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Un-Named ORPG

Discussion in 'Map Development' started by AKAIMAX, May 31, 2009.

  1. AKAIMAX

    AKAIMAX

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    Un-Named ORPG

    Description: This map will be a huge dungeon with a starting city were you could train and level up against mini bosses and creeps. The big dungeon for this ORPG will be a deserted mine full of monsters, traps, secrets, and bosses to kill. Bosses can only be killed once. Mini Bosses outside the dungeon will revive. This will be a well-terrained map that will noticably resemble a city, a desert and a dungeon.

    StoryLine:(To do)

    Map Data

    Map Size: 256/256

    WorldMap:
    [​IMG]

    Legend:
    Dark Brown represents the mountians(only outlined for now, not filled in)
    Green represents the trolls
    Sandy Brown represents the desert(orcs)
    Everywhere else are were the other reigons will be.

    Creeps:
    Creeps
    Barrens:

    Level 5 are mini bosses and Level 6 are bosses. Units appear equal to your level. If you have a lower level player, his level units will appear and the level between your and your allies level creeps will be made.

    Level 1:
    Centaur Scout
    Quill Boar

    Level 2:
    Centaur Archer
    Razormane Scout

    Level 3:
    Lizard
    Centaur Warrior
    Quill Boar Hunter

    Level 4:
    Centaur Sorcerer
    Razormane Brute
    Desert Lizard

    Level 5:
    Centaur Guard
    Quill Boar Guard

    Level 6:
    Centaur Khan
    Quill Boar Chieftain
    Desert Lizard Deszaga



    Hero's:


    Orc:
    1. Dazragul - Oracle of Fire
    2. Duragor - City Founder and Leader(WarChief)

    Troll:
    (working on it)

    Tauren:
    (working on it)

    Cities:
    Orc: Duragor
    Troll: Devasha
    Tauren: (no name)

    Zones:
    Szahel Desert(orc)
    Dergano Mountians(tauren)
    Amazon Forest(troll)
    Mount Deliha(gold mine)
    Zahehale Forest(wilderness)

    Hero's:


    Warrior: Warriors are hero's that deal the most damage and take in the most damage so they are your front line. Warriors will have skills that will stun units, deal extra damage on attack and instante abilities that will heavily damage units around them. Hero's will be strength based and will have slowest cooldown.

    Warrior Spells:

    Enraged – The warrior gains endurance and strength increasing his attack speed and movement speed for a period of time. The only downfall is that your hero loses life due to the strain on his body.
    Battle Slam – The Warrior slams the ground pushing everyone away and dealing stun damage to all units affected.
    Shock Wave – The Warrior slams the ground pushing everything in a direction causing a cripple in the ground that moves and deals damage to all enemies in the way.
    Thrust – The Warrior slides to the target dealing damage to the target and units beside the target. The targets get pushed back and stunned.
    War Cry – The Warrior screams a cry that races everyone’s heart causing them to deal much more damage for a period of time.
    War Strike – The Warrior strikes a enemy unit with all his strength causing the unit to get stunned dealing massive damage to the target.
    Jump Strike – The Warrior jumps to a target area dealing damage and moving units across un-walk able areas.

    Damage: High
    Life: Very High
    Armour: High
    Cooldown: Low
    Mana: Low

    Warlock: Warlocks are hero's that help out allies by healing but most of all, deal masive damage with spells and are able to summon and weaken enemies. Warlocks are your back line and will back you up with buffs. Warlocks will be intelligent based.

    Damage: Medium
    Life: Medium
    Armour: Low
    Cooldown: High
    Mana: Very High

    Rogue: Rogues are stealthy hero's that deal the most damage but have the smallest life. Rogues must dodge attacks and do quick damage. The Rogues abilites include Blink Strike, Hide, etc. Rogues are agility based.

    Rouge Spells:

    Assassinate – The Rouge moves extremely quickly to a target dealing critical damage and then moving back to were he was before.
    Back Stab – If the rouge is behind a enemy and attacks the enemy, the rouge deals extra back stab damage to that enemy causing the enemy to bleed.
    Fade – The rouge hides itself in the shadow making it un seen by enemies and when the rouge attacks when invisible, the rouge deals extra damage and turns visible.

    Damage: Very High
    Life: Low
    Armour: Low
    Cooldown: High
    Mana: High

    More Hero's will be added on.

    Systems:


    Inventory System:
    In the first versions, I will include a simple inventory system that allows you to have 1 weapon per arm, body armour, Helmet,etc and at the same time, carry potions and weapons that will aid you in battle. In the future, I hope to go more advance but for now, I will keep it simple.

    Camera: Camera's that will be included are 3rd Person Camera and a camera that is a bit on your angle but similar to the default camera and it will be locked to your unit.

    Running System:
    You will be able to run but running uses up energy which you gain 0.7 per second. Maximum energy is 100 and running uses up 4 per second.

    Good Terrain: The terrain will be perfected to resemble actual dungeons and villages.

    Fog System: As the time of the day changes, the fog will change to darker at night and lighter during the day. There will also be different fogs in different area's for example, when you enter the city, the fog is kinda whiteish orange. When you enter the dungeon, it will be more darker and the fog will only affect you. There will also be a sun that rises and you could watch it if you like if your not inside the dungeon.

    Zones: When entering different zones for the first time, you will have a cinematic showing around how the zone looks like to make it feel more of a RPG.

    Weather System:
    Weather Effects will be added and when it rains, puddles will be made and your attackspeed can lower. When its a hot day, your hero will lose life after some time and puddles will dry up.

    Arrow Key Movement System: Pressin the arrow keys will move your hero instead of clicking. That way, your hero will move much quicker and you won't have troubles getting up hills and stuff.

    WASD Camera System: Pressing WASD to change your camera rotation will be added but holding the key won't work.You need to keep pressing the key to move the cameraa and to reset the camera, type -reset. W would change the distance of your camera by increasing the height, A would move the camera to the left around your hero,S would zoom into your hero and decreasing your camera height, D would move your camera right around the hero.

    Attachment System:
    When getting items like swords and armour, your hero will actually have the items on you for example, when you equip a sword, your hero will have the same sword on his model.

    Screenshots:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    What I Need: I need a trigger maker who can trigger map triggers and spells. Systems are already made by me or by other people. I need a model maker who can recreate the tree request(http://www.wc3c.net/attachment.php?attachmentid=5122&d=1146148794) and be able to model tauren and troll hero's.

    The Team:
    D.V.D: Terrainer, Ideas, Story Writer
    wellwish3r: Trigger

    Progress:

    Terrain:
    City: 80%
    Desert: 0%
    Dungeon: 0%
    Triggers: 5%
     
    Last edited: Jun 21, 2009
  2. Bwathke

    Bwathke

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    Love the screen shots but I'm busy as you can see in my Sig... Looking forward for when it comes out.
     
  3. AKAIMAX

    AKAIMAX

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    Thanks. I actually just got the inspiratio to make this map today. And that terrain was all made today. Actually, Im trying to finish the city today and tommorow make it 100% playable.
     
  4. Bwathke

    Bwathke

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    Whoa that's amazing work I don't have TFT yet so terraining is a bit hard but I have UMSWE 4.1 so I can do more complicated triggers and save it in RoC.
     
  5. ~Void~

    ~Void~

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    You mean Rogue? Not rouge.
     
  6. Bwathke

    Bwathke

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    You notice a lot of things don't you Void?
     
  7. AKAIMAX

    AKAIMAX

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    Thanks for the comments guys. Changed the spelling mistake.
     
  8. Bwathke

    Bwathke

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    No problem Ill be on this Thread for awhile ;)
     
  9. AKAIMAX

    AKAIMAX

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    Changed the second picture, added 2 towers and some more buildings.
     
  10. Bwathke

    Bwathke

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    You....just did that.......now........
     
  11. AKAIMAX

    AKAIMAX

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    Im in a really into terrain now and its pretty easy with copy and paste. I just now made another building and Im going to start adding tree's before I need to go and sleep.
     
  12. Bwathke

    Bwathke

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    Whoa your amazing :D I'm going to sleep now to so cya.
     
  13. AKAIMAX

    AKAIMAX

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    Wait up. Changed the pic for the last time.
     
  14. Bwathke

    Bwathke

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    I LOVE IT SO MUCH! Its amazing!
     
  15. asam3

    asam3

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    the city looks l33t. forgot to reply here. it's too imba to be handled by my powers...
     
  16. AKAIMAX

    AKAIMAX

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    Lol, thanks. Im going to make some more buildings to replace the warcraft orc buildings(just the beastry) and then I'll start adding pathing blocks and so on. Right now, Im probably going to go to church and later my friend is coming over so I will update maybe in like 5 hours.
     
  17. deathdoorway

    deathdoorway

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    Nice terrian dude. I could help ya trigger just a lil bit right. Terrianing for my map is a bit slow since i suck at it so i got sum time on my hands
     
  18. AKAIMAX

    AKAIMAX

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    That'd be awesome. Just do you code in GUI, Jass, or vJass? I've got the description of the spell:

    Ground Stomp:

    Description: The Warrior slams the ground causing a wave of the earth around him push out all the units away from him and stun the units for 3 seconds.

    Level 1: 20 damage, 100 distance of pushback, 10 mana.
    Level 1: 35 damage, 150 distance of pushback, 15 mana.
    Level 1: 64 damage, 200 distance of pushback, 20 mana.

    Effects used for slide: implae sand effect
    Effects Used for Stomp: War Stomp
     
  19. Bwathke

    Bwathke

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    I know my RPG is nothing compared to this...
     
  20. AKAIMAX

    AKAIMAX

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    You can't really say that cause all I did was the orcish city of Duragor. I still need to make the tauren's, the trolls, and the huge goldmine(dungeon). And yours is more than half way finished.