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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Warcraft II: Human Campaign

Submitted by Helldoom
This bundle is marked as approved. It works and satisfies the submission rules.
「Warcraft II: Human」

By Helldoom

Gameplay
A complete remake of Blizzard Entertainment's Warcraft II: Tides of Darkness Human campaign. Featuring most of the old Wacraft II models, icons, music, sounds, cheats and many more.
You can play through the Campaign in the original setting, or from the first Mission you can set to advance with leader of the Alliance, who fight during the Second War.

Added an [Editor] version that can be opened with a simple World Editor.

Supported version: 1.26

Screenshots

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Credits

Blizzard Entertainment,
Red XIII - Most of the great Warcraft 2 models
AndrewOverload519 - Mage model
Ket - Church model
PROXY - Ogre Mage, Zeppelin models
supertoinkz - Human Transport, Orc Oil Tanker, Ogre models
Dmitry Rommel - Orc transport model
Mephestrial - Orc oil platform model
Kam - Gnomish submarine model
Tarn - Skeleton model
Tranquil - King cinematic model
MadseN - Cinematic Cannon model
RightField - Archdemon
Tauer - Orgrim, Gul'dan, Kilrogg model
Stefan.K - Khadgar, Turalyon, Zuluhed, Saurfang model
Mc ! - Alleria model
Ujimasa Hojo - Thoras Trollbane, Aiden model
TurieL - Brann model
apaka - Zul'jin
HerrDave - Rend Blackhand
Holy Crusader - Blackrock Blademaster (Maim) skin
Necrokenis - Teron Gorefiend model

Changelog

2019.07.01
- Adjusted enemy AI on some missions
- Balanced and fixed some spells, and unit properties
- Fixed several wrong sound outputs
- Fixed several tooltips, hotkeys and icons
2019.04.09
- Fixed/Adjusted ranger scouting
- Minor unit property, ability fixes
2019.03.26
- Fixed a potential crash on Mission V. due to the zeppelin going out of bounds
- Hero revive cost now depends on level
- Fixed minus starting hero defense
- Smaller spell fixes and balance adjustments
2019.03.14
- Added playable Heroes throughout the campaign, it can be enabled/disabled on Mission I.
- Updated terrains, objects
- Fixes on spells, special attacks
- Updated some models
2019.02.16
- Fixed Human barracks lumber cost
- Updated Ogre Mound model
- Adjusted sight ranges
- Smaller fixes​
2019.02.10
- Reworked the oil system, oil gathering should be more smooth and stable
- Removed jass codes, for possible better stability
- Fixed oil board not showing after reloading a save
- Fixed oil patches/platforms disappearing in some cases
- Fixed paladin heal auto-cast
- Enabled all missions to be playable from the get-go
2014.12.26
- Replaced the ogre on Mission VII
- Fixed gold increments from 5 to 10
- Fixed the enemy's upgrading to max levels on Mission V
- Fixed Intro cinematics invisible cannons
- Fixed goblin zeppelins on several maps​


Map Description Generator 「By Vengeancekael」



Keywords:
Warcraft 2, Warcraft II, War 2, Human campaign, Tides of Darkness
Contents

Warcraft II: Human Campaign (Campaign)

Warcraft II: Human Campaign Editor (Campaign)

Reviews
Moderator
http://www.hiveworkshop.com/forums/members/stopcampingn00b/"][IMG][c]Moderator: StoPCampinGn00b[IMG][IMG] Warcraft II: Human Campaign by Helldoom [IMG] RATINGS Scores[/COLOR]] Gameplay: 21/30 Terrain & Scenery: 14/20 Total Score: 35/50...
  1. Roxas13

    Roxas13

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    Thank you for responding. I just tested repairing ships in the original Warcraft 2 and it is like you said.
     
  2. Jack Monty

    Jack Monty

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    Hi,

    I just found this campaign and started playing the other day - brings back so many fond memories - very good so far - I love the fact heroes are included! I spotted a few things while playing that I thought I should make you aware of in case you decide to do any more work on this campaign:

    * Human Mission 2 is missing the startup splash screen where the mission briefing is meant to be displayed.
    * Human Mission 3 has incomplete text at the startup mission briefing screen (the text just gets cut off - this may be a space limitation...).

    One other oddity I found was when I completed building an oil rig - this odd howling sound started playing on loop - completing the mission fixed it - I haven't encountered it since but if i do I will do some more tests like loading and saving the game with it.

    Thanks for making the campaign - as I play through it if I spot anything else I will let you know.
     
  3. Jack Monty

    Jack Monty

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    I downloaded the update and the intro loading screen for map 2 is fixed. It seems the loading screens for Map 3 and Map 5 still don't have enough space to fit the entire briefing text....

    Just an idea and this may not even be possible, but it it works it could solve the briefing text being cut off. In the initial loading screens once the load is complete, but before pressing any key to advance to the mission a music track starts playing - is this track editable, in the sense that can you choose what plays here before any keys are pressed to start the mission? If you can control what plays you could have the original Warcraft 2 voiced mission briefing play out - again apologises if this is not possible I'm not very familiar with the map editor so it may not even be something that can be done.

    One more thing I noticed is there is a delay in game when a music track finishes and the other starts - is there just extra silence at the start and end of these music tracks?

    Again great campaign am on mission 6.....
     
    Last edited: Apr 11, 2019
  4. Helldoom

    Helldoom

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    Hmm, I'm not experiencing the briefing text cut-offs. Not sure if it's a version problem or why you have them.

    For the briefing, I never really thought of it, but it is a neat idea. It may be possible I need to check.
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

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    There was a problem with floating texts in 1.29. I remember them fixing it on the newer ones (1.30+).
    If that's what you are talking about, of course :D
     
  6. cleavinghammer

    cleavinghammer

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    Only having a small part of the screen to display the mission text instead of the full screen's width?
     
  7. Jack Monty

    Jack Monty

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    Hello All,

    I'm using version 1.30.4.11274 - its pretty much like cleavinghammer describes in that all the text is in the bottom right-hand side of the screen (the full screen length is not used). I'm playing at 1920 x 1080. I added a screenshot under my media - wasn't sure how else to get it displayed... Let em know if you can't see it or want more screenshots in some other way.
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

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    @Jack Monty

    there's a limit of how many words can be seen on the loading screen.
    This is your screenshot:
    [​IMG]
     
  9. cleavinghammer

    cleavinghammer

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    Maybe copy the full text directly on the background image?
     
  10. deepstrasz

    deepstrasz

    Map Reviewer

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    Or write it right at the beginning of the map.
     
  11. Helldoom

    Helldoom

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    I re-checked with again with both old (v1.26) and new (v1.30). I didn't notice untill now, because I use older version for testing and it supports wide screen, which has more space to write out the briefing. The new version does not however, and displays as you posted, so that may need to be fixed.
     
  12. Jack Monty

    Jack Monty

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    I found one minor thing while playing through yesterday, the tool tip for the human oil mining ships for the build icon is missing a description (when you hover over it just a blank box appears).
     
  13. cleavinghammer

    cleavinghammer

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    The bug where oil platforms keep looping the Altar of Elders sound is still present. Sometimes it stops doing it and then starts again.

    Oil tankers should use orc construction.

    Still getting a game crash on the fourth level.
     
  14. Luffy

    Luffy

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    you should've made the units die when a transport is sunk. The game crashes and gives a fatal error when you sink a transport in the middle of the sea and the units have nowhere to land.
     
  15. cleavinghammer

    cleavinghammer

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    Sorry, fifth level (Tol Barad, the one that starts with rescuing Danath) has a crash, not the fourth.

    Getting +5 gold from the Keep, shouldn't it be +10?

    Danath doesn't have a greyed-out icon when he's dead.
     
  16. cleavinghammer

    cleavinghammer

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    Paladin healing prevents them from continuing a previous action (move, attack move, patrolling, or following units).

    Peasants should use that thwacking sound when attacking.

    Eye of Killrogg counts as a unit that needs to be killed to complete a level.

    Tyr's Hand: repeatedly had a problem where single enemy units would wander around the map.

    Alterac: Enemy attack waves accumulate in the base.

    Kurdran's icon isn't greyed out when he's dead and he can be targeted by ground units (which might explain why his selection circle is on the ground and his flying height varies).
     
    Last edited: May 4, 2019
  17. cleavinghammer

    cleavinghammer

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    Got a crash on Crestfall caused by, as far as I can tell, unloading a transport. As the level also has some weird coastal pathfinding, that might be the issue.
    Crestfall has AI issues. On one attempt they kept sending attacks, on another they didn't send anything at all (accumulating in their base) until I started attacking, at which point they started sending ships and units at me.

    Zeppelins aren't mechanical.
    Flying Machines can be attacked by submerged units.

    Blackrock Spire loading screen: eading -> Leading [and Northeron -> Northern] Huh, apparently it really is Northeron. G R R Martin has a competitor in unimaginative place names.
    Got a crash (well, freeze) on Blackrock Spire. I suspect this was due to the simultaneous use of twelve Gryphon Rider attacks though. And another one for no visible reason.

    Saw an Ogre-Mage plant mines in response to an attack and the rest of the army get blown up by them (an attack by gryphons, so they couldn't have done anything anyway). Still not as funny as the Ogre-Mage who planted mines on his own position before attempting to scurry away.

    No Kurdran or Proudmoore on the final mission?

    Muradin's Avatar's tooltip says Kurdran.
     
    Last edited: May 8, 2019
  18. Helldoom

    Helldoom

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    Thanks for all the feedback. Unfortunately I've been away for awhile now, and will be for a some time. Hopefully when I get back I can get myself some time to look at the issues.

    I didn't notice crashing with transports with units, weird. I'll have to check it out when I get back.

    On note of the AI, I think I know some of the issues, though I might need to remake the AI scripts for that. The AI transportation can get stuck as well unfortunately, as it is hard to make them travel across the see to attack.
     
  19. cleavinghammer

    cleavinghammer

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    I think I sank a full transport once without crashing.

    Few more:
    Demolish doesn't affect the Dark Portal.
    Giving Turalyon Lothar's ultimate means he's down one skill point at level 10, maybe give him the spell in addition to Holy Light (or Crushing Wave instead, which is a lot better).
    Khadgar has no death icon.
    The howling platform bug is back, this time triggered because the tankers tried to get to a shipyard they couldn't reach and wouldn't drop their oil., the howling starts whenever a full tanker goes into the platform.
     
  20. BizzaroFukuro

    BizzaroFukuro

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    The game crashes sometimes when I select a unit group that... is near north border?
    Or too far from the current camera position?
    Can't recreate the bug to confirm, so I'm not sure. But it happened twice for me.

    Upd:
    Maybe it's not about selection.
    Found the way to recreate this (or some similar) bug.
    1. Start "Mission 7 - Grim Batol".
    2. Immediately select Transport ship.
    3. Move it to the north border.
    4. The game crashes.

    Also I think the same thing happened to me with flying machine.
     
    Last edited: May 19, 2019