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(24 ratings)
ApprovedWhen you press ESC during loading, the inventory system gets fired. So please do not do that.
Good idea, I will implement it in the next version.What about turning on the ESC trigger 1 second after the game start?
also i would like to see that a Two hand weapon really fils in the two weapon slots
now it looks strange with still one empty slot when you cannot equip anything there
Yes, but its kinda hard to program.Same here... when you equip a two handed weapon it would make sense to remove the other weapon slot.
Install a new JNGP version.Alright i did what you said and it worked at first but when i saved a second time i got this error:
External not found in config file: "ObjectMerger"
sorry to bother you anachron
Its a bigger thing. I will make it easier in the future.Sorry if I missed something but where do you declare that the item slots and such is trackables? I need to change it to units. Will this be a big problem?
Its a bigger thing. I will make it easier in the future.
And the best system.Wuhu im in credits. Anachron I will review this when I get home. I also might ask some questions.
By the way this is the first spell / system that has gotten a Directors Cut!
Excuse me, but they can? Try again?! Maybe you did something wrong.Shaman claws or Claws of attack are unable do set at left hand.
Fixed.Weapons can be on the potion slots? :/
One suggestion maybe to move camera or inventory buttons a bit right?
Yea, I also think that mousing over an empty slot, or the exit and drop buttons should all have something on the multiboard to say what they do.
i actually regarded to that as a featureWeapons can be on the potion slots? :/
Bugs/glitches
1.When the inventory is open you can still right click and run in random direction.
2.When i pick up a clarity potion my game now crashes.
3.When you move your mouse over the "sell" button or the "exit" button it should show on the multiboard what they are and what they are used for.
4.i personally think that the icons/buttons used are too dark and need to brighter but that could be changed by the users.
Thats all for now i will report more after next release hope this helps.
Exactly.It ain't that hard to code at all. You just add an On-Hover function to the exit and drop trackables. I guess Anachron could easily do this.
I will, but not nowAbout the potions, is there a way that you could make the potions move into their slot when you pick them up, instead of moving them there from your inventory.
I did, was just busy, sorry.Just wandering if you read my suggestions since they were on the page before.
Thanks.Bugs/glitches
1.When the inventory is open you can still right click and run in random direction.
>> That was more a feature that the hero can actually do any action while checking the inventory.
2.When i pick up a clarity potion my game now crashes.
>> With the last version? (0.1.U)?
3.When you move your mouse over the "sell" button or the "exit" button it should show on the multiboard what they are and what they are used for.
>> Yeah, I maybe add that later.
4.i personally think that the icons/buttons used are too dark and need to brighter but that could be changed by the users.
>> You can easily change that by changing the icons in the object editor.
Thats all for now i will report more after next release hope this helps.

