Hi there, I'm currently making a sort of "total-conversion", if you will, kind of map. What my map is supposed to do is to "emulate" Warcraft 2: Tides Of Darkness in Warcraft 3. The features I'm planning to have in the map are these:
However, for the moment I will exclude naval units and oil, since those are, for multiple reasons, really difficult to implement, so for the time being I will simply focus on land and air units. In addition, unless someone is willing to do the effort I will not be using custom models, I'll just be using Warcraft 3 models that fit best with each unit. I've done a tiny bit of model editing, but that was simply to remove the hero glow from the Death Knight (which I will use for, um, the Death Knight).
Anyway, I'll get to the main point. The music I will be using is in MIDI format, and after looking for ages I managed to find a way to use it. Using this tutorial, (I obtained the ZIP from somewhere here at The Hive) I got it working. As I understand, the tutorial is only to allow the editor to compile MIDI files in a map properly, and all other PCs, regardless of following the steps or not, should be able to play the music in the map.
Now, I followed the steps, and my music played perfectly. I even managed to make it play one track random from the 4 different Human tracks. However, when I tested it on another PC, it just didn't work. I didn't get an error or something, I just didn't hear it.
Since I suspect that it might have been something with the PC, I'd like to ask if anyone can test it for me, I've attached the map. I know that it's highly undeveloped and all that, two sides with only one player, but I just want to know if the music works. If it doesn't, then is there something wrong with the tutorial? Or did I do something wrong?
Thanks in advance guys. (Note: BTW, even though the units change to Orcs because of your race, the music at this stage is only Human)
- WC2 units, buildings, and tech tree
- WC2 spells
- WC2 sounds for units, buildings, and sound effects. Not all sound effects will be able to be replaced, but I will manage to do those such as axe throws
- WC2 music (that is, race-specific music will play according to player's race)
- Unit stats will be balanced, like in WC2
- WC2 icons (for units, spells, etc)
However, for the moment I will exclude naval units and oil, since those are, for multiple reasons, really difficult to implement, so for the time being I will simply focus on land and air units. In addition, unless someone is willing to do the effort I will not be using custom models, I'll just be using Warcraft 3 models that fit best with each unit. I've done a tiny bit of model editing, but that was simply to remove the hero glow from the Death Knight (which I will use for, um, the Death Knight).
Anyway, I'll get to the main point. The music I will be using is in MIDI format, and after looking for ages I managed to find a way to use it. Using this tutorial, (I obtained the ZIP from somewhere here at The Hive) I got it working. As I understand, the tutorial is only to allow the editor to compile MIDI files in a map properly, and all other PCs, regardless of following the steps or not, should be able to play the music in the map.
Now, I followed the steps, and my music played perfectly. I even managed to make it play one track random from the 4 different Human tracks. However, when I tested it on another PC, it just didn't work. I didn't get an error or something, I just didn't hear it.
Since I suspect that it might have been something with the PC, I'd like to ask if anyone can test it for me, I've attached the map. I know that it's highly undeveloped and all that, two sides with only one player, but I just want to know if the music works. If it doesn't, then is there something wrong with the tutorial? Or did I do something wrong?
Thanks in advance guys. (Note: BTW, even though the units change to Orcs because of your race, the music at this stage is only Human)
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