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Warhammer - Greenskins (1H)

MerRy ChrisTMas, ya Zoggin Sn0TT GITZ!
WAAAAAAAAAAAGH!!

- Ugslap, Da Singin' Orc

This pack includes
- Savage Orc
- Orc Boy
- Black Orc
- Black Orc Warboss
- Black Orc Warboss (Hero)

The models here use an omni-skin, meaning you only have to import it once in order to use every model featured int he pack.

Keywords: Greenskins, Greenskin, Greenskinz, Bloody, Sun, Boyz, Orc, Infantry, Soldier, Warrior, Black, Heavy, Boss, Choppa, 1, Hand, Warhammer, War, Hammer, Fantasy, Green, Wazzoks

Changes
- Fixed healthbar height on all Greenskins
- Added Snotling to pack
- Optimized models via MDLX Optimizer
- Removed unused Event Objects
- Removed unused textures
- Removed more unused stuff
- Manually removed remaining keyframes and unused textures reported by Sanity Checker - optimizer tools just corrupt things, manual is the only (but painful) way @-@
Previews
Contents

Greenskin - Black Orc (Model)

Greenskin - Black Orc Warboss (Model)

Greenskin - Black Orc Warboss (Hero) (Model)

Greenskin - Orc Boy (Model)

Greenskin - Savage Orc (Model)

Snotling (Model)

Reviews
General Frank
A wonderfully made pack of warhammer Orks. Models work in-game and perform well. Good job.
I do not know why but I can no longer see the preview of the model in 3d how it moves and attacks etc etc etc. Does anyone know why?
 
Great model! Amazing as always. I can't wait for Grimgore Ironhide and Emperor Karl Franz if you're planning on making them as well! :^D Happy Holidays!
 
Awesome models, I'm really glad there's finally something for warhammer orcs. Would also love if you did goblins.
 
Coming up next is the Empire update (improved uniforms and animations)
After that, 2H Orcs and either some individual night goblin models or a snotling swarm model (3 snotlings, hyper low-quality indevidual models)

If I end up making Greenskin heroes, there will only be these 5
- Grimgor Ironhide
- Grumlok & Gazbag
- Skarsnik
- Wurzzag
- Azhag
 
Coming up next is the Empire update (improved uniforms and animations)
After that, 2H Orcs and either some individual night goblin models or a snotling swarm model (3 snotlings, hyper low-quality indevidual models)

If I end up making Greenskin heroes, there will only be these 5
- Grimgor Ironhide
- Grumlok & Gazbag
- Skarsnik
- Wurzzag
- Azhag
Whoa, Azhag is gonna be a challenge!
 
[QUOTE = "HerrDave, post: 3391681, membro: 234820"] Il prossimo aggiornamento è l'Impero (uniformi e animazioni migliorate)
Dopodiché, 2H Orcs e alcuni singoli modelli di folletti notturni o un modello di sciame di moccioli (3 mozzi, modelli singoli di qualità ultra bassa)

Se finirò per creare eroi di Greenskin, ci saranno solo questi 5
- Grimgor Ironhide
- Grumlok e Gazbag
- Skarsnik
- Wurzzag
- Azhag [/ QUOTE]

heros orcs and wiverns and boar
 
HerrDave,

Incredible models, have part way inspired me to finally get into the map making scene, along with the desire to stick it to activizzard.


Stay strong brother, you fight the good fight, can't wait for your next work.
 
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Cool models! I'd be happy to use them in my Warhammer mod:goblin_yeah::goblin_yeah:

However, as the Panda Tanke General said above, health bars are not positioned properly.
I also have two additional requests (one minor, the other major):
The minor one is to add heroglow to the Black Warboss.
The major one is to make the .blp file use the path war3mapImported\xyz.blp as opposed to just xyz.blp. This is of immense importance for people like me who are importing the same resource into multiple maps.
 
Very nice models, but the amount of optimization that can be done here is still huge.
There is a huge lot of unused tracks that can, if removed, reduce the size of the model but a big amount.


You can use MDLX Optimizer (drag and drop an .mdx into the white window) to remove the unused tracks or you can use any text editor remove them (in .mdl)
 
Very nice models, but the amount of optimization that can be done here is still huge.
There is a huge lot of unused tracks that can, if removed, reduce the size of the model but a big amount.


You can use MDLX Optimizer (drag and drop an .mdx into the white window) to remove the unused tracks or you can use any text editor remove them (in .mdl)
Nice, I've never used this tool before

Updating pack now
 
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