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Model/Icon request : Wizard and Archer hat/hood

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Level 24
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Aug 1, 2013
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4,657
Hi all.

I am making a dungeon map with several classes for heroes.
Guardian, Warrior, Assassin, Ranger, Marksman, Elementalist, Cleric, Druid.

I also use custom items that will be attached to the heroes.
However I cannot find many models for hats/helmets for wizards and archers.

Armor is classified in 3 categories: Heavy, Medium and Light.

The wizards and archers use medium and light (depending on class).
Can some people make the models and icons for those?
There are many examples for ideas if you google for headgear for fantasy rpg games.

Credits will ofcourse be given.

Full sets of weapons/armor is ofcourse even more appreciated.
Here are all item classes that I use:
Weapons:
  • Sword (1h)
  • Greatsword (2h)
  • Axe (1h)
  • Battleaxe (2h)
  • Mace (1h)
  • Warhammer (2h)
  • Spear (2h)
  • Bow (2h)
  • Wand (1h)
  • Staff (2h)
  • Shield (offhand)
  • Orb (offhand)

Armor: (Heavy/Medium/Light)
  • Headgear
  • Overall/Top
  • Boots
 
Level 24
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So far I have:
For mages: WizardsHat, Mage Hat by Sunchips and SkullShroudbySunchips
For archers: bandana, ArcaneHood and Simple Hood

I am actually more concerned about models than icons... well because there are only a few models and many icons.
Having icons specificly for those models would be amazing though.

Yeah well I don't like making promises but I guess we could try making armors and stuff.
Do you see my point?

No offense against making nice models but I do want to have about an equal amount for all different items.
Not like heavy classes have 1000 items to choose from and light classes have only 10.
So if there would be more models for classes that I already have a lot of items for, I will remove another one... probably.
 
Level 24
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4,657
They use the regular villager model :D
This model in fact.

Every class has the same unit. Every class has a few different weapons it can carry.
Example: The assassin is both melee and ranged. He can wield a bow and a sword/shield.

That is also the reason why the attachment are so important.
Because they make the visual difference between the heroes.
 
Level 30
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Jul 23, 2009
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1,029
Alright, I suggest you move the weapon ref's in that model you are using so that the right and left hand ref's are positioned in roughly the same place in each respective hand. By default that model has so different positioning for the both hands so one model only fits in one hand. That's why I am usually including one model for each hand in my attachment uploads so that there is one for each hand.

If you however move the ref's you can use one and the same attachment in both hands. Useful if you want dual wield, otherwise; nvm.
 
Level 24
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The weapons have their attachments in these orders:
JASS:
function GetItemAttachmentPoint takes integer class, integer subclass returns string
        if class == Item_Class_Main_Hand then
            if subclass == Item_Subclass_Sword then
                return "left hand"
            elseif subclass == Item_Subclass_Greatsword then
                return "right hand"
            elseif subclass == Item_Subclass_Axe then
                return "left hand"
            elseif subclass == Item_Subclass_Battleaxe then
                return "right hand"
            elseif subclass == Item_Subclass_Mace then
                return "left hand"
            elseif subclass == Item_Subclass_Warhammer then
                return "right hand"
            elseif subclass == Item_Subclass_Bow then
                return "left hand"
            elseif subclass == Item_Subclass_Wand then
                return "left hand"
            elseif subclass == Item_Subclass_Staff then
                return "right hand"
            elseif subclass == Item_Subclass_Spear then
                return "right hand"
            endif
        elseif class == Item_Class_Off_Hand then
            return "right hand"
        elseif class == Item_Class_Helmet then
            return "head"
        elseif class == Item_Class_Armor then
            return "chest"
        elseif class == Item_Class_Boots then
            return "feet"
        endif
        return ""
    endfunction

I use the normal ones... for most of them because I would have to switch every model like a shield for example.

Right hand slots are offhand and two-handed weapons.
Left hand slots are one-handed weapons.
Armor is obvious...

I don't need dual handed so if it would save you some work then... but if you just want stuff to be nice and other people may use it too if you want that so... idc about dual hand.
 
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