1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. The long-awaited results for Concept Art Contest #11 have finally been released!
    Dismiss Notice
  3. The mythological era has spawned some interesting characters around. Check them out and be sure to vote for them in the 30th Poll of the Texturing Contest.
    Dismiss Notice
  4. The 20th iteration of the Terraining Contest is upon us! Join and create exquisite Water Structures for it.
    Dismiss Notice
  5. Hivers united and created a bunch of 2v2 melee maps. Vote for the best in our Melee Mapping Contest #4 - Poll!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice

Ultrafight Hard v1.3

Submitted by Jennycraft
This bundle is marked as approved. It works and satisfies the submission rules.
Ultrafight
Hard

General
Hello everyone, I made this map almost 2 years ago but it gained like 0 popularity so i thought about making it public here.

Ultrafight is a 2 player co-op arena survival game.
To fight in the arena, every player has to choose one of three different predefined unitgroups.
After choosing your team, you can also buy some stuff (only heroes can use items) and then every player moves her/his team on the red/blue circle to begin the challenge.
With the latest version you can play it alone though, but only in a test modus to learn the map.
There are a total of 70 rounds now and it's completely random in which order they are.
To make this map even harder each round consists of a timer (which may differ from round to round).
Tactics like kiting or constant nukes for 10 minutes won't work and you have to beat the levels by thinking about team composition and micro management.

Why is there hard in the map name?
My original version of Ultrafight consisted of more modes and options like easy/medium mode and round timer on/off.
In general this modes/options are useless, because I aim to give intermediate to pro wc3 players a decent challenge with this map, so I overhauled all levels and made it permanently time based.


Goal
The goal of this map is to beat all 70 rounds either in classic or hard mode.
You have 3 lifes in both modes, which allow you to re-do a failed round.
If you still struggle too much on certain rounds you can make use of the skip function in order to beat the game.


Game modes
Classic:
There is nothing special to mention for this game mode.
All rounds are randomized and you have a timer to beat all the units inside the arena. Tech for NPC units is on max

Hard:
This mode has the addition of different affixes each enemy unit will gain.
I got this idea from world of warcraft where dungeons can have different affixes to make them harder.
In my map each unit gets a random buff out of the following pool:
-Vampiric: 10% life steal
-Thorns: Return 15% of incoming damage
-Strong: 20% more damage
-Armor: +5 Armor
-Haste: 20% more attack speed
-Poison: attacks deal 3 damage over 5 sec
-Cleave: 50% cleave attack
-Critical: 10% chance to deal 2.5 times damage
-Dodge: 15% chance to dodge an attack
-Hard skin: 50% chance to ignore 5 incoming damage
-Ignite: Every attack stacks 2 bonus dmg. Dying under debuff deals 30 AOE dmg.
-Burning: 10 damage per second to nearby enemies
-Health regen: Retores 2 health per second
-Spell immune (Round 10+): Unit is immune to spells
-Reincarnation (Round 10+): Unit reincarnates 1 time after death (roundtimer + 10sec)

Notice that not all units have the same buff each round, it is completely random for each single unit.
This can make certain rounds nearly impossible but also more fun to play around.

Noob:
In this mode you have 1000 lives and also the option to play alone.
I made this mode for everyone to test and learn the map.
Certain levels need a little bit of practice and it may be less frustrating to choose this mode then.
This is just like classic mode with more lives.


Some other mechanics
Skip round:
You can decide to skip a round by moving on the button for it with your selector unit.
If both players do so you will lose 1 life as payment to skip your current round.
Round timer:
Each round is time based and the time is different depending on the difficulty.
In general most rounds are between 2 and 3 minutes long, but some may be different like 30 sec speed fights and 4-5 min bossfights.
Special rounds:
Some rounds are not trivial and require some special actions in order to beat them.
I added some hints at the beginning of such rounds so you are not completely clueless what to do.
(There is for example a round where you have to heal some golems to full HP by doing dmg to them)
Camera:
If you accidentally scroll and zoom in you can type -reset in order to fix your camera.
Gold:
Both players get 100 gold each round and you won't get gold from kills so think as a team how you spend it.
Also if you fail a round your gold won't drop under 100, so you can at least buy some basic stuff for the next try.
For solo player both players will get double the amount of gold (200) in order to balance this (you can't spend gold from shared player).


Rounds (list)
This is a list of all rouds in the game and the basic "theme" behind it (I keep updating this).
Note: The rounds are randomized, this is just how i have them in the editor!

Round 1: 4 Furbolgs
Round 2: Tauren Chieftain + headhunter + monstro + ghuls
Round 3: Fleshgolem miniboss
Round 4: salamander + manaburner + mariner
Round 5: spiders
Round 6: giant + footmen + raiders
Round 7: Kil'jaeden miniboss
Round 8: tauren + kodo + thrall + wind rider
Round 9: 4 knights
Round 10: Paladin and footmen
Round 11: wildekins
Round 12: Makuras
Round 13: 4 tower and humans
Round 14: firelord boss
Round 15: sexiest man alive boss
Round 16: dragon boss
Round 17: monstro + crypt + obsidian
Round 18: tower and giant
Round 19: big dragon + his breed
Round 20: Okr-Zar-Scrim annoying pitlord boss
Round 21: 1 footman
Round 22: tower of terror
Round 23: 12 footmen
Round 24: gnolls
Round 25: strong murloc
Round 26: chimaera speedwave
Round 27: undead ship speedwave
Round 28: humans + nightelves
Round 29: spellbreaker + fairy dragon
Round 30: nagas
Round 31: destroyer + coatl + turtle
Round 32: shamans + tauren
Round 33: Lich miniboss
Round 34: tauren chieftain miniboss
Round 35: kodos
Round 36: breathmaster miniboss
Round 37: voodoolord + headhunter
Round 38: bossus dragus
Round 39: Rhino boss
Round 40: salamanderwave #2
Round 41: Leerwandler
Round 42: dragon heal (friedrich)
Round 43: "mirror wave" skeletons + turtles
Round 44: golemius (dmg to life converter)
Round 45: general nazgrim boss (influenced by wow)
Round 46: succubus
Round 47: furbolg ursa
Round 48: peon fight
Round 49: pony miniboss (gul'dan)
Round 50: boring murloc boss
Round 51: Harpien (flying boobs)
Round 52: Hydra boss
Round 53: Neruben
Round 54: Night elves+ Maiev
Round 55: Tower + Illidan
Round 56: Immortal soldiers
Round 57: Totenbeschwörer + Ghule (this ud who resurrects)
Round 58: Pudge
Round 59: Skeletons
Round 60: Lordy (bandit neutrals wave)
Round 61: Dunkler Zauberer (mage neutrals wave)
Round 62: Gesichtslose (faceless)
Round 63: frostwyrm
Round 64: Schreckenslord (some ud hero)
Round 65: Moskau (big castle)
Round 66: Orcse (doctor + shaman + spirit + raider + tauren + grunt)
Round 67: Centaurs
Round 68: Arachnathen
Round 69: Reflector Golem
Round 70: Bang, La and Desh the 3 wolves

Sry I renamed some units and have german editor so some names sound funny.


Offtopic
The minimap design with the map name inside the map might look really awful but that's the joke behind it. Map sizes can only have certain numbers and I didn't know what to do with the lower part of the map so I just trolled there.

Screenshots
The arena:
[​IMG]

Changelog

v1.0 (hard)

-Made all levels harder
-Removed option for round timers
-Removed easy and medium difficulty
-Changed hard to classic difficulty

-Changed extreme to hard difficulty
-added new rounds (55 in total)


v1.1

-added noob mode
-some balancing



v1.2

-added new rounds (62 in total)
-added restart mechanic (game/round)
-some balancing



v1.25

-added new rounds (65 in total)
-removed restart round button
-reworked trigger to check win/lose of rounds
-added bugfix mechanic to some rounds
-some balancing (like always xD)



v1.3

-added new rounds (70 in total)
-removed all unused resources (wow the map size so small now)
-added some stuff to quests (f9)





Credits

Models:
Skeleto Fire Warrior Mage: thanks to HappyTauren, i used this model from you for a boss.
Ogre BoneCrusher: thanks to -Grendel, I also used a model from you in my map.

Thanks to all of you, who play my map :)

Contents

Ultrafight Hard v1.3 (Map)

Reviews
deepstrasz
Resources in Use by Ultrafight Hard v1.25 | HIVE That says you've used more resources than you've actually credited. Awaiting Update. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map...
deepstrasz
Everything is usual Warcraft III content. You can't use the resources of the other player for items if you play solo. Not really fair for the gold to go to the player who kills the last enemy unit when both play as a team. Gameplay seems pretty much...
  1. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    8,929
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Resources in Use by Ultrafight Hard v1.25 | HIVE
    That says you've used more resources than you've actually credited.

    Awaiting Update.



    If you want more reviews, you should participate in the The Grand Review Exchange!


    R U L E S

    Site Rules
    Map Submission Rules


    M A P - D E S C R I P T I O N
    Details
    ADDITIONAL NECESSARY INFORMATION
    • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
    • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
    • Map thread tags are important. Please use those that fit and not more or none.
    [/SIZE][/SIZE]



     
  2. Jennycraft

    Jennycraft

    Joined:
    Mar 30, 2018
    Messages:
    3
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Ok, yeah i noticed that too while writing this description and looking into the import manager.
    I am not sure where this resources come from but I only use the 2 I credited.
    To be precise round 44 is the ogre and round 45 the skeleton.

    I will update the map soon and remove all this unused stuff from the import manager.

    UPDATE 01-04-2018: Done
     
    Last edited: Apr 1, 2018
  3. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    8,929
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Everything is usual Warcraft III content.
    You can't use the resources of the other player for items if you play solo.
    Not really fair for the gold to go to the player who kills the last enemy unit when both play as a team.
    Gameplay seems pretty much luck oriented. You try a combination of units and see if it works. That second round with the canon that shoots fast and can hit units right near it. You can't even set the clockwork goblins to explode as the canon shoots too fast.

    So, I'm really not sure of the gameplay... Feels forced and fixed.

    EDIT:
    Did it with the bear and mammoth, one running and the other hitting.



    EDIT:
    I will approve this even though I hope you will flourish the gameplay more in the future. As of now, feels as if some content is missing.
    You could make the green part in the east look better with some doodads.
     
    Last edited: Apr 1, 2018
  4. Jennycraft

    Jennycraft

    Joined:
    Mar 30, 2018
    Messages:
    3
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Ok, i updated the map description here in order to clarify the gold system.
    Basically each player gets 100 gold each round/try (there is no gold from kills).
    You can save this for the next round to buy more stuff or just spend it because you won't drop under 100 anyway.
    The map isn't really intended to be played alone, but still i solved this by just adding 200 gold to both players if you play alone.

    Regarding the rounds, yeah i put more effort in some rounds than in others, but still there is a solution for every fight.
    Like the tower is normally done by using the bear running around and hitting it with another unit (pretty boring round).
    The fact that all rounds are in random order should make it therefore more fun to play again.

    Also some rounds have a hint how to do it at the beginning.
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    8,929
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Ah, so that's what actually happened.
    Hah, that's neat.