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War-craft-3! - Card game

Discussion in 'Map Development' started by ZeusLT, May 11, 2011.

  1. Hexcellion

    Hexcellion

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    Nice idea there. I like your concept.
     
  2. ZeusLT

    ZeusLT

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    haha! Awesome! I can make you sure that this card will be on the map, maybe few tweaks. You just made your nickname into the game. :D

    Wild card idea appeared.

    Name: Sacrifice axe
    Type: Spell
    Icon: There is one in game.
    Model:
    Image
    [​IMG]

    http://www.hiveworkshop.com/forums/models-530/chaos-axe-01-a-149986/
    Description: When Acro the Ocelot sacrifaces another Acro the Ocelot, he gains bonus 200 attack points and 200 defense points.
    Extra info: This axe was used by ancient tribes to sacrifice for their long forgotten god.
     
    Last edited: Feb 6, 2012
  3. Hexcellion

    Hexcellion

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    Yes, that's a nice combo for that monster. This makes Acro the god of beasts. :ogre_haosis:
     
  4. ZeusLT

    ZeusLT

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    There must be way more combos like this to make game interesting. :)
     
  5. Hexcellion

    Hexcellion

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    Add spell cards that make monster cards stronger, field cards like Yami, Ocean, Mountain, etc.

    Those that boost, and sometimes make other monster types weak/strong. In Ocean, fire-type monsters would weaken and water-type monsters would be stronger.
     
  6. ZeusLT

    ZeusLT

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    Yeah.. just I haven't finished with monster effects and spell / trap cards
     
  7. Drunken_Jackal

    Drunken_Jackal

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    Im too lazy to continue my undeads race, Zeus.

    Well I thought of some more, its a beast race. It would be a WiP.
    Here:
    Beast Kings

    Beast Kings Hunter

    Name: Beast Kings Hunter
    Type: Monster - EARTH - Beast - Effect
    Icon: [​IMG]
    Model: http://www.hiveworkshop.com/forums/models-530/tauren-druid-cat-form-124679/
    Stats: ATK - 1200 ; DEF - 300 (3 Stars)
    Effect: When this card is destroyed, select one monster with 1500 or less ATK from the graveyard, except this card, and special summon it on your opponents or your side of the field.
    Extra info: Its body is purely made to hunt and nothing else but to hunt.

    Blazeback Hunter

    Name: Blazeback Hunter
    Type: Monster - FIRE - Beast - Effect
    Icon: [​IMG]
    Model: http://www.hiveworkshop.com/forums/models-530/eversong-lynx-124677/
    Stats: ATK - 1700 ; DEF - 1000 (4 Stars)
    Effect: If this card is attacked, its opponents ATK is decreased by 500. But if this card attacks, its ATK is lowered by 200. When this card is summoned on your opponents side of the field, they take 200 damage per turn.
    Extra info: The fur of this beast is known to ignite with ease. It can set flames from just its back.

    Beast Kings Rampager

    Name: Beast Kings Rampager
    Type: Monster - EARTH - Beast - Effect
    Icon: [​IMG]
    Model: http://www.hiveworkshop.com/forums/models-530/brown-wild-elekk-121812/
    Stats: ATK - 2300 ; DEF - 2000 (6 Stars)
    Effect: When attacked at defense position or attacked when faced down, the attacker is switched to defense position. If this card is special summoned at your opponents field, your opponents monsters are always switched to defense mode after attacking. This card may not attack.
    Extra info: This huge being was known to rampage a lot, whereas it just really protects its belongings. These beasts are really selfish, they might even keep things for themselves even if its for their herd.

    Grizzleback - Beast Kings Gaurd

    Name: Grizzleback - Beast Kings Gaurd
    Type: Monster - EARTH - Beast - Effect
    Icon: [​IMG]
    Model: http://www.hiveworkshop.com/forums/models-530/feral-bearwolf-48843/
    Stats: ATK - 2700 ; DEF - 1000 (6 Stars)
    Effect: You can decrease 300 ATK and DEF to prevent a casting of a spell/trap/effect. When this card is destroyed, special summon it at your opponents side of the field at DEF mode, and it cannot change position, activate effect or attack.
    Extra info: Grizzlebacks are a rare cross with a bear and a wolf. These beings are extremely violent and strong. They get stronger when they see humans.

    Beast Kings Grizzled Shaman

    Name: Beast Kings Grizzled Shaman
    Type: Monster - EARTH - Beast - Effect
    Icon: [​IMG]
    Model: Furbolg Shaman
    Stats: ATK - 1600 ; DEF - 1900 (4 Stars)
    Effect: By paying 900 LP, take control of a card special summoned from your graveyard to your opponents field. Once per turn, you may change the attribute of this card.
    Extra info: A mystic beast which can harness elements. They can lash out different varieties of attacks and elements.

    Beast Kings Grizzled Sniffer (Limited 1)

    Name: Beast Kings Grizzled Sniffer
    Type: Monster - EARTH - Beast - Effect
    Icon: [​IMG]
    Model: Furbolg Tracker
    Stats: ATK - 900 ; DEF - 1400 (3 Stars)
    Effect: By discarding one card, select one card from your opponents hand and reveal it. This card may not attack for this turn.
    Extra info: Beasts with highly trained noses. They can sniff smells from even miles away.

    Beast Kings Grizzled Shaman

    Name: Beast Kings Grizzled Shaman
    Type: Monster - EARTH - Beast - Effect
    Icon: [​IMG]
    Model: Furbolg Shaman
    Stats: ATK - 1600 ; DEF - 1900 (4 Stars)
    Effect: By paying 900 LP, take control of a card special summoned from your graveyard to your opponents field. Once per turn, you may change the attribute of this card.
    Extra info: A mystic beast which can harness elements. They can lash out different varieties of attacks and elements.

    Beast Kings Wildman

    Name: Beast Kings Wildman
    Type: Monster - WIND - Beast - Effect
    Icon: [​IMG]
    Model: http://www.hiveworkshop.com/forums/models-530/assault-raptor-104327/
    Stats: ATK - 1600 ; DEF - 800 (4 Stars)
    Effect: This card can attack up to three times a turn. If a card from your graveyard is special summoned at your opponents field, this card cannot attack. You may discard this card to select a spell card from your deck and place it on top of your deck.
    Extra info: Wild raptors with dangerous claws. These are deadly in packs.

    Beast Kings Sky Soarer

    Name: Beast Kings Sky Soarer
    Type: Monster - WIND - Winged Beast - Effect
    Icon: [​IMG]
    Model: http://www.hiveworkshop.com/forums/models-530/drake2-49875/
    Stats: ATK - 2850 ; DEF - 800 (7 Stars)
    Effect: When this card is destroyed, special summon it again with 0 ATK and DEF.
    Extra info: These beasts are known to spawn smaller versions of themselves when dead. However, these versions are near useless.

    Beast Kings Nocturnos

    Name: Beast Kings Nocturnos
    Type: Monster - DARK - Winged Beast - Effect
    Icon: [​IMG]
    Model: http://www.hiveworkshop.com/forums/skins-552/darkwingbat_by67chrome-blp-172436/
    Stats: ATK - 1400 ; DEF - 1200 (3 Stars)
    Effect: When this card is destroyed, special summon one Beast/Winged Beast/Beast Warrior from your deck with an ATK below than the DEF of this cards destroying monster.
    Extra info: Nocturnal beasts which love to hunt at night. They serve as scouts.

    Beast Kings Brawler

    Name: Beast Kings Brawler
    Type: Monster - FIRE - Winged Beast - Effect
    Icon: [​IMG]
    Model: http://www.hiveworkshop.com/forums/models-530/weretiger-164268/
    Stats: ATK - 1400 ; DEF - 800 (7 Stars)
    Effect: This card gains 400 for every monster it destroys. You may special summon this card after a card with 2000 or more ATK is destroyed by a spell/trap card. When this card is destroyed with 2600 or more ATK, special summon it again with 1200 ATK until the end of the turn.
    Extra info: Bulky tigers which are trained to walk on twos. These beasts can beat the hell out of you.

    Beast King Crowfar (Limited 1/Forbidden)

    Name: Beast King Crowfar
    Type: Monster - WIND - Winged Beast - Effect
    Icon: [​IMG]
    Model: http://www.hiveworkshop.com/forums/946796-post337.html
    Stats: ATK - 3200 ; DEF - 2800 (8 Stars)
    Effect: When this card is summoned, you can select up to 3 monsters special summoned from your graveyard on your opponents side of the field. After, you send them back to your graveyard and gain half of their attacks. This card is destroyed after.
    Extra info: The Beast King of the skies. These creatures are equipeed with powerful vise-like jaws and huge wings.

    Beast King Azgathoth (Limited 2)

    Name: Beast King Azgathoth
    Type: Monster - DARK - Beast - Effect - Fusion
    Icon: [​IMG]
    Model: http://www.hiveworkshop.com/forums/models-530/azgathoth-112425/
    Stats: ATK - 3000 ; DEF - 2800 (10 Stars)
    Fusion Materials: 1 Winged Beast monster + 2 "Beast Kings" monster
    Effect: This card can only be summoned by fusion summon. This card gains 200 for each Beast King monster at your opponents side of the field. If this card is destroyed, send all cards from your graveyard special summoned on your opponents side of the field to the graveyard.
    Extra info: The supreme beast king. His own body is a fusion of all beast kind.

    Battle Scare

    Name: Battle Scare
    Type: Spell - Normal
    Icon: [​IMG]
    Effect: Select one monster on your side of the field. For 2 turns, it may not be attacked.
    Extra info: Your roar is your best friend.

    Pack Formation

    Name: Pack Formation
    Type: Trap - Normal
    Icon: [​IMG]
    Effect: When a "Beast King" monster card is destroyed, special summon one "Beast King" with an ATK lower than its DEF.
    Extra info: Stick with the pack!

    True Sight (Limited 1/Forbidden)

    Name: True Sight
    Type: Spell - Quick Play
    Icon: [​IMG]
    Effect: Pay 2000 LP. Your opponent shows all the cards in their hands.
    Extra info: Trust your eyes, young owl.

    Paw Mark

    Name: Paw Mark
    Type: Trap - Continuous
    Icon: [​IMG]
    Effect: When a monster from your graveyard is summoned at your opponents side of the field, you may pay 800 LP to special summon it on your own field. Either players may use this and this card can only be used once per turn.
    Extra info: Your real allies always stick with you.

    Lone Wolf

    Name: Lone Wolf
    Type: Spell - Equip
    Icon: [​IMG]
    Effect: Equip only to a "Beast King" monster. The equipped monster can attack your enemy player directly. If your opponent has monsters in their field, the attack of teh equipped monster would be halved. If there are no monsters, the attack is returned to normal.
    Extra info: Hahaha! You didnt see this coming!

    Beast Kings Blessing

    Name: Beast Kings Blessing
    Type: Spell - Normal
    Icon: [​IMG]
    Effect: Remove from play at least 3 "Beast King" monsters from your Graveyard and Opponents field. After, you special summon "Beast King Azgathoth" from your Fusion Deck, treated as Fusion Summon. The card gains 4000 ATK for a turn, but you take 6000 LP after the turn is ended.
    Extra info: IT is coming.

    Iron Carapace

    Name: Iron Carapace
    Type: Spell - Continuous
    Icon: [​IMG]
    Effect: Select one "Beast Kings" card from your/your opponents side of the field. All your/your opponents cards must attack it.
    Extra info: Show your strength!

    Rampage!

    Name: Rampage!
    Type: Trap - Normal
    Icon: [​IMG]
    Effect: Activate only before damage calculation. When your monster is about to attack your opponents monster, that monster is immediately destroyed, if your opponent has two or more monsters from your graveyard on their side of the field.
    Extra info: Full power, now!

    Reverse Order

    Name: Reverse Order
    Type: Trap - Normal
    Icon: [​IMG]
    Effect: When a monster from your graveyard is special summoned to your opponents side of the field, special summon it on your side of the field.
    Extra info: True allies NEVER betray you.

    Divine Transformation (Limited 1/2)

    Name: Divine Transformation
    Type: Spell - Normal
    Icon: [​IMG]
    Effect: Select one non-Beast/Winged Beast/Beast Warrior monster in your opponents side of the field. Send it to their graveyard and special summon a monster from your deck with an ATK lower than their DEF.
    Extra info: Looks like we have a new one for the beasts.

    Bloodlust (Limited 2)

    Name: Bloodlust
    Type: Spell - Quick-Play
    Icon: [​IMG]
    Effect: When a monster attacks a monster with a DEF higher than the ATK of the attacked monster, set the attacking monsters ATK to 100. You cannot attack the next turn after activating this.
    Extra info: The bigger they are the harder the beasts hit.

     
    Last edited: Feb 13, 2012
  8. Hexcellion

    Hexcellion

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    Good addition to the beast pack.
     
  9. ZeusLT

    ZeusLT

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    Finish your death/undead race :D
     
  10. Drunken_Jackal

    Drunken_Jackal

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    But im too lazy.

    Try to finish it :). Fusions are the missing ones.
     
  11. Hexcellion

    Hexcellion

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    It seems you forgot MACHINE monsters, :D

    Here's a machine monster cards pack:

    Machine Card Pack

    Machine Monster Cards

    Robo Goblin

    Name: Robo Goblin
    Type: Monster Card - Machine - 5 Stars (requires 1 tribute in order to summon)
    Icon: [​IMG] (It's in World Editor)
    Model: http://www.hiveworkshop.com/forums/models-530/goblinheavybot-49040/?prev=search=robot&d=list&r=20
    Description: No effect, Atk: 1900, Def: 1450
    Extra info: Werko, a goblin robot, made a heavy robot called Robo Goblin in order to demolish those in his way. This robot is able to launch missiles, use powerful weapons which were built in his body. Werko uses this robot for his safety, as this robot is able to defeat powerful humans, beasts, and even the undead. He doesn't let anyone stand in his way.

    Robot Grunt

    Name: Robot Grunt
    Type: Monster Card - Machine - 4 stars (does not require tribute in order to summon)
    Icon: [​IMG] (http://www.hiveworkshop.com/forums/icons-541/btnmilgrunt-156037/)
    Model: http://www.hiveworkshop.com/forums/models-530/mil-grunt-115066/?prev=search=robot&r=20&d=list&page=3
    Description: Each time Robot Grunt kills a monster card, his attack points increases by 300 and his defense points increases by 200. Atk: 1400, Def: 800
    Extra info: This robot is a common robot used by armies, because of it's ability to be more destructive, using the defeated's body parts, or tools it sees in them, this robot can eat those to make it's power rise up, and upgrade. That's why they are commonly used in wars, and in important battles.

    Spider Machine

    Name: Spider Machine
    Type: Monster Card - Machine - 6 stars (requires 1 tribute in order to summon)
    Icon: [​IMG] (BTNSpiderMachine)
    Model: http://www.hiveworkshop.com/forums/models-530/mech-scorpion-48450/?prev=search=machine&d=list&r=20
    Description: No effect, Atk: 2000, Def: 1200
    Extra info: Engineers who worked for the army loved making different kinds of robots who could serve for the army. There was an engineer who wanted to make a destructive machine capable of destroying a whole army. He started building this mechanical spider. He lost command, and the machine went wild, destroying everything and anyone it sees.

    Spideroid

    Name: Spideroid
    Type: Monster Card - Machine - 5 stars (requires 1 tribute in order to summon)
    Icon: [​IMG] (http://www.hiveworkshop.com/forums/icons-541/btnspiderbot-130438/?prev=search=robot&d=list&r=20)
    Model: http://www.hiveworkshop.com/forums/models-530/spider-bot-129444/
    Description: Atk: 1950, Def: 1550
    Extra info: Spideroids were used by military camps to detect spies within their area. These spider robots are able to use high-speed, and powerful machine guns equipped with large bullets that could cause death in one shot. That's why these spideroids are also used until today for war, and for guarding military camps.

    Marine Droid

    Name: Marine Droid
    Type: Monster Card - Machine - 4 stars (does not require tribute in order to summon)
    Icon: [​IMG] (http://www.hiveworkshop.com/forums/icons-541/btnironmarine-174724/?prev=search=robot&d=list&r=20)
    Model: http://www.hiveworkshop.com/forums/models-530/iron-marine-epsilon-131060/
    Description: All marine droids in graveyard, and field give additional 400 attack points to those marine droids in the duel field, Atk: 1600, Def: 1400
    Extra info: Marine Droids are common robot infantries used in war. They are programmed to kill anyone or anything besides fellow robots. They make the war one-sided because of their ability to give support to those marine droids still alive. They are programmed to help each other out, making them a group to be feared with.


    Machine Spell Cards

    Equip Spell Cards

    Mechanical Grip

    Name: Mechanical Grip
    Type: Spell Card - Equippable
    Icon: [​IMG] (http://www.hiveworkshop.com/forums/icons-541/btnpowergrip2-176625/?prev=search=robot&d=list&r=20)
    Model:
    Description: Adds 500 attack points to a machine type monster equipped with this card.
    Extra info: A mechanical grip which is used to power up machines.

    Mechanical Hand

    Name: Mechanical Hand
    Type: Spell Card - Equippable
    Icon: [​IMG] (http://www.hiveworkshop.com/forums/icons-541/btnelectrichand-151832/?prev=search=robot&d=list&r=20)
    Model:
    Description: This spell card is used to take control of a monster card in your opponents field, but it must be a machine type monster card. If the monster dies, this card gets sent to the graveyard, and if this spell card gets sent to the graveyard, the machine type monster you equipped this card with, gets sent also to the graveyard.
    Extra info: A mechanical hand used to take control of machines and use them for battle.

    Metal Armor

    Name: Metal Armor
    Type: Spell Card - Equippable
    Icon: [​IMG] (http://www.hiveworkshop.com/forums/...96002/?prev=search=metal%20armor&d=list&r=20]
    Model:
    Description: Increases the equipped machine monster's defense points by 400.
    Extra info: A metal armor equipped to reinforce machinery.


    Field Spell Cards

    Machine Factory

    Name: Machine Factory"]
    Type: Spell Card - Field Card
    Icon: [​IMG] (http://www.hiveworkshop.com/forums/icons-541/btnwaracademy-120044/?prev=search=factory&d=list&r=20)
    Model:
    Description: All machine type monsters on the duel field gets increased 500 attack points, and 300 defense points bonus.
    Extra info: The place where robots and machinery are made. Machines have an advantage in this type of battlefield.


    Normal Spell Cards

    Magnetic Hook

    Name: Magnetic Hook
    Type: Spell Card
    Icon: [​IMG] (http://www.hiveworkshop.com/forums/icons-541/btnhook-158494/?prev=search=hook&d=list&r=20)
    Model:
    Description: The user takes control of a machine type monster card owned by the enemy for one turn. After his/her turn, the monster dies and gets sent into the graveyard.
    Extra info: A hook used to attract machinery. It is used to take control of robots, which could be used for battle.

    Rocket

    Name: Rocket
    Type: Spell Card
    Icon: [​IMG] (http://www.hiveworkshop.com/forums/icons-541/btnrocketflare-160714/?prev=search=robot&d=list&r=20)
    Model:
    Description: This spell card is used to damage your opponent's life points by your machine type monster cards in your field times 200. Per machine type monster cards in your field = 200 life point damage. Max damage is 2000, since there are some monster cards who can be used as spell cards, like in Yu-Gi-Oh.
    Extra info: A mechanically powered rocket which uses some of the power of machinery.

    Upgrade

    Name: Upgrade
    Type: Spell Card
    Icon: [​IMG] (http://www.hiveworkshop.com/forums/icons-541/btnmotor-122969/?prev=search=machine&d=list&r=20&t=16)
    Model:
    Description: Adds 400 attack points, and 300 defense points to a machine monster when used, not an equip-card. Gets sent into the graveyard after use.
    Extra info: Upgrades a machine type monster, making it more efficient in battle.



    Machine Trap Cards

    Metallic Covering

    Name: Metallic Covering
    Type: Trap Card
    Icon: [​IMG] (http://www.hiveworkshop.com/forums/...glevel1-113238/?prev=search=metal&d=list&r=20)
    Model:
    Description: When your machine type monster card gets attacked, the attack is nulled.
    Extra info: A hard covering used to protect machinery from getting damaged, or catching dust.




    This is a WIP, I will update this with more machine-type monster cards.
     
    Last edited: Feb 14, 2012
  12. danmolino

    danmolino

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    if i were you, i wont just make an AI map unless all the triggers are finished and the map is i think 3/4 finished that could be a solution for the AI thingy because the AI moves by themselves right? the game gonna have a bug or smth
     
  13. ZeusLT

    ZeusLT

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    sweet :3

    @danmolino

    AI is enabled when chosen as your opponent only. Its easier to test when it is semi working. :D
     
  14. Hexcellion

    Hexcellion

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  15. Drunken_Jackal

    Drunken_Jackal

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    Zues, in the main page, just merge blindman and drunken jackal. Im both.
     
  16. danmolino

    danmolino

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    Oh sorry but still maybe some bugs would appear
     
  17. Sin'dorei300

    Sin'dorei300

    Joined:
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    Skins:
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    Resources:
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    Here are some ideas:

    Orc Bone-Collector

    Name: Orc Bone-Collector
    Type: Spellcaster/Earth/Monster
    Icon: [​IMG]
    Icon URL: http://www.hiveworkshop.com/forums/icons.php?id=kapbop
    Model: http://www.hiveworkshop.com/forums/skins-552/orcwarlockguldan-blp-207418/
    ATK: 1100
    DEF: 800
    Description: When this card is destroyed, removes 1 monster card from your graveyard.
    Extra Info: This orc is living in the deeps of the forest, in a ruined hut. He's living far from his allies, and he knows the knowledge of bone-mastery...


    Orchish Commander

    Name: Orchish Commander
    Type: Warrior/Dark/Monster
    Icon: [​IMG]
    Icon URL: Blizzard's Sea Giant Green Icon
    Model: http://www.hiveworkshop.com/forums/models-530/twilight-enforcer-211519/
    ATK: 2400
    DEF: 1450
    Description: Can use the dark axe and the dark armor cards.
    Extra Info: Boar-riding brutish commander of orchish forces, armed with a heavy axe and armored with shoulders and gloves. He will do everything to serve the orchish horde.


    Dark Axe

    Name: Dark Axe
    Type: Spell Card
    Icon: [​IMG]
    Icon URL: http://www.hiveworkshop.com/forums/...65/?prev=search=dark%20axe&r=20&d=list&page=2
    Description: Increases the orchish commander's attack by 500.
    Extra Info: Heavy brutal and powerful axe, forged with the best metal. This axe can destroy everything.


    Dark Armor

    Name: Dark Armor
    Type: Spell Card
    Icon: [​IMG]
    Icon URL: http://www.hiveworkshop.com/forums/...-170342/?prev=search=dark%20armor&d=list&r=20
    Description: Increases the orchish commander's defense by 800.
    Extra Info: Heavy armor, forged with the best metal. This armor is unbeatable by any weapon.


    Ligaroo, the Skeleton God

    Name: Ligaroo, the Skeleton God
    Type: God/Dark/Divine-Beast
    Icon: [​IMG]
    Icon URL: http://www.hiveworkshop.com/forums/...5018/?prev=search=fire&d=list&r=20&u=-Grendel
    Model: http://www.hiveworkshop.com/forums/models-530/ligaroo-210749/?prev=r=20&page=2
    ATK: 5500
    DEF: 3200
    Description: If you sacrifice 2 dark attribute monster cards, you can control all enemy's skeleton cards.
    Extra Info: The ancient skeleton god, Ligaroo. Can control and summon skeleton when he want. He's very powerful and he's able to fly with his demonic wings. One of the dark gods.


    Hope you like them! :ogre_haosis:
     
    Last edited: Feb 11, 2012
  18. ZeusLT

    ZeusLT

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    Awesome. :ogre_kawaii:

    My tweaks for those cards:
    Orc Bone-Collector - max allowed 1 card on deck. Just seems too powerful.

    Orchish Commander - tribute summon? maybe 1 card tribute.

    Dark Axe/armor - need model for card in hands.

    Ligaroo, the Skeleton God - riiiiight. Imba attack/defence point + super imbah skill to control enemy skeletons. This should be very rare card or more balanced. Problem is that there is no way to make it actual "rare", load code will sure get hacked.

    Anyway, I love those ideas. :ogre_love:
     
  19. ZeusLT

    ZeusLT

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    So, this is original Yu-Gi-Oh! rules on monster types:
    • Aqua
    • Beast
    • Beast-Warrior
    • Creator God
    • Dinosaur
    • Divine-Beast
    • Dragon
    • Fairy
    • Fiend
    • Fish
    • Insect
    • Machine
    • Plant
    • Psychic
    • Pyro
    • Reptile
    • Rock
    • Sea Serpent
    • Spellcaster
    • Thunder
    • Warrior
    • Winged Beast
    • Zombie
    • Unknown

    And original attributes are: Dark, Divine, Earth, Fire, Light, Water, Wind.

    So basically every monster have it's attribute and it's type. Type have to fit monster attribute. Monster can have 1 attribute and multiple types.

    So, next time to monster type write - <ATTRIBUTE> <TYPES> <SET(if it was made in theme set)>

    combinations

    DARK: Fiend, Machine, Spellcaster, Zombie
    DIVINE: Divine-Beast, Creator God
    EARTH: Beast, Beast-Warrior, Dinosaur, Insect, Machine, Plant, Psychic, Rock, Warrior
    FIRE: Dinosaur, Pyro
    LIGHT: Fairy, Spellcaster, Thunder
    WATER: Aqua, Fish, Sea Serpent
    WIND: Psychic, Winged Beast



    So feel free to suggest any attribute/type you want. Or we can stick to original.

    I suggest to add 'unknown' as attribute, 'hero' as type, 'risen' as type, 'amphibianoid' as type.


    Or we can even add warcraft races.
    And it would be like <ATTRIBUTE> <RACE> <TYPES> <SET(if it was made in theme set)>
     
    Last edited: May 7, 2012
  20. Sin'dorei300

    Sin'dorei300

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    Here are some ideas:

    Name: Orc Champion
    Type: Earth\Warrior
    Icon: [​IMG]
    Icon URL: http://www.hiveworkshop.com/forums/icons-541/btngromhellscream-56347/?prev=search%3Dhellscream%26d%3Dlist%26r%3D20
    Model: http://www.hiveworkshop.com/forums/skins-552/orcishchampion-61229/?prev=d%3Dlist%26r%3D20%26u%3Dfalcoknight50
    ATK: 1350
    DEF: 1000
    Description: Orc Champion + Demon Blood = Fel Orc Champion.
    Extra Info: Powerful orc, master in battle and excellent warrior.

    Name: Demon Blood
    Type: Spell Card
    Icon: [​IMG]
    Icon URL: http://www.hiveworkshop.com/forums/icons-541/btnbloodcursev2-169953/?prev=search=blood&d=list&r=20
    Model: http://www.hiveworkshop.com/forums/models-530/plaguecloud-64940/?prev=search=blood&d=list&r=20
    Description: Orc Champion + Demon Blood = Fel Orc Champion.
    Extra Info: When someone drinks it, becomes corrupted.

    Name: Fel Orc Champion
    Type: Dark\Warrior
    Icon: [​IMG]
    Icon URL: Blizzard's Fel Grom Icon
    Model: Blizzard's Fel Grom Model
    ATK: 1600
    DEF: 1350
    Description: More powerful orc champion.
    Extra Info: Corrupted orc champion, who has drink demon blood.
     
    Last edited: Feb 10, 2012