- Joined
- Jan 30, 2013
- Messages
- 12,758
Here is some proof:
TimedSpecialEffect
On Death Heal System
The trigger structure is different in the viewer than in the object editor. I know this is not a big issue, just want to make sure people are aware of this.
This is notable for triggers under more than one folder (multifolder depth provided in 1.31+ patches)
TimedSpecialEffect
On Death Heal System
The trigger structure is different in the viewer than in the object editor. I know this is not a big issue, just want to make sure people are aware of this.
This is notable for triggers under more than one folder (multifolder depth provided in 1.31+ patches)