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[SD/Modeling] Undead baneling type of unit? Placeholder name: bloaters.

Level 8
Joined
Dec 2, 2015
Messages
235
Hey, so I just had an idea for undead units that function like banelings from Starcraft (which I am placeholder calling bloaters). The idea is that they do suicide exploding damage and maybe spread blight/plague on the ground where they explode. Does anyone know if suitable models for such a thing might already exist?

What I am picturing in my mind's eye is of normal zombies/ghouls but all bloated and extra ugly with sacs of plague/alchemical who knows what. Take a look at the 3 below pictures, imagine the mindless zombie sort of model, but with the sacs of plague like on Stinky or on Rotface.

https://wow.zamimg.com/uploads/screenshots/normal/59461-mindless-zombie.jpg

https://static.wikia.nocookie.net/wowpedia/images/d/d3/Rotface.jpg/revision/latest?cb=20091121101911

https://static.wikia.nocookie.net/wowpedia/images/d/db/Stinky.jpg/revision/latest?cb=20100130002743

Or similar to whatever the hell this Nurgle-suicide-cultist from WH40k Darktide is.

 
Level 8
Joined
Dec 2, 2015
Messages
235
Asking for a model whether for it to be made, or whether it already exists still counts as a request :) but I hope this concept does exist somewhere as it is cool.
Gotcha.
It would actually be quite perfect if it was green.

Abominations have pulsing bellies and a special explosion SFX at: Units\Undead\Abomination\AbominationExplosion.mdl
Definitely along the right lines, but I am thinking of something more comparable to the baneling functionally and an exploding abomination just sort of seems too much like an exploding ultralisk, just waaaay too OP.
 
Level 8
Joined
Dec 2, 2015
Messages
235
Thank you, I love the suggestions. However, I think the first one is missing some visual distinction even though I like it better. Like, you would never confuse a baneling for a normal zergling, but somehow I feel like it would be very easy to mistake those for regular zombies.

The second one isn't bad, but it isn't vibing with me (sorry for the lame irrational explanation) and also I just don't want to have to deal with broken assets.
 
Level 34
Joined
Sep 17, 2010
Messages
2,738
welp, i made an edit of this model RE2: William 'G' Birkin some time ago as a replacement for the in-game flesh golem, but like the original, it has dissipate anims instead of decay
 

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