW UP!! An rpg is good when there is mystery, when there are things to discover.
You dont know where Riversdale is? you kidding me??? FIND OUT!
Press Q to get skills?!?!? LOL!! Press R to restore mana/life ??? LOL !!!
Noob Zwieb add introduction on how to attack/walk/shit and so on....
 
Level 21
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Probabely the *people* you invited to play gaias still need to GROW UP!! An rpg is good when there is mystery, when there are things to discover.
You dont know where Riversdale is? you kidding me??? FIND OUT!
Press Q to get skills?!?!? LOL!! Press R to restore mana/life ??? LOL !!!
Noob Zwieb add introduction on how to attack/walk/shit and so on....

Your points have been made before. Restating them doesn't change anything. (And calling people you don't know dumb is just...)
All I'm saying is that the game has absolutely no direction, no hints, no tutorial, no anything. Not very friendly for people that decide to try it out.
 
Level 13
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The basics though are mostly connected to Warcraft 3, they are things that can be learnt from playing the campaign. I see people bitch about the same thing on dota, I'm not saying you're bitching I'm exclusively refering to the dota community but the general idea is the same, it comes down to common sense.

Read your skills, it notes the hotkeys in every one, read F9, it gives you the commands for the game as with pretty much every wc3 map out there.

Also, what you come in to in gaias ins't a gauntlet, the learning curve is very basic, there are wolves, to the west is your first most basic quest, you'd find that by ambling along there, to the east is the first town, there is a path on the ground leading DIRECTLY to it.

Quite frankly I can really just say I disagree man. For people brand new to games, sure, the curve is difficult, but a set tutorial for beginners isn't really what anyone should expect from a WC3 rpg.

If Zwieb wants, I'll write one up for F9, for people that have never touched WC3 before and want to play gaias with you. Most of it is pretty self explanatory though. I'd be happy to write one for beginners, players experienced in WC3 and veterans of gaias, as there are new things you can learn pretty much every day. If I get my shit together and finish that wiki, that would be good too but real life stuff has kept me very busy.

Also, don't start anything with doubtful, he's not right in the head, we've all been there, it never goes well and nobody learns anything.
 
Level 14
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The advice i usually give new players who seem to have trouble with the game:

- If less than 5 players, get a shaman/knight merc in Riversdale
- Collect all drops in the backpack and sell them
- Buy your two spells in Riversdale as soon as you can afford them
- Focus on killing mobs of approx. your level (+/- 3)
- Dont attempt to kill Bosses alone

Everything else should be self-explanatory (resting, quests, items ...)
 
Level 19
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It's a warcraft 3 rpg, if people don't read skills and shit it's because they don't like reading so no point in f9 guide they won't read it anyways.


The only way we could have a "tutorial" is if it would be voice acted and would have to be done to continue.
 
Level 13
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'Don't like reading' is the most sorry excuse to ever put in front of inability to play an rpg.

The guide would be for people who aren't fucktards.

If people want to learn, they can fucking read, I really don't get what the fuss is about it is really, really easy to learn the basics of this game. I could teach my girlfriend to play in an hour and she only touched wc3 for 10 minutes to try out dota for fun, she died repeatedly, had 3 cs and fucked up the hotkeys but 90% of the game can just be played with the mouse since gaias lacks the strategy and gameplay speed dota has.

Please, just read, and if you don't speak English, request a translation, make a translation with a translator, ask here, or play something else.
 
Basicly, the Fjords of Ankhmaron area is your tutorial. I mean none of the bosses is a real challenge in a group. None of the outdoor mobs is a challenge for single characters. The bosses in D1 are simple tank and spank.
I've made the learning curve as flat as possible here. People are often complaining about the lack of difficulty in the lower levels of the game and there are times I got to agree with them.
Then, there are WC3 standards that we have to abide here. Quest menu for game commands, for example. Or how to use a spellbook.

Gaias didn't reinvent the wheel. It's not like there is anything in this game that hasn't been done before. There's no fancy fullscreen systems, no complicated UI tricks like items that serve as menu buttons which I thought is kind of confusing, so said 'fuck that' as a consequence and kept the inventory the way it was intended by WC3.
All I can say is: when playing this game, use your common sense. The item system is self explanatory. Of course you can not wear two armors or two helmets.
When you class is a leather class, of course you can not wear mail armor.

I agree that there should be a tab in the quest menu that explains the threat system. Then again I feel that extended knowledge about it is not really neccessary to use it to beat enemies. You don't need to know any hidden mechanic of the game to understand that you should keep your threat below 100% if you are a damage dealer or higher than 100% if you are the tank in your group. I feel it's self explanatory and also the concept of threat isn't new anyway (heck, World of Warcraft is fucking HUGE! Everyone should have played it at least once in his lifetime). And if you haven't played World of Warcraft by yourself, chances are someone else in your game did.

And yes there are people that play alone, but seriously, the game was never intended to be played alone. It can be played alone, but you won't get even half the fun out of it. And that's totally fine for me. There are singleplayer RPGs out there that are FAR MORE enjoyable than gaias when being played alone simply because when designing a singleplayer RPG, you got more freedom to make the game the way you want it. Multiplayer game design is always restricting. It's rewarding as soon as you play it multiplayer, as it's an integral part of the design, but it loses half of its appeal if you take that component away.
 
Level 17
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This is exciting! I cannot wait for the new versions, keep up the great work!

On another note - don't add a tutorial. Most gamers, particularly in WC3, are impatient and aren't too thrilled on some old-school RPG solo action. They rush into things, they die, they rage, and then they quit because what should be so relatively simple suddenly becomes overwhelmingly complicated.

I was one of those individuals. I believe it was Vestra who helped me get into the swing of things. It really helps when you have a more experienced player guiding you along. That being said, some basic 'how-to-make-your-life-easier-tips-that-should-be-common-sense-but-you're-too-much-of-a-dickhead-to-use-sense-to-figure-them-out' tips would be helpful, like the ones muzzel mentioned before.
 
Just a small update on the progress:
I'm currently rewriting the DestructableHider system and still got some trouble with a minor bug on the road.
Once I'm able to fix this, I think the FPS of this game should improve even more on weaker machines.

I'm also switching over to using a missile system to make spell coding containing missile collision or dummy movement easier.
 
Level 1
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First off, sry about the typos, im not english.
I have to say i REALY love this game , but one thing i miss is: a little backround story on the magical items. It adds more caracther to anny rpg .

Anny ways, great game and keep upp the epicnes :D
 
Level 19
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Mid-April was a little bit optimistic, I gotta say (that's why I don't like throwing out release dates... they are always wrong).

I won't give previews of bosses because it would ruin the fun. But the first boss is almost done already. Next ones are going to be a little faster to be made.

ya don't do it, don't show anything actually until version is released :D
 
Level 13
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You mean, don't show anything until the first beta. Which should last at least a week.
 
There will be a beta again, as I was very pleased with the last beta.
However, the beta will only contain the new trash mobs and bosses, no quests or items, as those can be tested singleplayer and I don't want to ruin the fun for the betatesters when the official release is out.
Also, again, saving will be deactivated.
 
Level 6
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I have a small text file on my machine with all the quests, creep placement sketches and boss designs. Wish I could have you guys take a look, but I don't want to spoiler, so, meh. ;)
All I can say is that I got a little bit of a headache when deciding over the boss locations, because the mountain terrain that is not covered with snow is pretty narrow and there's almost nowhere enough space for a real boss battle.


I saw it :grin: all i can say is you gonna fucking love it ! 1.2.A will be one of the best updates we have seen in a long time and the bossfights will be pretty funny. (im pretty sure at least 2 of the new ones will give u a headache)

so stay tunned zwiebel will rock this update !

saidly i cant really help zwiebel for this coming update because all the terrain is made so far, so even i do some stuff it only will push the release date of the next updates. I wish i could code like he does but thats way out of my league :D
 
Level 19
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There will be a beta again, as I was very pleased with the last beta.
However, the beta will only contain the new trash mobs and bosses, no quests or items, as those can be tested singleplayer and I don't want to ruin the fun for the betatesters when the official release is out.
Also, again, saving will be deactivated.

*hopes i'm beta tester*
 
Level 6
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So i just take the freedom to post some updates, actually that isnt a update lets say some information.

You guys are always so scared about to less space for the upcoming versions, i extended the map to the maximum to show you how much space we really have left and what areas will be published in 1.2. (pictures always say more than words) The pictures are a bit fucked up because its hard for wc3 to show so many doodads (in Gaias ORPG case about 43k if u watch the hole map) at once so dont be suprised to see some strange stuff.


8653571131_8a6e9fba23_b.jpg


Green:
Areas/Dungeons and Interiors which are already published.

Yellow:
Areas/Dungeons and Interiors which will be published in 1.2. (right now its WIP might there is more coming)

Orange:
Interiors which are done already but with no purpose so far.

Red:
Untouched area which might be part of some furhter updates. (i guess we talk about this in version 1.4+)


As you can see D4 is as big as D1/D2 together and also way bigger than D3. All the yellow terrain you can see is already done, (except some parts in D3, there is 2/3 done) that actually means there is no terrain has to be done in 1.2A / 1.2B. (so far at least)

So stay tuned to zwiebels updates about the bosses / quests / items and the upcoming version which will be soon im pretty sure :D

Hope u liked it and im not to sure about if i should guys show you some terrain which you didnt see so far.

Shapy


For those who wanna see the Map without legend

8654673350_a40759efec_b.jpg

 
I gotta say I love how the map looks like from the birdseye view. I like how all the landscapes have different colors and still blend together quite well.

Really looking forward to the updates beyond 1.2 covering the last pieces of unused terrain on the current map size (the northern peninsula of mytargas and the small south east area of mytargas, which will probably be a PVP-battleground or persistant world event)
 
Level 6
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would love to see battleground in the northern part ! capturing flag, with some mix of AoS and gathering resources. That would be awesome
 
Level 13
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You won't get proper pvp out of a game like gaias though, the game has been built for pvm. You'd need some massive reductions on heals for one thing.
 
Well, not neccessarily. Team PVP might have some reasonable balancing from the get go, especially 3on3, as both teams will possible have a healer (or enough nukage to kill at least one unit instantly).


Finished the second bossfight for 1.2A today. Interesting encounter, I gotta say. Might be a little bit too hard in its current state, but beta will put some light on it.
 
Level 13
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That isn't what pvp should be though, it shouldn't be nuke attacks or nuke heals. How lame would it be to be the one guy that gets nuked the fuck out by revenge. Not to mention the length in disables like frost cage and ensnare. It's not viable, not in this rpg.

Looking forward to a hard boss ^_^
 
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