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Warcraft 2 1/2 TC

Discussion in 'Map Development' started by warner, Dec 5, 2010.

  1. warner

    warner

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    Warcraft 2.5 TC

    Warcraft: Tides of Frozen Chaos



    **DOWNLOAD DEMO VERSION 1.2 HERE**
    Table of Contents

    Background/Information
    Features
    The Team
    Thanks to
    Media



    Background



    Originally, the project began back in January of 2009. After a month of work on unit data, triggers and terrain, it was almost ready for a release. However death_bringer became dis-interested in the project and it effectively died after he deleted everything related to the project. Months later, in October, he began again and worked slowly on the project, constantly going back and fixing things. Now, two years after he first began, We're ready once again for a demo release.

    While this project will not fully replicate WC2 due to some game engine restraints, key features and items from WC2 will be present to give as much immersion as possible. The goal of the project is to combine fun features and story from WC2 with the graphical, sound and gameplay of WC3 to provide a satisfactory experience for those who are brave enough to delve into it.

    This is by no means an "original" idea, as it's been attempted by people since 2005, or even before. And while other campaigns which wish to do the same as ours are released, they are greatly welcomed. The more choice for the player, the better. Time and work has been put into the campaign, and while it may not be perfect and awe-inspiring, it is with much hope that you enjoy the demo and support the work to a final, full campaign for us all to enjoy.

    Information



    I am very proud to say that our project, Warcraft 2.5 has joined with "Tides of Frozen Chaos" to bring you the best gaming experience that we can provide.

    That being said, we're still in desperate need for the following position(s):
    • Modeller
    If you are qualified in any of these areas and wish to help us, please don't hesitate to leave a response here, PM me or email me at stephenwarner@ympatico.ca


    Features



    • Full naval combat
    • Oil
    • Lush terrains
    • Completely new models (even for existing Warcraft III units)

    [point]The Team[/point]

    The Team



    death_bringer_2 - Project lead, everything else
    warner - Object Data, Music

    [point]Thanks to[/point]

    Thanks to



    Thanks to the following for their contributions to the project:
    Red XIII
    TheSecretArts
    AnemicRoyalty
    Mc!
    Scars of Conflict resource pack
    Holy_Humane
    Tranquil
    Sunchips
    Kitabatake
    Mechanical Man
    Mephestrial
    Blizzard


    Media


    Screenshots!

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Feb 20, 2011
  2. Linaze

    Linaze

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  3. mckill2009

    mckill2009

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    Id be glad to help with spells but first you must make the terrain
     
  4. warner

    warner

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    @Linaze: Those are some AMAZING resources you have there! Thanks for allowing me to use them, it's greatly appreciated.

    @mckill2009: You do GUI spellwork. I don't know much about doing art stuff, my speciality is music and mapping + triggering. Does this mean using WE's built in GUI to create things specifically for each map, or, if possible, does it effect all maps?
     
  5. Linaze

    Linaze

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    I'm just glad I could be of help.
     
  6. warner

    warner

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    Would it be okay if I PM'ed you with a couple questions?
     
  7. mckill2009

    mckill2009

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    GUI's have limits but it works perfectly for this certain type of map
     
  8. warner

    warner

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    And would one have to implement them on every map?
     
  9. mckill2009

    mckill2009

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    actually GUI is JASS, after the map loads, the program converts them into JASS...so yes It's a MUST in every map, even microsoft windows is GUI...
     
  10. warner

    warner

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    Okay, I thought so, I was merely making sure.
     
  11. Jughead

    Jughead

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    I'd kill to see one of these warcraft 2 conversion project get done. Best of lucks partner.
     
  12. warner

    warner

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    Thanks for the support!
     
  13. Linaze

    Linaze

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    I'm not an expert mapper in any way, but I'll do my best to help, of course.
     
  14. MrStormyZ

    MrStormyZ

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    Total Wc2 Conversion awesome :D
    I've been waiting for something like this since years.
    I can volunteer for the voice acting if you want.
    I've also got some experience with Terrain.
     
  15. warner

    warner

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    Thank you! I'm glad support is slowly coming in!
    I'll PM you either tonight or in the morning about what I'd like you to do, and about experience.

    EDIT: Check your PM! :)
     
  16. DarkElfe

    DarkElfe

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  17. Deolrin

    Deolrin

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    I wish you good luck with this project. It seems rather interesting and I'd love to play it when it comes out.

    And it's great to hear you are going to use resources from the Scars of Conflict resource pack. :)
     
  18. warner

    warner

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    @DarkElfe: Of course I've found those! They're amazing also! If one knows of other models that might help, please recommend them!

    @Debode: Thank you for your support, it's greatly appreciated.
     
  19. mckill2009

    mckill2009

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    sorry man, but that's baloney, hehe...sorry...
     
  20. DarkElfe

    DarkElfe

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    Still I can recommend a Human Barracks
    @

    Unfortunately a straight line link to give немогу (at least in this theme) as: Do not provide links to ripped models.

    But if you it will interest that address to me in PM

    Is as one more variant of this model on Wc3C.net but I could not find it.
    As I can recommend models http://www.hiveworkshop.com/forums/models-530/maleelfarcher-47298/?prev=u=Mc%20!&r=20&page=4 and http://www.hiveworkshop.com/forums/models-530/maleelfranger-49387/?prev=u=Mc%20!&r=20&page=4 probably it not the best models on Wc2 but is better than model MaleElfRanger I yet has not found
     
    Last edited by a moderator: Jan 6, 2011