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baassee
Presents
An online game remade into WC3 Style...
Bloons TD!
Presents
An online game remade into WC3 Style...
Bloons TD!
General Information
IdeaThe idea is taken from ninjakiwi's popualar yet impressive game series Bloons TD
As mine will be a little bit more based on the last one, here is the link
Link to Bloons TD 4
Full credit is given to ninjakiwi for the main idea about bloons, I will only take credit for my work that I've done
Features
*Complete triggered missile system that features:*Freezing system, made for the freezing towers
- *Missiles that moves into a proper direction and got each their own popcount that wont interfear with other missiles.
*The missiles can't go out from "your map" if you play single map play.
*Special effects are reduced for amount of missiles fired to reduce in-game laggs.
*Both single and team play mode that supports up to 8 players! With this if you are multiple players, you can all play in each and every map you chose or you can play team vs. team or even team vs. computer (like a normal TD)
*Different maps and every player can play a different map at the same time.
*Freeplay mode after you've past your round difficult(Easy 50 rounds / Medium 60 rounds / Hard 70 rounds) This freeplay mode will make it own spawns, unlimited levels!
*No more "oh god the bastards leak", the team maps are more centralized and each and every player works together on the same spot and not at many different spots.
*Acopalypse mode (as in Bloons TD4), bloons wont stop comming unless you loose all your lives.
*Still catching the actuall "bloons" feeling with the "if pink bloon dies, yellow will spawn, yellow dies, green spawn and it goes on"
*Restart function, if you loose, you can change to another map or play the same map again with the old difficult or a new one.
*Rank system from Bloons TD4, so you wont have all towers from the start and have to earn them.
*Save/Load system to remember your rankings (trying to fix a system with shortest code possible)
*Upgrade system which improves the tower and only works for each and every tower so if tower 1 upgrade pop amount, tower 2 wont have that upgrade nor tower 3
The map
The map is multiple maps inside one, ofc the size of them isn't very big and there aren't many of them but atm there are 3 single maps and one team vs. team map (the last one can't I get a proper screenie too)
The Double SS (Very Easy)
As you might see this is a very easy map and it is made for single player. You can easily group your towers and have the maximum use of all your towers. This is the beginner stage, if this is your first time playing it will be suggested to play this (it will be suggested for the newbies when playing the map too, don't worry)The Spinner (Medium)
As you might see this is a little harder then the Double SS, first of all it is longer. Now you think, why should that be a problem. Well in the start it isn't but when you go on to the harder levels you'll notice that you have a massive space problem for your towers. Not only that, you can't group towers so you can't use the technique, everyone at once tactics.The Offroad (Very Hard)
This map is quite big, I probably should scale it down later but for now I like it. There are no hard map yet as you see, this is a very hard map. Why? Well it got first of all multiple paths but also it splits into more parts for each "stage level" of the map. First 2 paths, then 3, 4 and at last 5. The bloons choose their path completly random so the right can go left and left to right, middle to right, left to middle and it goes on.Map Version
At the very moment the map is on the Alpha stage. It is not playable (well I can play it but it is not much to play). Much things have to be done before I release it BETA but I will try not to make the BETA to complicated and not having all the features (ofc the stuff that is extremly needed to show will be there, like the missile system). And also have patiens, I have a life too and I can't be to busy working on this as the life have to go on. Also I'm workin' on DonDustin's map too so have to keep him in mind.
The Lists
What have been done
*Bloon type, red, blue, green, yellow, pink, black, white and zebra are done.
*With that above that also is done is the system that spawns the next bloon when another die.
*Missile system is mostly done, have a few bugs left to fix but nothing to big
*3 maps are finished, filled with regions.
*Movement system (the bloons)Upgrading it to a new one
*Level 1 - 10 are FINISHED YAY
*Bloon model ~credit goes to Amigurumi for creating this
*More updates comming up, working on the terrain a little
*Code System implented made by TriggerHappy187
*Prevent saving system added made by TriggerHappy187
*Dart model ~credit goes to Amigurumi for creating this
*Spawn systemTo do list
Oh god this will be huge ...
*Complete the missile system
*Make the freeze system
*Finish all types of bloons that are left (lead, ceramic, camo, MOAB, BFB
*Choose map system (got some bugs atm that are huge)
*Finish all level to 70 (basic the integer numbers of each level of spawns and how many of that and this bloon)
*Make the freeplay mode system
*Make all towers (only have dart tower atm)
*Make all upgrades
*Make sell system that counts in the upgrades
*Terrain fix, yes some doodads will do it!
*New maps including maps that got roads on a higher height and lower
*Restart function (well have on working but I dont think it wont work later so have to remake it)
*Implent a code system
*And it goes on ...
What I need from you!
First of all, I need your point of view of this project.
Suggestions suggestions I'm always open for it as long as it got the simple bloon feeling about it
MODELSgod I'm using wisps as bloons right now, I need real bloons like in Bloons TD, also monkey tower models and the "boom" model are needed.
Gramma correcter, I am pretty good in my english classes but I make mistakes like everybody else (A)
Spawning is fixed, so are levels. Movement is fixed. Now working on with the annoying pop sound.
Yes I know I am not updating this much but I'm doing lots of stuff and dont have time to write here all the time
Well the spawn system is ready, uploaded in the spell section too for those who want to take a closer look
-Commonly I fixed most visual things as symmetry stuff
-No terrain changes yet
-I got the triggers I need for a release just need to bind them with other triggers
-Also got a dart for the darts made of the maker of the bloon model, cant spell the name so wont try
-Else it is starting to look good, hopefully the Alpha playable will be out soon stay tuned!
-Fixed the movement for player 4,5,6,7,8
-Added Screenshots about the choosing system
-Changed few stuff on the game interface and also the constants
-Reworked the choosing system to support 8 players
-Fixed region bug, found it in the optimizing state
-Movement system complete for player 1,2,3
-Lots of variable added for the movement system
-Changed few stuff on the game interface and also the constants
-Reworked the choosing system to support 8 players
-Fixed region bug, found it in the optimizing state
-Movement system complete for player 1,2,3
-Lots of variable added for the movement system
-Added a small screenshot of the bloons
-Fixed the RBE numbers of level 11-25
-Fixed the height of the bloons
-Fixed the RBE numbers of level 11-25
-Fixed the height of the bloons
-Added a camera system
-Added Prevent Save System and Code System
Have a good time!
Happy holidays! - 24/12 - 2009
Best of luck and wishes
regards
~baassee
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