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Ujimasa Hojo's Resources Discussion

Discussion in 'Modeling & Animation' started by Ujimasa Hojo, Nov 7, 2013.

  1. DaHomieG

    DaHomieG

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    Well the architecture is based of mostly 90% blackrock metal and flames plus dark wood. Perhaps the oak colored wooden beams from the Hunter's Hall might suffice? It might be a little on the red side, though. Another possibility would be the wooden panels on the roof of the workshop, that seems to do the trick.

    [​IMG]
     
  2. Chen

    Chen

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    Iron horde buildings incoming!
     
  3. NelsonLaJe

    NelsonLaJe

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    Iron Horde hmm...
    buildings and units, or just buildings?
     
  4. Ujimasa Hojo

    Ujimasa Hojo

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    This is what I got so far:

    [​IMG]


    Mostly rewrap at the moment.
     
  5. apcrabnightlive

    apcrabnightlive

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    Maybe you could add fires in the posts?

    This looks promising mate you are the man! :goblin_yeah:
     
    Last edited: Mar 15, 2015
  6. DaHomieG

    DaHomieG

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    Looking good so far! The roof looks especially great. Major changes would be to change the clay walls and rocks to more of a wood or more metal. Not enough metal honestly. Another thing would be to make the spikes wooden or metal instead of bone. The Iron Horde is past using bones and uses huge iron spikes or sharp wooden ones. Clay and rock are a thing of the past now and there's an emphasis on that in their architectural progression.

    Yeahh definitely more fire. Fire and iron star technology is what fuels the Iron Horde. It's very prominent in their architecture as well. All windows are slit-like rectangles that are orange inside (see previous post reference pic).

    A full line up like the Forsaken would be amazing Ujimasa. Really big fan of the Forsaken units and we really lack unique brown skinned orc models on the Hive as well.
     
  7. apcrabnightlive

    apcrabnightlive

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    It will be perfect for my project. :D
     
  8. DaHomieG

    DaHomieG

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    It would be perfect for everyone. :grin:
     
  9. Ujimasa Hojo

    Ujimasa Hojo

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    Looking at the picture you provided me, certain areas did retain that clay walls. But yeah, I'll try to replace some of them with more metal.

    EDIT: Can somebody please help me find a texture which has something that resembles a black metal wall with windows.
     
  10. DaHomieG

    DaHomieG

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    Yeah the clay is a lot darker and greyer in game; just checked.

    [​IMG]
    [​IMG]
    [​IMG]


    Hope you go all out with the set like you did with the Forsaken. Rewraps are cool but you got the potential to make it amazing.
     
    Last edited: Mar 15, 2015
  11. NhazUl

    NhazUl

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    You could somehow use the battle.net UI textures. It's mostly black metal with hard edges and rivets. Some even allow for team color.
     
  12. Ujimasa Hojo

    Ujimasa Hojo

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  13. Hardtime

    Hardtime

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    Hey can I use some of your models and unit tech-trees(but heavily modified) in my campaign?
     
  14. jonbon29

    jonbon29

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    Cool Iron Horde!
     
  15. Ujimasa Hojo

    Ujimasa Hojo

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    Of course. I made this so that people can concentrate on the map building part.
     
  16. DaHomieG

    DaHomieG

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    Looking good so far Ujimasa! Love the work on the metal spikes, they came out better than expected!
     
  17. apcrabnightlive

    apcrabnightlive

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    Those are just so awesome!!!
     
  18. WhiteFang

    WhiteFang

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    I agree,amazingly awesome
     
  19. NhazUl

    NhazUl

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    Juggernaught is a good texture choice, but I don't think simple rewraps are going to cut it here. The Warcraft III orc buildings are too cartoony and quirky of shape to fit the Iron Horde. Change some meshes maybe?
     
  20. DaHomieG

    DaHomieG

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    I was going to suggest to use something more creative to replace the Spirit Lodge, Voodoo Lounge, and Tauren Totem. Rewrapping them wouldnt make sense due to the fact that the Iron Horde hasnt made contact with Azeroth yet. My best suggestion would be to make the non-Orc buildings either:

    1) Different models rewrapped, i.e. Mercenary Camp in Iron Horde texture, or:

    2) Clan based buildings i.e. a Shadowmoon Clan themed building in place of the Spirit Lodge and/or a Bleeding Hollow sacrificial altar. For the Totem I would say maybe an Ogre/Gronn cave maybe, since the Thunderlord Clan is known to capture and domesticate Gronn for the Iron Horde (they even binded Gruul to their will). The possibilities are endless really; all you need is a little effort and creativity.

    The best reference would be if you went in-game and studied the building models. However, Ujimasa, if you don't have a WoW account I'd be happy to
    take a shit load of screenshots for reference like I did for the Draenei buildings.

    On a side note: that Burrow looks fucking amazing!