There are few points coming from this new tools, compared to:
1. Wc3slkopt
- Similar to wc3slkopt, compress MDX but not completely remove all vertex, which may causes twisted models. For some unknown reasons, this tool generate much faster and optimize effect exactly as it claims, resulting in-game boost.
- Do not have more options to optimize each object data like it seems, this tools keep all tooltips of WE intact, while wc3slkopt wipe out all of them. With this tool, we get also much smaller size map and huge loading boost similar to wc3slkopt
2. Vex's (VXJWTSOPT)
- This tool is very easy to use, and right now keep updating for latest versions. It optimizes trigger scripts faster and support 3 formats!!!, and does thing exactly what it claims. Vex's is problematic, it requires more knowledge to use it and the map can become unplayable and not even appear during map selection screen (if you use different kinds of scripts such as vJass, USWM, cJass, Lua at the same time). Using Vex's optimization actually increase map even bigger and produce more files.
I feel like this tool is a combination of optimization tools, but not mess everything up and straight to the point.
But still there are some flaws of this tools, it need to be updated to avoid:
- Expose Icon position of some hidden-system abilities, (For example, Select Hero options, Sharing Shop), what you get is a missing tooltip icon (basically Select User icon) which over-laps other items while playing).--
- It does something to hotkey system as people said, but i'm not too sure. Need more tests.