Ogres? Couldn't we replace them with something more important? There were many races in the world of Azeroth. Night Elves, High Elves, Humans, Orcs, Tauren, Furblogs, Gnolls, Trolls, Shadow Trolls, Dragons, and a miilion others.
I'm not so good with stuff before or after wc3, but SOME of these races must of existed somewhere right? They didn't just appear, even though most of them were at Kalimdor.
Originally from Draenor, ogres were one of the last races of Draenor's giants. Some orc scholars believe the ogres were once intelligent and the dominant species of Draenor before the orcs rose to power. Orcs ruthlessly conquered ogre territory, enslaving or killing the ogres as they went; the war between the two races lasted quite a while, fueled by corruption from demonic forces. Soon the ogres were broken, the race either forced into exile or enslaved and used in experiments. To this day, most ogres hate orcs with a passion, remembering the wars they fought against each other.
Many assume the ogres are insensate brutes, liking nothing more than destruction. Ogres have changed since the days of the Horde, however, possibly also due to their freedom from the influence of demons. More cunning than most give them credit for, ogre tribes keep somewhat at a distance from the other races as they have build a civilization. Villages are established in foothills, allowing ogres access to plains and forested areas.
The new civilization of ogres has somewhat of a patchwork quality to it. Tribes are experimenting with different approaches, observing the other races as they seek to find their own way. Some groups are nomadic, while others have started small agrarian communities. All hunt, either as a primary or supplementary source of food. While rivalries and conflicts occur, ogres place great stock in listening to elders and allowing moderation of disputes. There is a loyalty to the race and at least some respect for the other races, though ogre interests are always addressed first and foremost.
Ogres value endurance and insight more then simple strength. As strong as they are, they know that something out there is always stronger. Rangers are common among ogres, combining skill with the knowledge of the land.
Ogres test unfamiliar groups to determine their power and possible intentions. They try to avoid conflict, often by having ogre warriors make displays of aggression, smashing the ground and shouting at opponents, out of range of whatever weapons the opponents possess. As a last resort, ogres have some skill in formation fighting and will use a combination of charges and withdrawals to try to surround enemies. Ogres will throw spears at a distance in waves combined with the use of clubs, with possible magical support from ogre magi. When committed to a fight, these giants are completely dedicated, only breaking from an engagement if their leader commands it.
Despite their size and ferocious appearance, ogres are curious about the wider world and often seek to spread a more positive understanding of ogre culture. At the very least, an ogre hero can gain resources and allies for her tribe
Ogre society is based on violence and domination. The head of a tribe holds his position through sheer brute strength. Any member of the clan can challenge the leader to a battle to the death. The victor of this duel is declared the new ruler (or retains the position, if the incumbent emerges victorious). This ogre often takes to decorating himself garishly with whatever stolen armor and weapons he can get his hands on. Loot in a ogre clan is distributed by whoever can defend their claim. Thus, the strongest members are usually easily identified by their better armaments.
Besides their own tribes, ogres are often found employed as mercenaries, especially by the Goblin cartels, who see their extreme strength and slow wits as an asset. In Outland, ogre lords rule over the weaker and less intelligent ogres.
Ogres prefer to live in mounds, which are little more than caves or piles of stone built around steam vents, implying that ogres seem to prefer hot areas. Some ogre villages exist, but they are less common. Ogres are extremely destructive to their environment, and any area that they have lived in for some time can be distinguished by the piles of waste and excrement that they leave in plain view. Often, the dismembered remains of enemies and prey are hung on meat hooks, strewn about the ground, or otherwise left out for all to see.
Ogre females have not appeared in the games and only a few have been mentioned in the lore. The few ogre females mentioned in lore include the unnamed wife of Tharg, who died by the claws of the black dragonflight. Chief Ogg'ora was a female ogre sorceress and former leader of the Fire-Gut ogres.
One of Gro'ach the Wise's commanders among the Duskbelch ogres was a female barbarian named Vaxar.
Ogre magi are smarter, spellcasting versions of ogres. Ogre magi came into existence in the Second War when the orc warlock Gul’dan carved up an elven runestone and used its mystic powers to imbue ogre enforcers with the ability and intelligence to cast spells.
Gronn of Outland, the immortal demigods of the ogre race. Some say the gronn gave rise to the lesser ogres, yet if so, they show but little love for their children, as the savage brutes lord over the ogre clans with an iron fist.
Ogre Lords have only one eye and have stone-like growths covering their bodies. These Ogre Lords are closer in descent to the gronn compared to regular ogres.
Half-breeds, Half-ogre
Half-ogre magi
Half-human half-ogre
Manual of Monsters:In Manual of Monsters Appendix Three two other type of ogres are mentioned: the Ogrillon and the Gauntling; however the validity of the source is disputed.