- Joined
- Sep 18, 2010
- Messages
- 585
good to see you guys alive, looking forward for more updates
good to see you guys alive, looking forward for more updates
i stoped them from spawning on land but they still target the goldmine even if u plant a oil platform next to themwith its the main problem is that its think the return resurches abilities (the custome one and the old one) as the same even a edited the custome one. So it will try to go to the town hall instead of shipyard. it can be make some interesedted glitch(i saw this glitch in other projects andevery map where they tried to make it) its start rotating betwen the town hall and the shipyard. So the clue is to try the ai know the diference betwen the town hall and shipyard(i don't know how to because i can't write ai yet)
Debode: ok, i saw that ballista in your mod page, thats nice too will that be included in the pack?
hy all
i gladly tell you that we found our modeler: takakenji
welcome to the project
also we created something that will be realy interested for you alls i think, and nobody made it yet. It has only one little problem and when we solve it, i will make a big update in the project threadso sooner or later, you will see it.
Good to hear can't wait to see what that might be
I assume It's
Wc2 Dragon ?
i use gui as i like it better@ osama, are you using gui or common ai scripts to make ai? Because i did a custom ai in my old wc1 remake using gui. Let me know this point so i can see if i can help you.
i use gui as i like it better![]()
yea i played part of your campaigns there nicely done, i also find gui to work better then basic ai scrips.how to not quote you?All of my wc1 AI was entirely in GUI. Loved that.
EDIT P.S. : Heyheyheyhey!! Didn't notice I was the quoted reply! xDDD
Maybe a new model for the dragon could be nice too.
But remember that in Warcraft 2 the Dragons where green with team colored hair...or maybe not. Players haven't the habit of training and commanding Red Dragons since they're mercenary units.
But remember that in Warcraft 2 the Dragons where green with team colored hair[/url][/IMG] So maybe a reskin of a green dragon may or may not work just a thought![]()
the Wc2 Dragon is a model of some actual Legendary Dragon
...or maybe not. Players haven't the habit of training and commanding Red Dragons since they're mercenary units.
sorry Perenolde, but i won't save up any size. I have free space enugh, i think everybody will have, if we give them a correct total remake with:terrain,music,models, campaign, systems. For me its the total remake of the warcraft 2. Because we don't make it for multiplayer, it won't lagg too.
What do you mean? I thought they have the same properties single player games do?
So why everyone experienced problem of this kind with my missions?
Multiplayer maps aka the ones to be played on Battle.net have a limit of 8mb or so, if a map Exceed that size it won't be playable on Bnet
for Single player there is no limit.
Not true. I have a 50+mb campaign that works just fine.Not true. The 8 MB limit exists for campaigns too.
Not true. I have a 50+mb campaign that works just fine.
I have runed a 12 mb map for SP before the extention of the limit from 4 to 8 mb.
Are there missions over 8 MB in size? It'll work if the campaign is over 8 MB total, but if one of the maps itself is over 8 MB then it won't run. A slight difference, but there nonetheless, no?
Which Death Knight? The one with beard at WC3 campaigns?
Er... Which one?
Ehi viktor, I've send you PMs and a mail with the maps you required, but got no answer.
I also sent him a PM, but he did not respond.
He sent you the new tree model ?
No, which tree model? I've sent to him some maps and asked if he needs more, but got no answer