- Joined
- May 27, 2007
- Messages
- 186
I am making a mod for Penumbra Overture (Penumbra is a horror game, the scariest game I've played in that genre, you can find more information on frictionalgames.com). It was made by an indie group, because of that the modding community isn't very large.
But I am attempting to create a mod for the game. Since it is a horror game, I need opinions on what scares you.
The follow text is from a post I made on their forums recently, so some of the code might not work, and it was directed towards people who played the tech demo/official game. Please answer the questions that you can.
Question 1: What scares you in geometry, such as map layout? Small, crowded places? Large, long hallways? Cluttered/crowded rooms (such as broken furniture that litter the room, ect)? Doors that are locked (In my mod, there will be at least 1 or more times where a monster flys out behind a locked door after passing through it)
Question 2: What scares you in monsters? Such as how they look? How fast they are? How alert they are? How they make themselves present (such as suddenly jumping out of a ceiling vent) The sound they make? The sound they make when they kill you (I don’t know about you, but the wolf eating you alive in Overture demo scared the hell out of me whenever I saw a wolf in the official game, I just hated that sound)
Question 3: What scares you in lighting? Are you more scared looking in a slightly lit room, or a pitch black room with just your flashlight?
Question 4: How should your flashlight work? Should your flashlight a wider beam, but less lighting power ? Or should it have a more focused, but brighter beam? Or should there be 2 flashlights? One being a wider effect (less power) and a more direct beam?
Question 5: How often should you meet monster? Should it be like the Tech Demo, very rare, or should it be like overture E1, where seeing a monster isn’t too rare of a deal?
Question 6: Do you enjoy linear game play (You are told where to go, and there is only one way to get there, making you go through almost all the rooms in the game)? Or do you like non-lintier game play (Where you are told where to go, but there’s multiple ways to get there, and you might not go into all the rooms in the game)?
Question 7: As you go deeper inside the place you’re in (where the elevator leads you from the tech demo) should it get deeper and darker? Such as a hellish thing started deeper inside the place you’re in, and it’s only recently getting to the top levels of the place? (Where you start in the tech demo)
Question 8: Should there be any corpses? It would be a scare to have the player see something covered in the corner of an empty room. The player goes over to uncover it, when he has it uncovered halfway, the game plays a sudden shriek or scream (not from the corpse) or the door suddenly slams shut.
Question 9: Should monsters have a chance to patrol a certain point? Such as whenever The Roach reaches Point A, it has a 50% chance to head to either Point B, or Point C. And it has that chance whenever The Roach reaches Point A.
Question 10: Whenever a map loads, should there be a chance for a monster to appear/not be there? Such as there’s a 10% chance for a wolf to be in the map, other whys it wouldn’t be there at all? (Would make it fun to see a wolf at a hallway you thought was safe)
Question 11: Should this mod be centered on a storyline (such as E1) or should it be more like the Tech demo, which would be a lot easier for me. Or should it be a mix?
Copy/paste the follow code, and answer the questions in the space between each question.
I need user feedback heavily.
The Roach = http://frictionalgames.com/penumbramedia/# (The picture you need is the flying bat thing)
The picture of it is pretty bad, but it works.
You do not use guns in penumbra, instead you use the environment or sneak past the monsters. The Roach is the only monsterish looking creature in the game.
But I am attempting to create a mod for the game. Since it is a horror game, I need opinions on what scares you.
The follow text is from a post I made on their forums recently, so some of the code might not work, and it was directed towards people who played the tech demo/official game. Please answer the questions that you can.
Question 1: What scares you in geometry, such as map layout? Small, crowded places? Large, long hallways? Cluttered/crowded rooms (such as broken furniture that litter the room, ect)? Doors that are locked (In my mod, there will be at least 1 or more times where a monster flys out behind a locked door after passing through it)
Question 2: What scares you in monsters? Such as how they look? How fast they are? How alert they are? How they make themselves present (such as suddenly jumping out of a ceiling vent) The sound they make? The sound they make when they kill you (I don’t know about you, but the wolf eating you alive in Overture demo scared the hell out of me whenever I saw a wolf in the official game, I just hated that sound)
Question 3: What scares you in lighting? Are you more scared looking in a slightly lit room, or a pitch black room with just your flashlight?
Question 4: How should your flashlight work? Should your flashlight a wider beam, but less lighting power ? Or should it have a more focused, but brighter beam? Or should there be 2 flashlights? One being a wider effect (less power) and a more direct beam?
Question 5: How often should you meet monster? Should it be like the Tech Demo, very rare, or should it be like overture E1, where seeing a monster isn’t too rare of a deal?
Question 6: Do you enjoy linear game play (You are told where to go, and there is only one way to get there, making you go through almost all the rooms in the game)? Or do you like non-lintier game play (Where you are told where to go, but there’s multiple ways to get there, and you might not go into all the rooms in the game)?
Question 7: As you go deeper inside the place you’re in (where the elevator leads you from the tech demo) should it get deeper and darker? Such as a hellish thing started deeper inside the place you’re in, and it’s only recently getting to the top levels of the place? (Where you start in the tech demo)
Question 8: Should there be any corpses? It would be a scare to have the player see something covered in the corner of an empty room. The player goes over to uncover it, when he has it uncovered halfway, the game plays a sudden shriek or scream (not from the corpse) or the door suddenly slams shut.
Question 9: Should monsters have a chance to patrol a certain point? Such as whenever The Roach reaches Point A, it has a 50% chance to head to either Point B, or Point C. And it has that chance whenever The Roach reaches Point A.
Question 10: Whenever a map loads, should there be a chance for a monster to appear/not be there? Such as there’s a 10% chance for a wolf to be in the map, other whys it wouldn’t be there at all? (Would make it fun to see a wolf at a hallway you thought was safe)
Question 11: Should this mod be centered on a storyline (such as E1) or should it be more like the Tech demo, which would be a lot easier for me. Or should it be a mix?
Copy/paste the follow code, and answer the questions in the space between each question.
HTML:
[b]Question 1: What scares you in geometry, such as map layout? [/b]
[b]
Question 2: What scares you in monsters?[/b]
[b]
Question 3: What scares you in lighting? [/b]
[b]Question 4: How should your flashlight work?[/b]
[b]Question 5: How often should you meet monster? [/b]
[b]Question 6: Do you enjoy linear game play[/b]
[b]Question 7: As you go deeper inside the place you’re in (where the elevator leads you from the tech demo) should it get deeper and darker?[/b]
[b]Question 8: Should there be any corpses?[/b]
[b]Question 9: Should monsters have a chance to patrol a certain point? [/b]
[b]Question 10: Whenever a map loads, should there be a chance for a monster to appear/not be there? [/b]
[b]
Question 11: Should this mod be centered on a storyline [/b]
I need user feedback heavily.
The Roach = http://frictionalgames.com/penumbramedia/# (The picture you need is the flying bat thing)
The picture of it is pretty bad, but it works.
You do not use guns in penumbra, instead you use the environment or sneak past the monsters. The Roach is the only monsterish looking creature in the game.
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