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Age of Chivalry

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Age of Chivalry

Age of Chivalry is a Medieval, First Person based Mod for the HL2 Engine (CS:S, HL2, DOD:S). Choose your Side: The evil Mason Order or the Agathia Knights. Each Side has Different Colors , Weapon Skins and Armor.
You play as a Knight, Footman or Archer. They all have different Armor and Weapons.

Knight:

• Heavy armor
• Melee range weapons

Weapons and classes of a Knight:

Sword Knight:

• Bastardsword with Shield ( You can Block Arrows with a Shield )
• 2H Bastardsword
• Throwing knives
• Knive
Axe/Warhammer Knight:
• Sword with Shield
• 2H Axe/Warhammer (Powerfull Melee Weapons)
• Throwing Axes
• 1H Axe
Flail Knight
• 2H Bastardsword
• Flail with Shield
• Throwing Knives
• Knive

Archer:

• Ranged Weapon
• Low Armor

Longbowman:
• Longbow with 20 Arrows ( very precise standard weapon )
• Short Sword
• 2 Knives
Crossbowman:
• Crossbow with 15 Arrows ( Very powerfull shots but long reload )
• Short Sword
• 2 Knives
Spearthrower:
• Spear with Shield
• Throwing Spear ( 6 , very powerfull )
• Short Sword

Footman:

• Very Fast
• Medium Armor

Swordsman:
• Longsword with Shield
• 1H Longsword without shield
• Grenade ( When it hits something, it burns )
• Knive
Mazeman:
• 1H Maze
• Maze with Shield
• Grenade
• Knive
Halberdier:
• 2H Halberd ( Very long range )
• Short Sword
• 1H Axe
• Grenade


Everything is in First Person and brings a lot of fun. I picked some random Youtube Video of the Gameplay and pasted it here. Enjoy

 

Dr Super Good

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Looks rather poor imitation of medevil combat. Firstly, archers were equivently snipers who could stand way back from any combat and had to rely on artilery like bombardment to actually hurt people. Secondly the swords appear far too over powered, killing people on contact with the most inaccurate of swings.

Yes swords were pretty deadly, but armor was pretty good at reflecting them. Thus the weapon would eithor need to be accuratly used to penatrate a weakness in the armor (like a joint) or else had to actually break through the armor (certain heavy axes but only early on). In the end, swords were near usless against armor, thus why they died out. On the otherhand, arrows were pretty effective against armor as they penatrated it (especially crossbows and longbows) and so a well shot bolt / arrow at a helmate could instantly kill some one. This was made up by the fact that archers did not wear strong armor and so were very voundrable to other archers or any melee units which snuck up on them.

Thus, the bows should be used less like asassult rifles and more like artillery (in that clip of game footage one of the players was clearly straffing left and right at closeish range as if he was using a gun of some kind). In the middleages, only complet retards would use bows as a close range weapon, in which case they would be a total overkill and the archer would be a sitting duck. They were eithor used behind cover, on horse back or else from the back of the battle field.

The knight combat should last longer, fights between knights lasted a decent ammount of time in real life each dealing and taking quite a number of blows until they could penatrate each other's armor.

Also where is the cavelery? Knights commonly used to ride horses into combat and would be equivently tanks, as with a horse they could pretty much mince common infantry (this mod appears to have none of that) and also easilly chop people's heads off (instant death). Infact, many weapons like the Halberd was specially designed for anti cavelery use, especially long weapons.

Thus, I would tend to say that mod is pretty crappy. The ammount of realisim in it is non existant and also it shows units on par with each other which were completly the opposite in real life.
They should much rather have made it a fight between middle aged bandits / common soldiers with little or no armor as then the weapons might make more sense and the fact that they die in only a few hits as well.
 
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You really need to learn to summarize. I can't remember the last time I actually read one of your posts all the way through. I'll just take the conclusion.

Thus, I would tend to say that mod is pretty crappy. The ammount of realisim in it is non existant and also it shows units on par with each other which were completly the opposite in real life.
They should much rather have made it a fight between middle aged bandits / common soldiers with little or no armor as then the weapons might make more sense and the fact that they die in only a few hits as well.
It's a video game. Video games aren't realistic.

This even includes Second Life, considering most of the people that play that, are making minimum wage in real life, and could never actually own a fashion line, or make hundreds of friends.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,201
If they spend all that effort making a mod though, they could atleast spend some time doing research?

Yes, games do not have to be 100% realistic, but still they should atleast have some realistic axpects to them, especially a medieval mod. If they actually did research, it could have been both educational and fun instead of it just meant to be fun and mislead people as to how combat was faught in the middle ages.
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
If they spend all that effort making a mod though, they could atleast spend some time doing research?

Yes, games do not have to be 100% realistic, but still they should atleast have some realistic axpects to them, especially a medieval mod. If they actually did research, it could have been both educational and fun instead of it just meant to be fun and mislead people as to how combat was faught in the middle ages.
I'm going to go ahead and guess that most people don't give a shit how people actually fought during the middle ages.
 
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