I don't know if this is some unknown bug of patch 1.29 (1.29.1 and 1.29.2 too) and I haven't seem people talking about this but if you place a Pathing Blocker (Air) or even a Pathing Blocker (Both) you cannot detect if flyability is off with triggers unless you trigger all points inside the region one by one by triggering it through:
Environment - Set terrain pathing at ("Target Point") of type Flyability to Off
I'm making a jump ability and I can't allow people to go jumping all around the map. It already can detect deep and shallow water but I need to figure out a way to detect flyability in order to simulate high walls (which you cannot jump over). Any ideas
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Environment - Set terrain pathing at ("Target Point") of type Flyability to Off
I'm making a jump ability and I can't allow people to go jumping all around the map. It already can detect deep and shallow water but I need to figure out a way to detect flyability in order to simulate high walls (which you cannot jump over). Any ideas