mikkel29
M
mikkel29
what can we take as the default program
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I have some questions about this
1) The first screen says its under 4 MB but mine game syas its over 9 MB, Why?
2) Whenever I use this for one of my campaign maps, and try to open it through "Custom Campaign" a screen pops up in WCIII (not on desktop and closes the game) that the map is either corrupted or does not exist, Why?
you should reset all the maximum and minimum scales so that i dont have too =) (that way i could make them scale 20 or scale 2000)

4everGood job on this!
Dreacon, where did you get the idea that it isn't playable?
[...] The UTM is for making terrain, not playable maps.
Is there some efficient way to import ALL the models into pre-existing map? For example, if I already have a map in development and I am to lazy to export-and-then-import all the models from UTM to my map but I still want to play around with them in my map to see what fits well and what does not (which is annoyingly difficult to do when importing models one-by-one because you never know whether you end up using it or not).
One more thing.. are path blocking and other elements required for building playable maps working in this UTM? Obviously, I want the bridges to be crossable, while rocks and trees should have path blocking effect.
You could always import everything from a certain folder. That's certainly quicker.@First - there is no easier way than export-import
Huh? you can export them using the import manager...
You can try exporting all (via the export all option), then just pick the model from the folder were you extracted them...
@xorkatoss: That's a bug from WE, not from the map itself. Try reopening the WE or downloading the map again.
