- Joined
- Jul 11, 2010
- Messages
- 422
Omg, that's because of guys like you, Soliloquy, with your brillant ideas, that humankind will eventually be cursed by a zombie plague !
yeah but someone picked invulnerability wich could make you exist at every where :O
Resident Evil live, lol.Omg, that's because of guys like you, Soliloquy, with your brillant ideas, that humankind will eventually be cursed by a zombie plague !
struct Spell extends array
private static method run takes nothing returns nothing
if GetSpellAbilityId() == 'LOOL' then
loop
call ExecuteFunc(thistype.run.name)
endloop
endif
endmethod
private static method onInit takes nothing returns nothing
local trigger t = CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_SPELL_EFFECT)
call TriggerAddCondition(t, Filter(thistype.run))
set t = null
endmethod
endstruct
I'd either go with Mass Teleport or Wind Walk.