- Joined
- Aug 18, 2007
- Messages
- 1,390
This map is the same as Azeroth ORPG - nobody answered or wrote, so i closed it and post here instead, as it seems that this the place where you look.
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The game takes place 2 years after a great war, where the 3 races Human, Orc and Night elves stood together and fighted the Lich king Arthas undead Scourge. Our heroes failed and retreated to their homes. All of the Races met new allies in this time and they all turned against their old allies, Alliance because they though that the Orcs haven't changed sience they called demons (if nobody knows, it was the Blackrock clan who did so), Horde because many of the orcs thought it was more honorful to die whitout human ailles, they left Thrall now choice, and he had to launch countless attacks on the Alliance cities.
The game is about defeating Arthas, but hes so strong that you have to be in a very high level (there will be save/load).
The terrain is made over warcraft 3's version of Azeroth, NOT WoW! so many towns and cities we know from there are replaced whit some i made.
Arthas has planted seven runes around Azeroth, before he can die, all of the them and the defenders must be killed!
The classes and races are similar to the Wars of Wacraft ORPG's races.
When making a new character you first pick a Race and then a class. Some races can't be some classes.
Classes
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Races:
The races thats going to be in the map:
--Alliance--
Dwarfes
Humans
Night Elves
High elfs
--Horde--
Orcs
Trolls
Taurens
Forsaken Undeads
Items:
Any ideas for Save/Load codes are apricated, they must work well and be easy to implement, unless you could do it.
--Updated 17th of April 2008--
Screenshots:
A dead forest.
High in the north.
Ashenvale.
A little part of Ogrimmar.
Ashenvale seen from Mount Hyjal (its much bigger in map).
The Echo Isles.
A burned place...
Yes, i know its ugly, but on the beta versions, i will find a terrainer to make it look great (it is not that bad as it looks ).
Currently State of Alpha:
Terrain: |||||||||
Objects: ||||||||||
Triggers: ||||||||||
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The game takes place 2 years after a great war, where the 3 races Human, Orc and Night elves stood together and fighted the Lich king Arthas undead Scourge. Our heroes failed and retreated to their homes. All of the Races met new allies in this time and they all turned against their old allies, Alliance because they though that the Orcs haven't changed sience they called demons (if nobody knows, it was the Blackrock clan who did so), Horde because many of the orcs thought it was more honorful to die whitout human ailles, they left Thrall now choice, and he had to launch countless attacks on the Alliance cities.
The game is about defeating Arthas, but hes so strong that you have to be in a very high level (there will be save/load).
The terrain is made over warcraft 3's version of Azeroth, NOT WoW! so many towns and cities we know from there are replaced whit some i made.
Arthas has planted seven runes around Azeroth, before he can die, all of the them and the defenders must be killed!
The classes and races are similar to the Wars of Wacraft ORPG's races.
When making a new character you first pick a Race and then a class. Some races can't be some classes.
Classes
AssasinThe Assasin is a silent and agile class, theyre adept at confusing enemys and strike down the weak in a single blow, though, they might have difficulty against high-healthed classes or groups.
Spells:Shadow Meld: Makes the Assasin invisible over a short amount of time, when the Assasin is fully invisible, he/she will gain gain bonus damage on the next hit and favors when using other spells.
Mirror Image: Creates X clones of the Assasin, the Assasins will deal a low percent of the Assasins damage and take five times as much damage.
Backstab: Backstabs the target, dealing high damage based on the Assasins Agillity. Must stand behind target.
Ultimate: Ambush: Ambushes the target, dealing very high damage based on the Assasins agillity. If the Assasin is Shadow Melded, Ambus will deal bonus damage. If the target does not die by Ambush, Ambush will damage the Assasin too. Must stand behind target.
Warrior
The Warrior is a high-healthed class whit many skills that makes the Warrior a perfect tank for groups.
Spells:Tremor Crush: Hits a unit whit such a force that the ground will tremble, dealing 3x the Warriors Strength in damage and deals minor static damage to the unit and all nearby.
Imortal Strike:
Deals 5x the Warriors Strength in damage, stuns for 3 seconds and heals the Warrior for the damaged amount.
Taunt: Taunts all nearby units, forceing them to attack the Warrior.
Ultimate: Shield Wall: Increases the Warriors armor dramatically for a short amount of time, but also decreases the Warriors attack and movement speed.
Priest
The Priest is a primary healer, they are supporters and damagers in groups.
Spells:Holy Strike: Damages the target based on int if the target is an enemy, heals by the same amount if allied.
Prayer of Life:
Heals all nearby allied and the Priest by an amount of the Priests INT.
Inner Fire: Increases Attack damage, Life regen and armor.
Ultimate: Angelic Wrath: Damages all nearby enemy units.
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Triggered spells and ideas for Classes are also very welcomeClasses Planned:Ranger
Warlock
Necromancer
Paladin
Shaman
Mage
Preist
Druid
Races:
The races thats going to be in the map:
--Alliance--
Dwarfes
Humans
Night Elves
High elfs
--Horde--
Orcs
Trolls
Taurens
Forsaken Undeads
Items:
Im Currently making Items, ideas for items my be posted like this:
>Name<
>Model< (Like Blademaster Blade)
>Required Level<
>Effects<
>Description<
Table for Item effects:
Bonuses: A level 1 Broken Item gives about 5 +dmg, a level 20 normal
gives around 24-27 + dmg and a level 70 Artifact gives about 120+ dmg I hope you can make balanced weapons out from this
Ranks/Rarety
-Gray (Broken) A bad item, unuseable for weapons, Start weapon. (like Poor from WoW)
-White (Common) Normal, not anything else. Most things are white such as quest items and junk. weapons might be white too, but they dont got anything else than bonus dmg as atribute. (like Common from WoW)
-Green (Rare) A pretty nice item for low levels, though, higher levels shoulden have blue items. (like Uncommon from WoW)
-Blue (Epic) A nice item, very useable by high levels and will not get shiftet out fast. (like Rare from WoW)
-Red (Artifact) Ultra "imba", boss drop and very rare. (like Epic from WoW)
-Purple (Legendary) If you get this, you are what i call a lucky bastard. (like Legendary from WoW)
Any ideas for Save/Load codes are apricated, they must work well and be easy to implement, unless you could do it.
--Updated 17th of April 2008--
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