- Joined
- Feb 22, 2006
- Messages
- 3,052
Question 1: What scares you in geometry, such as map layout?
Dark (duh) vast, lots of hidden areas, a single source of bright light, otherwise dim or black... Lots of places for spooks to hide in, closets, etc.
Question 2: What scares you in monsters?
shadows... or things that are hardly visible. cold, ethereal, etc..
Question 3: What scares you in lighting?
Think I answered that above accidentally.
Question 4: How should your flashlight work?
Shines an area right in front of you, flickers...
Question 5: How often should you meet monster?
Often should you feel its prescence, but meet it directly? very little..
Question 6: Do you enjoy linear game play
No, multiple storylines/strategies FTW!
Question 7: As you go deeper inside the place you’re in (where the elevator leads you from the tech demo) should it get deeper and darker?
It should keep the same style.. but I guess darker is good.
Question 8: Should there be any corpses?
Yes.
Question 9: Should monsters have a chance to patrol a certain point?
No, they should just... appear....
Question 10: Whenever a map loads, should there be a chance for a monster to appear/not be there?
For a second, just maybe an image of it appears.
Question 11: Should this mod be centered on a storyline
Depends if you can pull it off well.
--donut3.5--
Dark (duh) vast, lots of hidden areas, a single source of bright light, otherwise dim or black... Lots of places for spooks to hide in, closets, etc.
Question 2: What scares you in monsters?
shadows... or things that are hardly visible. cold, ethereal, etc..
Question 3: What scares you in lighting?
Think I answered that above accidentally.
Question 4: How should your flashlight work?
Shines an area right in front of you, flickers...
Question 5: How often should you meet monster?
Often should you feel its prescence, but meet it directly? very little..
Question 6: Do you enjoy linear game play
No, multiple storylines/strategies FTW!
Question 7: As you go deeper inside the place you’re in (where the elevator leads you from the tech demo) should it get deeper and darker?
It should keep the same style.. but I guess darker is good.
Question 8: Should there be any corpses?
Yes.
Question 9: Should monsters have a chance to patrol a certain point?
No, they should just... appear....
Question 10: Whenever a map loads, should there be a chance for a monster to appear/not be there?
For a second, just maybe an image of it appears.
Question 11: Should this mod be centered on a storyline
Depends if you can pull it off well.
--donut3.5--