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Trigger Structure in Trigger Viewer seems to be broken for 1.31+

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Here is some proof:
TimedSpecialEffect
On Death Heal System

The trigger structure is different in the viewer than in the object editor. I know this is not a big issue, just want to make sure people are aware of this.
This is notable for triggers under more than one folder (multifolder depth provided in 1.31+ patches)
 
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